Jump to content

inigma

Members
  • Posts

    3,315
  • Joined

  • Last visited

Everything posted by inigma

  1. Lt. Dan does get removed on purpose, as well as rescued participants. On contract acceptance, Lt. Dan should appear in your complex. I'll test it tonight with KSP 1.0.5 and GAP 1.2.2.
  2. @nightingale have you gotten a preview release of 1.1 with which to begin preparing CC for 1.1?
  3. Ok... so I broke AVC with the last two releases. Hopefully the third time I fixes it. Future non-critical fixes to GAP discovered from now on will be rolled into GAP 1.3. No ETA on 1.3 release, but with KSP 1.1 release hanging over everyone, especially us contract modders, 1.3 might wait post 1.1 release to fix everything that might break with it. Contract Pack: Giving Aircraft a Purpose (GAP) 1.2.2 inigmatus released this 13 hours ago Requires Contract Configurator 1.9.10 or higher fromhttps://github.com/jrossignol/ContractConfigurator/releases Total Career Contracts Available: 56 3/27/16 GAP 1.2.2 CoastGuard-Certification now requires wheels, and an air breathing engine to make it appear at the same time with with Shoreline Tour. Equalized contract weights for TourBus, Glider, and First Flight. They should all be equally available now. SSI Venture Capital Funding Loan now available at 25% of starting funds, only gives 10k funds instead of full starting funds, and interest charge raised from 25% to 35%. Loan is still interest free for 30 days. rebalanced starting economy contracts. Now select from command seat, structural, electric vehicle, or flight control techs. corrected grammar and spelling in a few contracts. fixed (third time's the charm?) AVC. (1.2.1 did not include the GAP.version file so if you're running 1.2.1 you will not know that newer GAP versions are out. Sorry!)
  4. and the reason this isn't a youtube video series is... seriously awesome work!
  5. I really need to try my hand at cracking mini SSTOs in 1.x... hehe it's been a while.
  6. @Nereid I talked with nightingale and I really want to offer ribbons for GAP contract completion, but the hold up is in the 4 digit IDs that FF is currently coded to use. Could I beg you for the love of making a contract maker's dream come true, to seriously consider making IDs string based rather than the currently incompatible 4 digit id? How simple would switching FF to use string based IDs rather than the current 4 digit ID system, be for you? If you made FF use string based IDs, CC could readily be coded for FF compatibility almost overnight. The current numeric ID scheme is impossible to code CC to use it without a ton of coding commitment and resulting support commitment. Pretty please?
  7. Great to hear! I'll be including Inigma in a future mission, and the reward will be to actually keep him on as an adjunct engineer available for your program's use. I'll also be including a pilot and a scientist Kerbal as rewards in future developed missions too.
  8. Dev update: Anyone have bugs to report? I'm working on 1.2.2 - I've rebalanced the starting economy contracts, and completely redid the loan mechanic to make the loan more accessible. I'll be pushing it out this weekend. That and the AVC is missing its GAP.version in 1.2.1 heh, so 1.2.2 does need to be pushed soon if only for that reason alone (argh). If you have any bugs to report, get them in so I can avoid spamming other fans with additional release updates. After 1.2.2 I'll be working on drafting cargo contracts for 1.3.
  9. Where and how do I use the Print() method to convert a double into a nice string such as 10,000 funds? DATA { type = double membershipBalance = Round( StartingFunds() * 0.25 ) loan = Round( StartingFunds() / 2 ) loanPayback = 0 - Round( @loan + (@loan * 0.35) ) interest = Round( @loan * 0.35 ) } I want to reference @/loan as a string usable in the Duration parameter text: PARAMETER { name = Duration type = Duration duration = 30d preWaitText = √@/loan loan duration: waitingText = Your √@/loan loan is due in: completionText = Your √@/loan loan is due! } But currently the √ doesn't display in the text, and the format is 10000 rather than √10,000. Thoughts?
  10. Found a few notable spelling and grammar mistakes. How embarrassing. You'd have thought I developed GAP in my late nights... oh wait. heh. Contract Pack: Giving Aircraft a Purpose (GAP) 1.2.1 inigmatus released this 6 minutes ago Requires Contract Configurator 1.9.10 or higher fromhttps://github.com/jrossignol/ContractConfigurator/releases Total Career Contracts Available: 56 3/22/16 GAP 1.2.1 corrected grammar and spelling in a few contracts. fixed SSI-Glider to now require a Command Seat tech before being made available in Mission Control. removed conflicting AVC file.
  11. GAP: Economy contracts check to see if you have the funds available to purchase certain parts before offering the contract. The offers disappear when your funds drop below the limit. Most of the starting GAP contracts require one to have a Command Seat. Starting a new game, a player Joins SSI, then can purchase a Command Seat tech, and a glider tech, and immediately get the glider contract to appear as a result - although I highly recommend getting the chassis tech to get smaller parts from which to build a wright type glider on. For the first time in KSP, players now have to actually decide what techs to purchase which fits their expected play style and budget.
  12. Anyone playing with BDArmory and KAX get a chance to try GAP's BDArmory mission, Operation: Manley Freedom - to rescue Scott Kerman from the Hackestream Brigade that have taken over KSC Island?
  13. I've released GAP 1.2 (see link in my sig) - which has one contract for BDArmory and KAX: Operation: Manley Freedom - Liberate Scott Kerman from the Hackstream Brigade who have taken over KSC Island, and reclaim the Island for KSC.
  14. I've completely redesigned the starting contracts. I've removed entirely the mission requirement to pickup Inigma Kerman. I will reintroduce that opportunity in a future GAP release so players can have him as a reward rather than tech. Right now, Join SSI just gives you contract access. Nothing more. Mining contracts are not yet available. Nor are Corliss BASE jumping contracts. THey have a dot in the tree indicated not yet developed.
  15. That is how it's designed. Join SSI (does nothing, only gives you the opportunity to unlock techs, or if you already have the techs, offer you contracts). Unlock Techs. Gain access to contracts dependent on those techs. SSI Helicopter has new dependencies. Check the new contract tree here: You need to complete a speed contract of 220 ms and altitude contract of 2500m.
  16. KCT appears to be a commonality with another poster above. Please remove Contract Configurator and GAP and try it again to see if this is just a KCT issue.
  17. Try removing GAP. Does it happen still? If not, try removing Contract Configurator. Does it happen still? It is completely compatible with existing careers. Good catch. I'll add that to the 1.2.1 fixup list. let me know how it works for you! You can always hit Alt+F12, then go to the Contracts button, then Offered, and decline contracts from there until new GAP ones appear. You are also welcome to simply remove previously completed contracts by the same tool, which will cause them to regenerate on the active list.
  18. I see what you mean. The idea was to give players an immediate glider contract, but if they can't get a Command Seat, then they will be soon forced to purchase one through SSI. It was a chicken-egg dilemma. To avoid this, in the next release I've gone ahead and set SSI-Glider to require Command Seat before showing the contract.
×
×
  • Create New...