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sidfu

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Everything posted by sidfu

  1. miximix u have double entrries for rt being applied. make sure u only have 1 file add rt to them
  2. just play as is someone may make a fix to last us till .24.
  3. rbray since .23.5 update cant use this and the fake fullscreen option from launcher. if u do game dispear off screen but keeps loading. there no error its just game dispears off windows but still shows up loading in taskmanager
  4. infinity i have same card and i have no problems might be a mod conflict.
  5. the sceince system hasnt changed so this should work fine
  6. no need to delte the .dll it works fine just in tracking station u dont see your connection lines. since u dont see your lines for connection in tracking station means u have to jump to the ship to see it. @sokar that wont work either if he redoes rt then things will work differnt. just play with current version till update and then start a new game. .24 suppose to have the new contract system or something so u probaloy have to start new carrer to get it work right anyway.
  7. where does the user .cfg go now? changed it so much im lost on where user files go but for the texture files lol
  8. what would i need to add to get these sheilded docking ports to work as heatsheild http://forum.kerbalspaceprogram.com/threads/49035-WIP-Bahamuto-Dynamics-%28Dockable-Fairings%29-11-5-13?highlight=BahamutoD
  9. far as i know scansat works i just hadnt did any scan yet. the mechjeb is problay due to mechjeb not working right for th eversion that rpm was made for. the newest dev version of mj works fine so it shuld be updated in day or 2
  10. here are 2 errors for the mechjeb and scansat rpm.dll [ERR 03:03:00.082] AssemblyLoader: Exception loading 'MechJebRPM': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'MechJebRPM.MechJebRPM' from assembly 'MechJebRPM, Version=0.15.5191.28848, Culture=neutral, PublicKeyToken=null'. [ERR 03:03:00.198] AssemblyLoader: Exception loading 'SCANsatRPM': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'SCANsatRPM.JSISCANsatRPM' from assembly 'SCANsatRPM, Version=0.15.5191.28848, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'MapMarkupLine' from assembly 'SCANsatRPM, Version=0.15.5191.28848, Culture=neutral, PublicKeyToken=null'.
  11. yep confirmed just trackingstation veiw dont work throws a nul error. once for it otherwis works fine
  12. just what a thought its the parts dealing with spacecenter veiw and the tracking center that is breaking alot of the mods
  13. it works so go get u some play time first trigger lol
  14. far as i remember from live stream if u dont track them they eventualy dissapear and are replaced by another only tracked ones stay
  15. shuld be rightther eon the claws cfg just manualy change it to a knwn node
  16. i havent played yet so i dont know what part is broken.
  17. just use a command to add them to all at once instead of mutiple entries @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]] { MODULE { name = MechJebCore } }
  18. tac works fine just doesnt track when u in tracking center or space center if u on a ship timewarping it works fine
  19. seems like most of the mods thats not working right have some intergration into tracking center or when at space center screen
  20. uhave to dig thru the tread to find them. they around most of them
  21. update didnt break many mods and most just required some code changes. only major ones like rt2 that are intergrated to parts of stack game dont work right now
  22. rbray did the newest one fix the glowing edges of planets and seeing the layers when reentry like on the eve pics i posted?
  23. a mechjeb .dll was released by sabrian but hasnt been compiled to main page yet.
  24. u cant actly land on the astroids so my guess would be no for now. probaly someone could make them have random resouce u could make aspecal arm to drill in as u have them captured
  25. hopely he updates it fr u cilph so u can keep hard at work. probaly the tracking station changes is whats messing up rt.
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