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Dave7

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  1. OrbitalManeuvers - I'll try your edit and see if that does the trick. I had misread that and thought it was only for the antenna problem. Thanks for the tip. Akron - thanks for the response. I wasn't aware of the new version coming in BDB. Thanks again everyone for the helpful replies.
  2. @Stone BlueYes I read through that before I posted. I didn't use any craft files, just made my own from scratch and still had the problem with the verniers. I didn't see anything mentioned above that solved it and nothing I tried worked. I didn't have any problems with anything on the top node, at least not that I could see. Akron mentioned that there had been a problem with the verniers he thought he had fixed so I figured I would mention my problem because there still seems to be something weird with the verniers staying in place. Have you used them with no problems? Maybe another mod I have is messing up something. Thanks for the response.
  3. @akronI tried making the Landvermesser probe last night and had the same problem with the vernier engines not staying in place. I'm using the latest github repo version. I tried placing them with symmetry and individually but they always move on scene switch. When I go back to the VAB and load the saved probe they are in the wrong place in the save as well. Running latest KSP version.
  4. I agree with your "folder" statement. Partially because I'm too old to start calling directories something new.
  5. @linuxgurugamer It's working great in my fully modded game. Thanks.
  6. To uninstall you would delete the Bluedog_DB folder in KSP\Gamedata\ . Make sure you do not have any crafts using any of the parts before deleting. Also removing BDB may cause severe depression and part withdrawals, leading to alcohol and drug addictions, odd desires to blow things up or jump from tall objects.
  7. Ok thanks. I was about to make a new log file and screenshots. Let me know if you do need anything else. I'll gladly test it out once you get it sorted.
  8. Sorry about the sendspace site. I've never used it either until now. Worked fine when I tried the link. I'll use onedrive or something else. I thought the Walkabout button showed up in the KSC scene and you spawned in from there. I'll try again and add KIS.
  9. @linuxgurugamer Here is a Player.log with only Toolbar Controller, Click Through Blocker, SpaceTuxLibrary and Walkabout installed. Hope it helps. https://www.sendspace.com/file/90lh2d
  10. There are no log errors or mod conflicts. I've already tested it as mentioned above. @linuxgurugamer will get around to it when he gets time. Keep in mind he has adopted 7834598 other mods that he maintains.
  11. Anyone else have trouble getting a kerbal back inside using the built in ladders on the sides? I can get them out just fine but when I climb back up and get to the top, kerbals are too far away to board and if I let go of the ladder they fall back to the ground. Maybe I'm doing something wrong.
  12. Tried same tests as above with SpaceTuxLibrary added but still no icon. No log errors.
  13. I'm also not seeing the button. Walkabout isn't showing in toolbar controller either. Using latest beta from github. Edit: Tested in KSP with no other mods and also with Toolbar Controller / Click Through Blocker, no icon shows up either way. KSP 1.11.whateverthelatestis No errors in log. @linuxgurugamer let me know if there is anything else I can test.
  14. @ChinoBasico inside the Tundra-ExplorationV4.0 folder is a Gamedata folder with 2 Tundra folders inside it. You need those 2 Tundra folders in your KSP Gamedata folder.
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