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drtedastro

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Everything posted by drtedastro

  1. If i remember correctly, and boy that is a stretch. I had problems with some of the planet packs showing until the major planet of that group was scanned. I don't know if that will help, but it was a work around for me earlier. so for your example, scan Kerbin and i 'think' bop will then be in the list. for what it is worth... Good luck
  2. Just wanted to stop by and say Hello and thanks for trying to keep this mod up and going. Well done. Regarding some of the earlier comments / questions / suggestions... One company or 12, it is up to you. You are the one keeping this going, it is your prerogative. And i am looking forward to getting the little landing legs backup and working. I wish i knew more about unity, modelling and such to help, but my programming is ASM and FORTRAN and other microcode for specialty machines. Not much help these days. Again, great work and thanks. Cheers.
  3. Hello DMagic, I just wanted to stop by and say hello and to see if you had thought any more on how we could have the ability to create, modify, save and use different pallets for the altimetry plots in SCANSAT. It would really, REALLY be useful to be able to do this, well at least for me... lol.... Thanks again for all of the great work and effort that you have / do put into this and your other mods. Cheers.
  4. Hey, what a great mod. Thanks. But it is so good, that it makes me really hate the "Subassembly" viewer in game. lol.. Any chance that we could get a version of say"SUB HISTORY" ????? Exact same as your Craft History, just for the darn SUBASSEMBLY area.. Again, really great mod and very useful. Cheers.
  5. GREETINGS! I certainly wish i knew more about the Unity environment so that i could take a stab at revising these parts. I will try again and see if my poor old brain cells can konfigure it out. lol.. again, nice to hear from you. cheers.
  6. Looking nice. Will be a nice tribute to our lost friend Cassini. thanks for all of your great work. Cheers.
  7. not asking for 'more', just wanted to see if i was missing something, any notifications or such. or if there was any daily / weekly / periodic times to expect it to be under maint.
  8. Is there anyplace that shows when you are working on the site and we can expect delays / downtime? That would certainly help in seeing if there is a problem, or just maintenance being performed. Thanks for all of the work. Cheers.
  9. Looks interesting, will give it a go. thanks for all of your great work. Cheers.
  10. I just wanted to stop by and say "thanks" for all the work keeping the mod up and going. I am running it with my KSP 1.3 and 'so far' not having any issues that are not caused by Bill. cheers, and great stuff. Thanks.
  11. Fantastic! Great job @Pak Thanks for all of your hard work and great stuff. Jeb is looking for his crash / test helmet as i download. Cheers.
  12. Yes I do. version 0.9.3.0, but thanks for the thought. I am going back through to try and see what is going bonkers. again, thanks. cheers.
  13. hello to all, I am sure i have missed something, or am doing something wrong, but... The hab is inflating automatically in the VAB. there are no controls visible to deflate or to control this. I am guessing that i am missing some .dll, but i did not see any dependencies listed. this is just a quick check to see what i am doing wrong. if nobody points out my mistake quickly, i will submit logs and bug report. thanks very much for help and all of the great mods. Cheers.
  14. I will look and try to see where that comes in from. Strange, i just loaded a bare bones ksp to check. no mods, none. and the gimbal free . locked us there and the gimbal limitation.
  15. sounds good. It took me over 25 launches to get to the point i am now. Not many sat's into orbit, but plenty of abort training, and emergency landings for Val. Cheers.
  16. Hello gc1ceo, I am using MechJeb 733 from the dev list. That is where the ascent types are located. That came about a few dev versions ago. Very, very nice. For the gimbal tweaks, i am using AdvancedTweakables from AquilaEnterprises. I am using KSP 1.3 64 bit on a win7 pro 64 machine. 32 GB ram and nvidia GeForce GTX 690 dual GPU video card. The reason i mention that is that I am running over 80 mods on this test / play build, so i have to look around to see where i get some of this stuff from. lol. I hope that helps, please let me know how you are coming along. Keep sending questions and I will keep trying to answer. Cheers.
  17. Looks kool. Nice work and congrates. Cheers.
  18. look one post above yours. cheers. i am working on getting all of the settings put together. Vid and screen shots for going to orbit with MechJeb ACTION GROUPS are set as: 1 = toggle fuel cells (all) 2 = toggle SSME gimbal 3 = shutdown SSME 4 = toggle oms gimbal 5 = toggle oms 6 = 7 = 8 = toggle control surfaces (note:I use Mod Actions by Diazo to allow me to control the control surfaces from the action groups) 9 = toggle airbrake deploy 0 = Ok, looking at the 01 SRB Settings.png, I have set the Yaw, Pitch and Roll to ON. The gimbal is free BUT the range has been toned down to 5.0 For 02 SSME (for both lower).png, NOTE: These settings are for BOTH of the LOWER SSME. Gimbal is LOCKED for liftoff. Pitch and Roll are ON and Yaw is OFF. Gimbal range for the SSME's has been lowered to 10.5 For 03 SSME (for upper single).png, NOTE These settings are for ONLY the UPPER SSME. Gimbal is LOCKED for liftoff. Pitch, Roll AND YAW are on. Gimbal range is set to 10.5. For 04 OMS both.png. Pitch, Yaw and Roll are on and Gimbal is locked. For 05 control surfaces.png, All control surfaces are INACTIVE. This keeps them locked and keeps from introducing any wobble into the system during trip to orbit. AG8 is set to toggle Pitch and Roll on for the large Elevons, Pitch on for the small Elevons, pitch on for body flap and Yaw on for the vertical stab fin. For 06 MechJeb Ascent Guidance.png, Ok, lots going on here. First I use "Classic Ascent Profile" for guidance. In the Ascent Path Editor, i am not using Auto Alt Turn, i prefer to set to what is shown. Turn Start is at 2.5. I DONT want to do anything other than roll maneuver until i get some alt and speed. The turn shape is at 60% and turn end at 80. I use 128 km's for all of me KSS "Kerbal Space Shuttle" missions as the target injection orbit. The turn shape, end alt and final flight path angle work for ME for these flights. I set the limit throttle to 60% for low weight flights. If really low weight I will lift off with the 60% set. If i have < 10 ton then I will start with 70%. For heavier liftoffs I will de-select the limit throttle until start of gravity turn and then turn it on to ease the flight. I am watching the Ascent Path Editor to see how the shuttle is handling the cargo and adjust % power to the SSME's as needed. I use -180 for forced roll climb and turn. NOTE: I deselect it for liftoff and do not turn it on until i have cleared the tower "so to speak". I wait to make sure all gimbals and guidance have stabilized and THEN is turn on the forced roll. Again, I turn this on after I have 80 to 100 meters above ground. I keep the gimbals lock during initial vertical part of climb. Pak has done and excellent job in balancing this beast and this keeps any excess wobble from being introduced. The gimbals in the SRB's do fine for most of the work and do all of the work to establish my head down, external tank up flight mode. Once the gravity turn has started i use AG2 to unlock gimbals for SSME's. you will see the pitch indicator go from hard lock to mid = trimmed in a few seconds. Again, Pak did excellent with the balance of these shuttles and external tank/srb's. Rember that one of the SSME's has YAW enabled. that is the upper single one. it does fine at keeping ship centered on desired inclination and does not introduce excessive wobble. I keep eye on the ascent path to see how we are doing. if starting to go under curve, add more power (little bit at at time in the "limit throttle %", and if above, pull some power. depending on how much cargo the ship will get into orbit just using the LF / ET which means it gets stuck in orbit if you dont force the dropping of it before periapsis get too high. if you have 10-14 tons you will drop ET usually during circ burn and then switch to OMS to finish. Ok, lots done and i am sure i missed somethings, but hopefully you get the idea. Let me know if you need more help and i will try. I dont have much time this week, but i will try. Again, this has all come from what Pak put together on flying these shuttles. I just did many, MANY flights to get it down for MJeb to handle it for me. I dont do ksp for flight sim. been there, done that. I enjoy ksp for engineering and 'other' fun. I let MechJeb do its part and i am just there is something goes wrong. Don't let Bill drive. He and shuttles do NOT get along and he WILL crash it... lol.. Cheers and all the best to anyone who want to try this. Cheers.
  19. here is simple vid Ok, now this shuttle has extra rcs added as it is used to carry my heavy loads up station and LKO orbit (128km). so at the end, when dumping the ET, it goes squirmy. That was my fault for not turning down / off the extra RCS. Now, I am getting pics of the AG's, and SRB, SSME and OMS settings. This was very important for getting this thing to settle down. but now i am more than happy with what it can do and how well it does it. I will keep posting stuff as i get it. Cheers.
  20. it will be later today or tomorrow. currently watching eclipse... cheers.
  21. The shuttle launches perfect with MechJeb. You just need to make a few tweaks to the parameters / settings. I followed Pak's instructions on how to fly and what to do when and added this info to the flight profile for the shuttle in mechjeb. Rock Solid. Flying by hand is tricky, but doable. But i rather spend my time pushing the engineering than flying... I am working on a short vid to show what i have done for flight to orbit. But again, Pak's shuttle is rock solid and a joy to fly ..
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