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Everything posted by Sirine
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Better SSTO Spaceplane Challenge (0.23.5+0.24) Fin!
Sirine replied to Sirine's topic in KSP1 Challenges & Mission ideas
@Xeldrak Well, I'm not sure if moderator will allow me to do so. I just post and hope they don't delete it. However, no harm to try. @Hodo 1 vote per participant (1 total). Choose your favorite space-plane, give a word or two about your selection (optional). -
Polling for as per title thread. (Split due to max poll allow is 10 per thread). This poll will close on 9th September 2014 at 12:05 1st part (1~10): http://forum.kerbalspaceprogram.com/threads/86202-Better-SSTO-Spaceplane-Challenge-%280-23-5-0-24%29-Polling-Started%21%281st-Part%29 2nd part (11~20): http://forum.kerbalspaceprogram.com/threads/92669-Better-SSTO-Spaceplane-Challenge-%280-23-5-0-24%29-Polling-Started%21%28Second-Part%29 3rd Part (21~26): Above.
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Polling for as per title thread. (Split due to max poll allow is 10 per thread). This poll will close on 9th September 2014 at 12:05 1st part (1~10): http://forum.kerbalspaceprogram.com/threads/86202-Better-SSTO-Spaceplane-Challenge-%280-23-5-0-24%29-Polling-Started%21%281st-Part%29 2nd part (11~20): Above. 3rd Part (21~26): http://forum.kerbalspaceprogram.com/threads/92670-Better-SSTO-Spaceplane-Challenge-%280-23-5-0-24%29-Polling-Started%21%28Third-Part%29
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Better SSTO Spaceplane Challenge (0.23.5+0.24) Fin!
Sirine replied to Sirine's topic in KSP1 Challenges & Mission ideas
@Hodo Don't worries, you're in. -
Better SSTO Spaceplane Challenge (0.23.5+0.24) Fin!
Sirine replied to Sirine's topic in KSP1 Challenges & Mission ideas
(From my geo-location).After that, on 31-Aug-2014 the voting process start and you got 7 days to test and vote. (There are no cooling periods of test flight). Test and vote at the same times (7 days). Vote close and top 3 winner announce at 7-Sep-2014 -
Better SSTO Spaceplane Challenge (0.23.5+0.24) Fin!
Sirine replied to Sirine's topic in KSP1 Challenges & Mission ideas
Times up. No more entry. -
Rendezvous and docking help 0.24.2 (modded)
Sirine replied to alpha tech's topic in KSP1 Gameplay Questions and Tutorials
Typical question for beginners that use MJ. Before even know how to Orbit Kerbin Manually. -
make a space bridge that breaks the atmosphere.
Sirine replied to ac30fspad35's topic in KSP1 Challenges & Mission ideas
Not achievable at current game version...? -
Can't get into orbit correctly.
Sirine replied to Synthetic Flying Machine's topic in KSP1 Gameplay Questions and Tutorials
Here are "my-way" of doing the gravity turn. 1) Click on the 'surface' label on top the navball, so it turn to 'orbit' at launch pad. It now shows 90 degree. 2) Launch your rocket. On the ascends, the 90 degree marker will slowly going upward. (See for yourself). 3) Once the marker hit 45 Degree. Start turning your craft "press D", slowly, and "maintain-the-marker" for 45 Degree. (Turn your craft "Press D or A" to maintain it.) 4) Until you reach the altitude high of your desire, Stop engines, and wait till the marker slowly move down to 90 degree again. 5) Fire your engines, and "maintain-the-marker" at 90 degree. (Turn your craft "Press D or A" to maintain it.) Until you are circularizes orbit to Kerbin. If you understand the logic behind, congratulation, you have understand on how to read the navball. And it apply to almost ALL situation, including RSS. (Real Earth Scale mods). Read The Navball. Read The Navball. Read The Navball. Read The Navball. Read The Navball. -
Feelings about being able to fly without MechJeb
Sirine replied to LitaAlto's topic in KSP1 Mods Discussions
Same with me. I believe new player start with mj tent to ask some weird question. -
@Northstar1989: Hey dude, Sirine here. Just drop by to give some thought. Since your are using RealFuel... Why not Real Engine and Stretchy Tank? The advantage of Real Engines, it configure the Engines ISP/Thrust to "Real Stage". And Stretchy Tank makes your RealFuel much easy manageable. Especially when you go to interplanetary, the gas tent to 'leak' seriously.
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Using a maneuver node to plan a suicide burn
Sirine replied to JebNeedsHelp's topic in KSP1 Gameplay Questions and Tutorials
I've seen a mod that does that. But I can't recall the name. -
Am I designing myself into a dead end?
Sirine replied to davidpsummers's topic in KSP1 Gameplay Questions and Tutorials
You might need this. http://forum.kerbalspaceprogram.com/threads/43208-0-24-Jul18-SelectRoot-Set-a-new-root-part-0-24-new-UI So you can build everything at VAB, and later launch them 1 by 1. -
airplane / spaceplane rolling problem
Sirine replied to jpgo5000's topic in KSP1 Gameplay Questions and Tutorials
FAR and Spaceplanes Plus mods are develop by difference modder. Although they are coexisted to each other, but there are still minor bugs that might happend due to game engines, and the computing issues. FAR tent to fly much better without SAS, at LOW altitude. And SP+ having "lift" value attach to its model surface. Hence this MIGHT be the problem here. Further more screenshot (Press F1, get the screenshot at screenshot folder upload to imgur.com, post the link here.) and craftfile (MediaFire.com) Are very much appreciated to troubleshot the issues. -
What is the difference "in real-life" an SAS and Reaction Wheel?
Sirine replied to Sirine's topic in The Lounge
So, SAS is software (System) to issues command to hardware so it maintain stable. Reaction Wheel is a hardware that use to maintain stable? -
What is the difference "in real-life" an SAS and Reaction Wheel?
Sirine posted a topic in The Lounge
SAS (Stability augmentation System) and Reaction Wheel. Which mostly found on combat aircraft, helicopter, spacecraft and satellite. Are they just difference name call. Or they really have something in difference? Reference: - http://en.wikipedia.org/wiki/Autopilot -
Better SSTO Spaceplane Challenge (0.23.5+0.24) Fin!
Sirine replied to Sirine's topic in KSP1 Challenges & Mission ideas
There is one thing I would like to ask for all the participant. Since the vote are public, every one can see who you vote for. And hence, would you please share a word to two about "why" you choose your vote to that particular SSTO space-plane. -
1) Learn to Read the "Nav-Ball". (Example:- You can achieve Lower Kerbin Orbin (LKO) with IVA view only). 2) Making a collection of "Standard Subassembly lifter" to lift your payload, start with 25tons, 50tons, 75tons, 100tons. With as minimum part count as possible. (Example:- Only 41 parts for 100tons lifter). 3) Define a standard Kerbin orbit. Example:- Interplanetary 70kmx70km(Kerbin), Refueling station 250kmx250km(Kerbin),Mun Research Station (8kmx8km),Minmus Research Station (8kmx8km). 4) Use One big batteries + stock RTG (Greatly reduce part count and fancy solar panel display, hence improve performance). 5) Skip the lighting, Its performance killer. Land on daylight, and dock on daylight. I have no excuse on not doing it on daylight.
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What i did wrong with my rocket?
Sirine replied to Pawelk198604's topic in KSP1 Gameplay Questions and Tutorials
@Pawelk19860(OP) : That rocket is pretty much efficient. It is just you need to improve your driving skill. How is how. http://forum.kerbalspaceprogram.com/threads/29364-When-to-start-Gravity-Turns?p=1365808&viewfull=1#post1365808 Staging 2 & 3 got mess up. (Check decoupler and engines) After load your craft and tested, it is lower Kerbin orbit (LOK) achieve-able (70x70km) with 2 stages + 1 little bit 3rd stage.. -
Better SSTO Spaceplane Challenge (0.23.5+0.24) Fin!
Sirine replied to Sirine's topic in KSP1 Challenges & Mission ideas
@Wanderfound OP updated as per your request. -
Every Celestial Body In Ksp Orbiting Round Kerbin!
Sirine replied to CG_Kerbin's topic in KSP1 Discussion
Did you try teleporting 2 or more planet into a single orbit? -
Better SSTO Spaceplane Challenge (0.23.5+0.24) Fin!
Sirine replied to Sirine's topic in KSP1 Challenges & Mission ideas
That will need to be 26 hours later. Currently not having computer at hand. -
displaced geostationary orbit?
Sirine replied to kalor's topic in KSP1 Gameplay Questions and Tutorials
Is this possible. With debug On constantly thrusting northwards, and constant 'active' of that particular craft. Once the craft lost 'focus', it lost it thrust, and lost its displaced orbit. -
Further explain what is Aldrin Cyclers. Possible answer:- http://forum.kerbalspaceprogram.com/threads/51227-The-possiblility-of-a-Mars-Cycler-in-KSP http://www.reddit.com/r/KerbalAcademy/comments/1x06wa/how_to_make_a_kerbinduna_aldrin_cycler/ http://www.reddit.com/r/KerbalSpaceProgram/comments/2ar0ix/building_an_aldrin_cycler_system_is_it_possible/ http://www.reddit.com/r/KerbalSpaceProgram/comments/1sspoy/aldrin_duna_cycler_launched_and_in_position_for/ ANSWER:- http://forum.kerbalspaceprogram.com/threads/49803-the-cyclers-difficulty-inane?p=650160&viewfull=1#post650160