-
Posts
964 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Thesonicgalaxy
-
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
While testing on Laythe, I found this nice little hole in the cloud layers, and it seems like an interesting idea to try and fly a plane through that gap. I've also started work on Eeloo's atmosphere, it's going pretty good actually. I'll post some pics of that later. Also, more ideas! When Nathan replies, hopefully all the RSS problems will be fixed. Would you guys like me to get rid of the white in kerbin's atmosphere on the ground? It kinda bugs me, you guys? Any other atmospherefromground changes that would be good? I don't explore outside Kerbin much, so i really don't know -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
Here's a video demonstrating the storm clouds at the surface(sorry for no audio). Oh and the spaceport mirror is fixed. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
Guess we both knew Jool needed some white -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
I'm quite fond of this one: -
[WIP] Renaissance Compilation (artworks remake)
Thesonicgalaxy replied to Proot's topic in KSP1 Mod Development
Woot! Can't wait to use your textures, effects, chatter sounds, rings, and all that other wonderful stuff! <3 -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
Actually, the land seems to pop out more the lower you get, so a nice LLO could help you determine a landing site. You could then calculate where the land is going to end up and land accordingly. You could also use scansat to map it out, then land. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
Here you go. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
The KSO shuttle is a killer. That's for sure. Anyway, here's some more pics, and this time it's doing even weirder stuff. I have added no clouds to Vall, but i keep getting a laythe colored box from vall orbit. -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
Feel like this is a little too dark, but how about this? -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
All i feel is it needs to be darker at the surface. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
It seems to be happening from both ways of entering. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
I think it started when I left map view, but now it only seems to happen when i enter HLO(High Laythe Orbit). -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
*Goes for titan, gets neptune* -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
That's about right -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
Based off of some of your suggestions, this is what i've come up with so far. - Feedback is always nice. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
I can answer that, ALT+N, then for each cloud layer un-check the Volumetric clouds option. -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
All of the atmo layers should have a 100 fadedist in ONLY settings. I don't know why yours is botched up. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
We meet again. -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
You must delete ONLY the cloudlayers.cfg included in Environmental Visual Enhancements, TR = Texture Replacer. -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
One of the cloud layers has a copy pasted great spot, but can be removed. The layer pretty much only adds that anyway -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
What are the fadedist. at? They should be at 100. -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
Was there any specific spot you landed on? Day side, night side, Sunrise, sunset? I just tried replicating it, and I got nothing wrong. No, infact you need eve to use this mod. Be sure you have TR too. Oh btw guys, working on laythe as we type. How is this looking so far? I tested flying a ship through and the clouds go all the way to the ground. I'll probably wanna change that, or would you guys like clouds the whole way down? Or maybe the stop at about 2,000M, or higher. -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
Alright you guys, thanks for all the feedback on the ideas. Laythe will be getting a Titan-esque makeover, Aquamarine style. Ike will be getting a very slight glow, and Eeloo/Vall will be getting very thin atmospheres. Thanks so much, was kinda struck for ideas Now I have 3 extra planets to work on, and a make over for Laythe! Thanks for the site about Titan, czokletmuss. Will help a lot when trying to get good pics of Titan As for the tiling effect, I'll look in the settings and see if there's anything I can change to make it look a bit less tiled. For the dust storm problem, can you maybe PM me a pic of your cloud folder? -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
Been experimenting with colors in paint.net, and (NOTE NOT THIS EXACT COLOR BUT CLOSE) Seems to look nice in paint.net, but as you said, It would be nice to get someone here more educated in the subject to give us a realistic cloud color. -
Better Atmospheres Development Thread
Thesonicgalaxy replied to Thesonicgalaxy's topic in KSP1 Mod Development
That's what I plan. However, colmo informed me that laythe is too warm for the color orange. So another color must be chosen.