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montyben101

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Everything posted by montyben101

  1. Im getting a really annoying error message which wont go: edit: ignore jeb looking weird, thats just fasa launch clamps Edit: its linked with KSO shuttle were i got rid of some of the parts, strange since i didnt touch the MFD folder from fear of messing things up Edit: at least just tell me how to dismiss the error since nothing is wrong, at least that i can see Solved
  2. I had the same problem, just press alt and f2 when on the craft selection screen and it should display the broken/missing parts
  3. If the game itself stops loading then it sounds like your out of memory. Try getting rid of one of your mods or install a memory reduction mod: http://forum.kerbalspaceprogram.com/threads/59005-0-23-5-Release-3-1-Active-Texture-Management-Save-RAM-without-reduction-packs!
  4. When i want to look though a window i have to double click it to look but this also resets my target! how do i stop it doing that since every time i look though a window i have to go into map view and click set at target EVERY TIME. Its also annoying since i use RPM and its difficult to use the MFDs!
  5. What happened to the flame trench effects? are you still working on them?
  6. For some reason the MFDs in the S2 crew tank are broken? any ideas? Edit: fixed, just me being an idiot Edit2: Is there a way that you can make the window shields actually shield the windows?
  7. For every manned launch i always use the new escape tower. (though its rarely used)
  8. Hmm this might have something to do with it: when i do alt f2 to find the address nothing about Telemachus is shown? Mods i have just to let you know: FAR Some of kw rocketry texture reducer (not sure if its working though...) crew manifest deadly reenty disant object enhancement FASA launch clamps Firespitter KAS Procedural fairings Mehcjeb2 NASA mission (obviously) Real chute Compartment service tube thing Scansat Stretchy tanks select root smoke screen (what ever that is... something to do with engine smoke for a mod...) TAC life support Part of tiberdyne shuttle Universe replace for skybox "velcro" (basically NASA logo stickers) Module manager 1.5.7
  9. I turned all the sensors on (stock ones) and still no reading I'm using the fus tek antenna btw.
  10. I tried putting all the telemachus stuff on the craft and even put the stock g meters on it but still no readings
  11. Any news on the project? I understand if real life is stopping you
  12. So how exactly do you put it into a tablet? do you simply put the address into its browser or is it more complicated? Edit: also the g-force temperature and pressure don't work?
  13. Could this be extended to asteroids too? Perhaps using a similar method as craft flares? Edit: just realized it DOES work... derp
  14. Lol nice necro XD *waits for an admin* This does highlight the VAST improvement the game has made, Well done squad!! have a
  15. Cool but i doubt you need all that RCS. Apart from that it looks good
  16. Please please please change the name from boulder co since you cant use this with the texture compressor!
  17. How much cargo can the shuttle bring back from space (with help from KAS stuts) ? could it bring the tug back?
  18. Could you make the 3 man command pod look more like the Apollo CM so s lightly shiny?
  19. Cool i have been looking out for something like this for a while!
  20. Soo... do you mean that you can put flags on the side of your rocket? if so then thats cool! id like a bit more info before download though.r
  21. Hmm i might try this.. I will also be using TAC life support so it should be interesting... Edit: To go along with the no ugly rockets rule (understandable) perhaps there should be a no asparagus staging rule?
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