-
Posts
15,690 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Superfluous J
-
1.1 Performance: AMAZING, BEAUTIFUL
Superfluous J replied to justspace103's topic in KSP1 Discussion
Not to be pedantic but you're squabbling over a 10% difference in performance increase (1 fps out of 10), which any software dev would be estatic about (or bemoan, if it was a 10% lack). -
Career mode is for advanced players only. New players who start in career mode are unnecessarily shooting themselves in the foot. When learning the game, you should have the LEAST number of things to deal with at a time, and in my opinion that means you should start in Science mode. Science Mode has very few parts to start (the same ones in career) and teaches you how to build (at least moderately) efficient designs without having to worry about money or upgrading buildings or earning the "right" to place maneuver nodes. Once you know the basics of the game, the unlocks you need in career mode are small and are the first things I do in any career.
-
Need help rendevousing/docking
Superfluous J replied to Bundyfly's topic in KSP1 Gameplay Questions and Tutorials
I made a series of videos on rendezvous and docking. It looks like you want the 2nd one: -
1.1 Performance: AMAZING, BEAUTIFUL
Superfluous J replied to justspace103's topic in KSP1 Discussion
I don't think so. That sounded like a high end GAMING laptop which would have a dedicated video card just like a proper* computer. *note: I have a laptop as well. A gaming laptop. It has its own video card with its own memory. I was making a joke. Please don't flame me for hating on laptops. -
(4/9/2017) [1.2.x] v0.6: Revamped Stock Solar System
Superfluous J replied to Whirligig Girl's topic in KSP1 Mod Development
Cool looking. Any chance of a moon with a moon? I've always wanted Tylo with - say - Bop orbiting it.- 289 replies
-
- 1
-
-
- stock planet revamp
- revamped stock kerbol system
-
(and 1 more)
Tagged with:
-
Kerbal Space Program 1.1 Hype Train Thread.
Superfluous J replied to Whirligig Girl's topic in KSP1 Discussion
"Frankenbox" is the common term for a machine cobbled together from parts. Oh dear now I've gone cross-eyed. -
Kerbal Space Program 1.1 Hype Train Thread.
Superfluous J replied to Whirligig Girl's topic in KSP1 Discussion
I don't have a link or anything but I distinctly recall that being asked and answered: Yes. Your near approaches to Duna won't suddenly vanish just as you get them down near the atmosphere. -
Kerbal Space Program 1.1 Hype Train Thread.
Superfluous J replied to Whirligig Girl's topic in KSP1 Discussion
Crazy. I get sick, like, once a year. Last time I was sick was the weekend that they did the prerelease Twitch party for 1.0. This weekend (actually most of this week, and it shows no signs of stopping before the weekend is through) I'm sick again. Hopefully this isn't an omen that the streams are going to suck. -
Does ANYONE remember the old way to play KSP?
Superfluous J replied to Yobobhi's topic in KSP1 Discussion
I'm moderately sure you can get your spaceplanes into orbits with less than 0.5 eccentricity. That said, "Noob" is among the words that must die a firey death and I give the OP no quarter for using it. -
Shuttles too easy now?
Superfluous J replied to Nich's topic in KSP1 Gameplay Questions and Tutorials
You are mistaken but no more than I was. I have an excuse though, I've been quite ill for the past 2 days. A full ore tank is 17 tons, while a full orange tank is 36 tons, or just about twice as heavy. And 4x as long. The 14.4 is 81 tons, or over 2 orange tanks, or not quite 5 ore tanks. My point still stands. If what you're doing is easy, you're not doing enough. -
Shuttles too easy now?
Superfluous J replied to Nich's topic in KSP1 Gameplay Questions and Tutorials
If it's too easy you're not trying to do enough. A single Orange tank? How about 7 of them? Or 7 14.4s? Or get them to Moho? Or all of the above? I just recently needed 7 full 14.4 tanks in orbit and decided to do it in one ship. I named it the "Why God Why" and with good reason. -
[1.12.x] Docking Sounds!! v2.1.13 (1/30/2023)
Superfluous J replied to tg626's topic in KSP1 Mod Releases
Freaky. I scrolled up to @tg626's post to see how many more he's gotten since now, and found his rep to be 666 now! Frea-ky.- 137 replies
-
- sound effects
- docking
-
(and 1 more)
Tagged with:
-
I haven't tested it but I thought the 22.5km bubble was only for things FLYING in atmo. I distinctly remember having a conversation with someone about it. It's where I learned that the bubble is better thought to be around every other ship than around your own. They draw if you're in THEIR bubble, not they in YOUR bubble. That pretty much describes every situation in this game involving 2 craft where 1 or both of them are landed.
-
The claw works on the surface as well. I'd put it on the bottom of a large lander and land on the item, but that would require pinpoint accuracy. Perhaps something with wheels? I'd also consider not even taking that contract EDIT: Also, hit V a few times when trying to grab or dock until you're in "locked" mode. Makes everything much easier with the IJKLHN keys.
-
Moon and back and back to mun!
Superfluous J replied to Crafting origins's topic in KSP1 Challenges & Mission ideas
I look forward to your entry. -
One with everything
Superfluous J replied to Mad Rocket Scientist's topic in KSP1 Challenges & Mission ideas
I hope I get this right Does not explode on launchpad: 10 + 157 Lifts off successfully: 15 + 157 Suborbital trajectory: 15 + 157 Orbit: 50 + 157 Return one Kerbal to Kerbin safely: 50 + 4 (pod, ox-stat, parachute, heatshield) Return all command pods (including the command chair, not including any probe core.)(They don't have to be crewed) to Kerbin safely: 70 + 4 Mun fly-by: 100 + 12 (chute, pod, ox-stat, heat shield, decoupler, 2 fold-out panels, fuel tank, terrier, 3 landing gear) Mun orbit: 125 + 12 Mun landing: 175 + 12 Minmus landing: 150 + 12 Craft is a spaceplane: 0 So that's 10+15+15+50+50+70+100+125+175+150+(157*4)+(4*2)+(12*4) or 1444. Easily beatable if you bring more parts to all the places. -
I second the "Put it in your .sig" suggestion. I put my videos in my .sig and now I have dozens of viewers. DOZENS I say. Regarding the mods, I can't say why they've not impinged on me in particular, mostly because you've no links in your .sig
-
What don't I understand about dV?
Superfluous J replied to KocLobster's topic in KSP1 Gameplay Questions and Tutorials
The accepted numbers for Minmus are 180 to low orbit from the flats and 160 from low orbit to to a trajectory that will intercept Kerbin's atmosphere. That mans it should take about 340m/s. In my experience this is pretty right on. I'd be surprised to see someone do it for 300, surprised enough that I'd want proof It could (and probably is) a simple case that Nich rounded down while you round up. I mean, in the whole vast scheme of things 300 m/s isn't that much.