Sirrobert
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Everything posted by Sirrobert
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Thanks, I always just asumed patched conics were hardcoded in the game and weren't so easy to change
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Why haven't we seeded a planet or moon yet?
Sirrobert replied to Jas1126's topic in Science & Spaceflight
Those potential microbes on Mars are part of the reason we spend countless billions sending robots there. Offcourse, once we colonize the place, we'll have to engineer some things that can live there, so the colonists can produce their own food -
Do NERVAs have radioactive propellant?
Sirrobert replied to quasarrgames's topic in Science & Spaceflight
We're talking about RADIOACTIVE, not reactive -
Why haven't we seeded a planet or moon yet?
Sirrobert replied to Jas1126's topic in Science & Spaceflight
You are right ofcourse, my bad Really? The only pictures I ever saw were just a group on a podium with a mushroom cloud in the distance. What exactly do you mean with gutter? -
Do NERVAs have radioactive propellant?
Sirrobert replied to quasarrgames's topic in Science & Spaceflight
Since the fuel is only in indirect, very short contact with the radioactive material, it can not make the fuel radio active. -
Why haven't we seeded a planet or moon yet?
Sirrobert replied to Jas1126's topic in Science & Spaceflight
Great, so if you believe that, they did a very unethical thing. How is that relavent again? EDIT: Here you go, ethical. Eat your heart out -
I meant an N-body plugin that someone else wants to make
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Why haven't we seeded a planet or moon yet?
Sirrobert replied to Jas1126's topic in Science & Spaceflight
Random or just 'a crap ton of variables', the result is the same. To many variables at once, and you don't know what it is that killed your Microbe. So you start with the things that are always there, and once you confirmed that your Microbe can survive that, only THAN is it worth anything to stimulate your potential 'random events that could happen in the environment. How is that an argument? NOONE knew at the time. So 'if they had known' doesn't matter. THEY DIDN'T KNOW What are you going to do with your suburb knowledge? Go back in time and tell them, because letting people watch a nuclear blast is unethical NOW? -
Why haven't we seeded a planet or moon yet?
Sirrobert replied to Jas1126's topic in Science & Spaceflight
And now you're just sprouting bullcrap because people don't agree with you. Ethics is a nonfactor in your example, because those people WANTED to be there. And not only didn't people NOT know radiation was as dangerous as it is, they actually thought those explosions were SAFE outside of the direct blast radius. So at the time, it was a perfectly ethical thing to watch a nuclear test. Infact, it was concidered a fun day out with the family -
Why haven't we seeded a planet or moon yet?
Sirrobert replied to Jas1126's topic in Science & Spaceflight
Again, that's not how science works. You want to know of Lifeform X survives under condition set Y. That's lab work. Than you slowly add more variables. So when Lifeform X does die, you know WHY it died. Wouldn't you want to know WHAT part of the Martial envirionment just killed your Microbe? -
Why haven't we seeded a planet or moon yet?
Sirrobert replied to Jas1126's topic in Science & Spaceflight
I have yet to see any good reason as to WHY you think we should do this, other than 'we could learn so much' That's not how science works. Scientists start with something they want to know. A theory about how something works. Than they devise ways to find out if the theory is correct. So in your example, the theory would be "X microbe can adabt and thrive in Y envirioment" Now WHY exactly would we spend countless fortunes, and potentially ruin envirioment Y to find that out, when we could simply recreate the conditions of envirioment Y in the lab, for a tiny fraction of the cost? And YES you'll ruin envirioment Y if your theory were true. Just look at the COUNTLESS examples of humans introducing forgein lifeforms in new envirioments. Like rabits in Australia. Also: You can't exclude the fact that there are lifeforms on a planet. Hell, we are still discovering lifeforms on our OWN planet, in places we think we know very well. You can basicly never prove that something doesn't exist. Just because you haven't found proof of something yet, doesn't mean you never will. So you either prove something exists, or you conclude that you haven't found proof of something existing yet. -
Right, they are to lazy.... Offcourse let's not count the fact that timewarp would be impossible with n-body physics
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And WHY exactly don't you just .23.5?
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Would that even be possible?
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Why haven't we seeded a planet or moon yet?
Sirrobert replied to Jas1126's topic in Science & Spaceflight
And what kind of knowledge could we POSSIBLY gain from spreading bacteria around? You just threw bacteria there, so you can't search for life that already lives there. Because you will never know for sure if your results don't just come from whatever you brought along. Evolution? Don't make me laugh. By the time you'd even see any results, we would already have FTL drives and your seeding would be pointless. This isn't KSP we're talking about. You can't just throw stuf at the wall and see what sticks, because if you do, your future experiments will become worthless (because the wall is full of sticky goo) -
Tilting the rocket
Sirrobert replied to Scarredclown's topic in KSP1 Gameplay Questions and Tutorials
There are 3 big buttons in the VAB, below the list of parts. These will show you your center of mass, thrust, and lift. You can use those to check if everything is correctly alligned -
If you really lost it: Make a new game, save it, and than open the persistent.sfs file in notepad (or something related) Now find the line "Progress", there is a number behind that. That number is your available science. Someone correct me if that's wrong, I can't check right now because I don't have KSP installed on this computer
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And if you look to your left, you will see why people don't want multiplayer in this game
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Your RAM doesn't matter KSP is a 32bit program, and it can only use 4GB or ram
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Editing the tech tree
Sirrobert replied to Godsvilla's topic in KSP1 Gameplay Questions and Tutorials
Talk about an extremely impressively USELESS necro -
Welcome. There are a couple of mods that will tell you phase angles. Mechjeb can do it (along with plan a manouver for you), Kerbal Alarm Clock will tell you when you got a window, and that one that Specialist suggested
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Docking clamps wont engage.
Sirrobert replied to Stickyhammy's topic in KSP1 Gameplay Questions and Tutorials
Damn you're right. They look so small next to that Jumbo tank -
Problems with MechJeb and Jools moons
Sirrobert replied to Tokay Gris's topic in KSP1 Gameplay Questions and Tutorials
I see Well I can try to awnser that one to. What the marker actually tries to do, is point you in the direction you need to burn to get the projected orbit. So if you overshoot the manouvernode, it will autoadjust to make sure you still get the exact projected orbit if you follow the marker, and the exact amount of deltaV given. So Mechjeb is probably a tiny bit off center with the marker, and thus the marker adjusts to make sure you still get the exact projected orbit. Likewise if you burn to far, the marker will actually flip around and tell you to burn in the opposite direction