-
Posts
2,259 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by drtedastro
-
[1.12.x] Tweakable Everything Continued (replacement)
drtedastro replied to linuxgurugamer's topic in KSP1 Mod Releases
lightbender, Don't bother the mod builders directly after an upgrade. They are busy with everything from Real Life and working out what needs to be changed in their mods. They will get to it when they get to it. Give um and break, or you will push them to the point that they won't update. Chill, have a few beers and all will be good. Go kill some greener's with 1.3.1 for awhile longer. -
I certainly think so. The ability to handle the ejection and auto open (as stated above) keeps you way on top. if there was some way to be able to +add their chute to your group is nice, but bottom line I will be using yours for sure. cheers and thanks for ALL, i mean ALL of your work. Don't know how you do it, but thanks from all of us.
-
Greetings!
I was just looking at the conical heat shield and trying to figure out how to get it back online. Wish my programming was better for these new fangled c# and visual studio thingy's...
how i miss FORTRAN and ASM...
Just wanted to stop by and say hello, get in some grovelling...
lol.
hope all is going well for you.
Ted.
-
Glad to see this back and ready for use. Great mod / pack. Thanks for all of your work. Cheers.
-
[WIP] Heavenly Arms (back from the dead)
drtedastro replied to sirkut's topic in KSP1 Mod Development
Greetings! Great to see ya ! Cheers. -
KSP MOCR (Mission Operations Control Room)
drtedastro replied to Tunefix's topic in KSP1 Mod Development
great work. many thanks for updates and keeping this alive. Cheers. -
[1.10.1] Making Alternate History - Lander Pack
drtedastro replied to bcink's topic in KSP1 Mod Development
Oh yes, many new landers need to be built now.. looking great, looking forward to getting to crash test drive these beauties... Cheers.- 160 replies
-
- 1
-
- lander
- parts pack
-
(and 1 more)
Tagged with:
-
Kerbal Space Program: Making History Expansion - Release Date Announcement
drtedastro replied to SQUAD's topic in 2018
Ok, so we will be able to purchase the new version when? and where? just checking. nothing in 'store' and date is right.?,?- 444 replies
-
- history pack
- mission builder
-
(and 3 more)
Tagged with:
-
if possible, could i get a copy of that craft file as well.?? many thanks. cheers.
- 3,078 replies
-
- parts
- satellites
-
(and 2 more)
Tagged with:
-
[1.10.1] Making Alternate History - Lander Pack
drtedastro replied to bcink's topic in KSP1 Mod Development
Looking great. This will be a great addon. Cheers.- 160 replies
-
- 1
-
- lander
- parts pack
-
(and 1 more)
Tagged with:
-
Did you see this? NRAP Test Weight mod This is what i use and have used for a long time. Cheers.
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
drtedastro replied to Pak's topic in KSP1 Mod Releases
I will pull that info out and get it to you. I have several saves going on and that one was archived back a bit. Cheers.- 2,345 replies
-
- stock-alike
- parts
-
(and 1 more)
Tagged with:
-
[1.3.1] [v1.1.1] PanzerLabs AeroSpace K-Sat Series
drtedastro replied to JohnnyPanzer's topic in KSP1 Mod Releases
sounds great. good luck and thanks. cheers. -
[1.11.2] B9PartSwitch v2.18.0 (March 17)
drtedastro replied to blowfish's topic in KSP1 Mod Releases
Thanks for all of your great work. Cheers. -
Looks great. Thanks.
- 14 replies
-
- 1
-
- inflatable
- kerbalow aerospace
-
(and 3 more)
Tagged with:
-
Fantastic! Many thanks for this and for all of your work. Cheers.
-
[WIP] Capsule Corp. Exploration (Mars BaseCamp Endeavour)
drtedastro replied to Gabu's topic in KSP1 Mod Development
Great news and support. Thanks @Gabu Looking forward to crashing many a craft , er wait, doing lots of science and exploration... lol.. Cheers. -
[WIP] Capsule Corp. Exploration (Mars BaseCamp Endeavour)
drtedastro replied to Gabu's topic in KSP1 Mod Development
Great stuff.. works great. the file decoded just fine. however, the craft files have different parts from what is in the mod??? I am guessing older version was used for craft file(s) and the new mod the part names have been changed??? many thanks. cheers.