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Sirrobert

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Everything posted by Sirrobert

  1. You also clearly never bothered to actually READ the OP before awnsering. File size was not the problem
  2. 1) Yes, there will probably be expantions 2) Seeing as this is a mouse driven game, WHY? 3) Yes, I believe there are plans to make you start with a smaller space center, and upgrade it along the way
  3. I don't think rockets have as much fuel anywhere near them as there was in that plant... So no, not comparable
  4. You can't just copy a photo from your computer to the internet. You have to upload it using a dedicated site like tinypic.com
  5. Technicly, your but can also produce shockwaves. Though I don't think those are strong enough to count in this discussion
  6. Squad has one of the easiest modding systems I know off, even though it's still in Alpha I don't expect fully intigrated mod support beyond what we have to be a priority for them until WAY down the line in near release
  7. While I don't know anything about the gravity stuf, I would imagine the survivers being able to survive deep down in the earth, Matrix style (like Zion, only without the robots)
  8. That's EXACTLY what mods are for. There is the techtree as Squad puts it, and than there are mods that allow you to customize it whatever way you like. And you don't get wheels because wheels are rover parts, which are advanced things that come later.
  9. Really? What sounds more fulfilling (and less boring) to you? Getting orbit after 2 launches, or being forced to grind sub-orbital rockets for 10 launches before you even stand a chance? If you have less efficient engines, it's EXACTLY THE SAME as not having the technology. Either I can STILL get to space with my less efficient engine (ergo making your entire point worthless), or I might not have it, because I can't get any further with it than without it
  10. You ever landed and returned something on Duna without docking ports? Cause you unlock those alot later, and they sure as hell make extraplanetairy stuf alot easier. Sure you CAN fly to Eloo with the bare basics, but it becomes alot easier when you unlock docking ports, or 2,5m parts, or even further, 3,75m parts. And that is your dificulty. The more you unlock, the easier it will become
  11. I don't know, and I don't give a hoot. "Usual amount" just means the precense of an NTR won't add a substantional amount of debris. It's amazing how little people know about radioactive stuf, versus how much they THINK they know. This is one awesome example of people knowing gamma rays exist, and asuming it's the default He said AS LONG AS IT KEEPS FUNCTIONING. Radiation will wreck electronics, but if you have those shielded, than there are no problems
  12. You need to edit the landed status to in flight (or something like that) in the save file Quicksave, and edit it. Check with other crafts in orbit what the exact line is that you need (or from someone who'll probably know it here)
  13. Depends on where I land. Mun and Minmus have a simple 1 staged 3 radial engines design with about 2000m/s deltaV This functions as transfer, lander, and return craft. For Other planets and their moons, I'll use dedicated landers that detatch from the Transferstage on location, and if needed, those landers have their own stages. However those stages are normal staged rockets with droptanks. I don't use Apollo style landers that leave parts on the surface
  14. Impressive designs. I'm going to bookmark this to steal it later for my upcoming Munbase
  15. Usual for an exploding rocket. As in, there being an NTR doesn't change how much debris and destruction there is
  16. First I'd like to say good post. Criticism is the root of all progress. So no need to be that defencive in my opinion I can't remember where I heard it, but: "Without it, we'd all be wearing rocks for hats" Anyway, on to the actual stuf. I have to disagree with the first half of your post. I think it's more important to lay the foundation of KSP, before they start polishing it. At the moment, Squad is still busy laying the foundation of the career system (science, contracts, money, reputation). Once this foundation is complete, they should get polishing what we have, and adding the fancy things (like resources). Now the second part, I agree with. I have high hopes that, eventually, we will get other galaxies and stuf like that. However I also hope that they first finish the core game, before thinking about those things. We could, for example, get them in DLCs after the game is complete. I can't remember where exactly, but I believe I have seen some posts suggesting that squad is not discounting that option. On the mods aspect, there will always be mods for games like this. There will always be people that want to play with reentry heat, and people that don't want to play with it. However, and I hope good developers understand this, they can never be substidude for core game mechanics in a finished game. But that's something for later
  17. There would be the usual amount of rubble, and some of it would be a little radioactive. The only precaution needed would be radiationsuits while they clean it up. Now offcourse that's not counting the public's usual reaction to anything radioactive, but that's not part of the discussion here
  18. Besides being radioactive (which it's not even that much radioactive), it's also very solid. It's not ganna turn to ash just because of a little temprature increase
  19. And how the hell is that different than any other rocket exploding? An exploding launch pad has nothing to do with some uranium sitting on top of it or not. As Idobox just explained, a fresh Nerva/NTR would radiate almost no radiation. Or did you skip over that part?
  20. And how the HELL do you imagine difficulty to work in KSP? There are no enemys, so you can't boost them. The only way you can make things more difficult is by changing the very rules of the KSP universe. And that's EXACTLY what mods are for
  21. Hell yes Flags have no busyness in my active flight list, let me change it
  22. Personally I like catching asteroids outside of Kerbin SOI. Eliminates the polar problem, and even lets you turn a polar capture into a neat equatorial one while it's still cheap to do so
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