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montyben101

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Everything posted by montyben101

  1. The tiberdyne mod is very very good for space shuttles, I also cant wait for the kerbin mini shuttle to come out which I will use for crew!
  2. Do you leave debris in orbit or deorbit them? Or do you design craft so they don't leave any? Personally i love debris... I have 33 external tanks (tiberdyne) in kerbin orbit XD and about 200 other pieces. I like it since when i launch something i can look around and find something then go " ah that was my (insert fail here) mission" XD
  3. Is there a way to get the planets to orbit kerbol rather than another star?
  4. In the photo on the OP how did you make that mission insignia? I would love one....
  5. Just seen gilly... Its incredible!!!!!!! but one thing: what happens if you land on it and it goes in the weird comet mode while your on it?
  6. Also how often do you see the comets from kerbin? It must be very rare....
  7. Everyone needs to make bop kerbins moonlet. The view is breathtaking if you have the cloud plugin:
  8. I meant is there a way to get the planets of abbadon orbit kerbol, not abbadon orbit jool or something.
  9. Looks really good. Is there a way I can get the planets of abbadon to orbit kerbol? No offence its just i don't really like a star orbiting kerbol.
  10. This mod isn't abandoned is it? Please don't as it's the best shuttle mod I've ever seen!!!!!!!
  11. What size cargo does the bay support? From the pics it looks around 1 meterish. Also will it work with the tiberdyne shuttle?
  12. Yes it is a pretty hard challenge! The best i can get to is around 420m/s but thats before i crash.... Im not sure if downforce wings help at all...
  13. Ok thanks for the advice, this is my first challenge XD Seats are fine and yes need to be manned and needs to survive. Staging is fine but you can't ditch tanks
  14. The Kerbhound Challenge This challenge is pretty simple: Build a car/rocket thing that can go the fastest! A few rules: 1: The wheels must be touching the ground at all times. 2: Mods are allowed but no overpowered ones and no hyper edit. (Mechjeb is ok but I can't see why you would need it) 3. If you have tried something like this before you will know the length of the runway is usually not enough to get to you highest speed so you are allowed to go anywhere on the lightgreen are of the KSC. 4. The craft MUST be manned, External seats are ok. 5. Your kerbal can't die. 6. No glitch/bug exploits (no infin glide but DOWNFORCE wings are fine) 7. Staging is fine but you can't ditch tanks Please add a photo of vehicle and a photo of the end f 3 results and also the name of your car! My try: Not bad but I think i can do better... 354 m/s if you can't tell Scores: Without FAR, stock: 1. Octobomb 417m/s 2. Tarsus 426m/s 3. ~~~ Without FAR, modded: 1. ~~~ 2. ~~~ 3. ~~~ With FAR: 1. ~~~ 2. ~~~ 3. ~~~
  15. Thanks so much for the renaming thingy!!!! I always forget to rename my space shuttles XD
  16. Um this may be a stupid question but what is a modular design?
  17. Poor Dres... the canyon is pretty cool. I like the fact there are a few bodies of similar appearance
  18. No its perfect as it is. But one thing I would like to see is a nice IVA
  19. YAY I even got it to work with the tiberdyne cockpit! (very pleased) by replacing Internal= generic space 3 with Internal= GenericSpace3TTUPGRADE
  20. Is there a way to just have the two comets and nothing else? I don't really like the fact that kerbin orbits jool (No offence just personal opinion)
  21. I know but when I followed all the instructions ( I did do it right) My entire game got corrupted and I had to re install KSP entirely
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