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Everything posted by inigma
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Anyone know off hand which mod allows one to paint flags on your aircraft? i couldn't get the flag thing to work properly. argh. my fault. anyways, I picked a flag for you...it matched one of your colors. hope it suffices for now. tough match. I was sweating in that third round. You obliterated my planes. I freely admit your planes are on par with mine. I think I just got lucky in the third round.
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Pilot-less craft not allowed. Each aircraft must be manned. They can have probe cores to fight on if their pilot gets killed, but all aicraft will need to be manned at the start. Else everyone would build drones. Clarified OP rules. Probe cores permitted as backups, but all aircraft must start manned (else everyone would fly drones).
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1 - BahamutoD's CameraTools is listed in the mod list in the OP. That's what I'm using. 2 - Any weapons manager or AI settings are permissible. I want players to test the limits of BDArmory and Kerbalized aerial engagements. I agree that scramble fights are not easily fair. I never heard of Tournament Mode. I'll have to check that out! I've actually been testing a more formal and fair (and LOOKS AWESOME) ASC KOTH scenario: Belligerents launch from an aircraft carrier, and the current ASC defending team launch from KSC Island...defending it as the "hill" in King of the Hill. I already have a carrier. All planes must be able to manually launch from it (thus limiting their design and hopefully my cpu breathing room). So far all currently recorded challengers are able to launch from the carrier. We'll see. Being able to land on it though is not a requirement. 3 - Reaction wheels will not be banned. I want to test the limits of BDArmory and Kerbalized aerial engagements. I literally want ASC to produce the toughest air targets in history for use in later GAP contracts (I have an ulterior motive to hosting the ASC). A gold standard development goal if you will. Therefore, no tactic is considered too cheaty. If it works, kudos. You deserve the crown until someone else can unseat you...you sneaky bast..er um... stand-up guy. If everyone agrees a specific King is just too tough or cheaty to defeat, we will reset the challenge but that that King will earn a place in the Hall of Fame as rules changes would probably only then be considered.
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I don't have 1.1 access yet (non-steam). Can you test it out and let me know?
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- contract configurator
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First challenge completed. inigma wins 2-1 over captjo to secure title as King of the Hill.
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100 parts. Not enforced though. No official limit. Too many weapons though could cause BDArmory to bug out... and disqualify an entry though.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
inigma replied to BahamutoD's topic in KSP1 Mod Development
Opening up a perpetual challenge here and inviting those brave enough to take title to King of the Hill: -
Updated OP. Figured it would be a nice spin off to the current Top Gun AI challenge, but this time a KOTH based perpetual challenge. I'll come up with a forum badge, unless I someone else wants to volunteer an idea for one. All KOTH winners will be permitted to wear it forever.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
inigma replied to BahamutoD's topic in KSP1 Mod Development
@BahamutoD enhancement request: a Carrier Launch slider for the AI pilot, indicating number in seconds when brakes should be released (so plane can throttle up and be launched from a carrier). -
I hearby submit the first craft, and thus immediately take King of the Hill! My craft: two Figher Papa-1 class fighter jets: https://www.dropbox.com/s/287gehed1rmyffe/Fighter%20Papa%201.craft?dl=0 My son, captjo herby submits the first belligerent challenge: two db class fighter interceptors: https://www.dropbox.com/s/7l73l4pmpousih9/dp.craft?dl=0
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SERIES III Air Superiority Challenge - King of the Hill 4v4 AI Duels (WW1 Theme) How Long Will You Claim Air Superiority? Inigma's YouTube Channel Test your design against the current King of the Hill, then Submit your entry to the ASC KerbalX.com Hangar and post a link in this thread to enter! ASC Match Hosts: @inigma | @jrodriguez | @g00bd0g | @Hobbes Novakoff | @Draconiator | @colmo Check out these other ASC Divisions: ASC-IV (No Restrictions) Coming July! | ASC-A (PvE Arena Ladder) Coming Soon! King of the Hill: TorchedForever - K1A Volante Number of Wins: 8 Registered belligerents: The Optimist - 2 Woodpecker, 1 Desert Moth Type 3, 1 Fighter Beefalo - DEFEATED! GDJ - Avro Super-Bee - DEFEATED! He_162 - Heinkel P3 - DEFEATED! Triop - FU-247 - DEFEATED! epicman81 - 1 mk25 Llama (20mm), 1 mk25 Llama (50 cal), 2 mk24 Starfish - DEFEATED! Draconiator - Kerbwith Alpaca - DEFEATED! AlexTheHu - ASC Tri - DEFEATED! qzgy - PointyStickFish Mk 11 - DEFEATED! It began with a challenge... inigma claimed King of the the Hill on April 3, 2016 with a pair of Fighter Papa-1s over KSC and KSC Islands. Not soon after, his son challenged him with a pair of dp class fighters of his own. The Air Superiority Challenge was born! ASC Series Playlist: The Air Superiority Challenge is a rotating challenge series from a catalog of currently adopted rule sets: No Restrictions, Modern Style, WWI Style, and other ideas we come up with by consensus. Only one series is active at at time, but each series will be posted in rotation. Most Series last a month. Some longer or shorter depending on interest, time, and new software releases. What never changes is the general format: two AI teams dueling for control of a piece of territory, most commonly KSC Island, using stock and BDArmory parts only (with a little Kerbal Aircraft Expansion thrown in here or there for spite). How long your team will claim the ASC KOTH title depends on how many times your designs survive challenges to your reign. Air Superiority Challenge III Match Rules: All matches are hosted in KSP 1.1.2 with the latest BDArmory, Kerbal Aircraft Expansion, and Aviator Arsenal mod versions. To ease the load of the match hosts, and to increase confidence in your submission, you may only submit an entry that you've tested against the current King of the Hill. Your post must state you've done so. Challenges to the King of the Hill will be processed on a first-come first-served basis by whichever match host volunteer happens to be available to do so (you can join the ASC Host team, PM inigma to do so). Challenges are best of 3 rounds of 4v4 take off from near KSC runway in opposite directions, BDArmory Tournament Mode: 4km re-engagement over KSC. To win a round or claim title to King of the Hill, one of your surviving craft must: have a Kerbal in your craft have at least one engine remaining (out of fuel ok) have at least one weapon attached (empty ok) still appear on the VS list in the BDA GUI (your weapons module hasn't been shot off) if there are no survivors with all the above, the round will be considered a draw, and a new round required. In case of a draw or bugged round, a round will be added to the match. 3 draws in a row will result in the match going to the current King of the Hill. Any craft that has disengaged is considered lost. All seats on a craft will be filled. Two seater? Two Kerbals. Yes, Kerbals weigh a few. All matches will be made available on the official YouTube playlist embedded above. Air Superiority Challenge III Entry Rules: 4 aircraft (must look like a plane) required per team (can be same or different crafts), all must be manned with at least one Kerbal, all Kerbals in command seats, no closed cockpits. All craft must be built in KSP 1.1.2 50 part limit maximum per craft. 2 fixed guns maximum, no turrets All stock parts permitted except the following prohibited stock parts: all stock engines all Mk3 sized parts Big S wing Big S elevon SAS modules reaction wheel modules No mod parts permitted except the following: BDArmory (required for AI Flight Computer, and AI Weapons Manager. The .50 caliber Browning machine gun is the only weapon from this mod permitted in this series.) Aviator Arsenal (any fixed non-turreted weapon from this mod is permitted) - ASC KOTH.cfg file (to fix issue with Aviator Arsenal's antenna part, goes anywhere in your GameData folder) Kerbal Aircraft Expansion (required for liquid fueled propeller engines only, no other parts permitted) No restrictions on AI, or Weapons Manager settings. Entries must contain download link for the craft file(s) to the ASC KerbalX.com Hangar and posted to this thread (static links prevent me having to update the OP with your new versions). Only AI and Weapons Manager changes are permitted to the ASC champion between matches to fine-tune their AI response to upcoming challengers. No other part changes are permitted to the ASC champion. All challengers are permitted to make any changes they wish to their craft up to and just before their match vs the current ASC champion. If you are next in line, please notify the match host so your changes are committed to the match. If the match host missed your note, it's not their fault. Just re-submit your craft. Only one active entry per person at a time (to prevent dueling yourself). Match hosts will only engage staging once to turn on your engines at 0 throttle up to 3 minutes before match start, so be sure to tie in any components you want activated to the staging action group (competition start engages staging automatically), and be sure to include enough electricity to keep them active while stationary and throttled to 0. You may not trigger the Weapons Manager, or AI, or any of their settings, via the staging or SAS action groups. This prematurely enables fighting, and crafts that do will be disqualified. Hosting Details: Rounds will be processed depending on our time and general availability (hopefully semi-daily). With that in mind, let's see how far we can take this! You are welcome to host your own matches and publish the results in this thread if any of the ASC match hosts fail to respond within 7 days to the next belligerent challenge. If you decide to host an ASC match, you must have a dedicated KSP 1.1.2 64 bit install that only has the following mods installed: Aviator Arsenal ASC KOTH.cfg file (Fixes issue with Aviator Aresnal antenna. Goes anywhere in your GameData folder) BahamutoD's BDArmory BahamutoD's BDAVesselSwitcher BahamutoD's Vessel Mover BahamutoD's DestructionEffects HyperEdit iPeer's InFlightFlagSwitcher Kerbal Aircraft Expansion Malah's QuickBrake Take Command Texture Replacer Visual mods are permitted as long as they don't seriously degrade your match processing. Match hosts must post all rounds to YouTube channel with KSP: ASC III KOTH belligerent vs king (Round # of # or Full Match) BDArmory AI Dogfight Battle and update this thread with a link. Shall we get started? Who will be the first to challenge the ASC King of the Hill? Air Superiority Challenge Series III - Line of Succession SuicidalInsanity - SI-5 Tyrant - 1 win Draconiator - Super Llama - 1 win JollyGreenGI - K&K Sweep - 2 wins Bananders - Crown Nightingale Mk2 - 1 win The Optimist - 2 Woodpecker, 1 Desert Moth Type 3, 1 Fighter Beefalo - 2 wins TorchedForever - K1A Volante - 8 wins Previous ASC Series Top Reigning Kings: ASC-I - SuicidalInsanity - Solarius III - 6 wins ASC-II - g00bd0g - VulcaRaptor - 10 wins - ASC Grand Champion ASC-III - TorchedForever - K1A Volante - 8 wins
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
inigma replied to BahamutoD's topic in KSP1 Mod Development
Well, here is our first modern dogfight in BDArmory. Thanks @BahamutoD for an amazing series of mods you have put out, making this totally possible! -
[1.0.x]Destruction Effects (flames and smoke on joint breaks)
inigma replied to BahamutoD's topic in KSP1 Mod Development
BD, you going to put this on CKAN? -
Per Anyone want to take a crack at it and publish the first mod that enables this for all Kerbals in a game? Should be fairly easy to do. I just haven't a moment to get to it.
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Logout of SpaceDock, visit it normally, and you will see ModDock. Intentional?
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- totm july 2019
- spacedock
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Ill clean up the OP once work is over here. happy Pizza Day everyone until then.
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- totm july 2019
- spacedock
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VITAS is the creator. Just fixin' the record. But he's more techno-babbly than me though, I'm sure. I think that's why they made me do forum PR and customer support.
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op updated with latest status!
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- totm july 2019
- spacedock
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