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Everything posted by Stone Blue
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I think this "rule" is unecessary... Just what we need in life...MOAR RULES.... NOT! There are already procedures for addressing harrassment, name-calling, etc, in place... I dont see the need for micro-managing this sort of thing... Also, on the OTHER hand, instead of making a rule or ban, tightening down on what could be construed as criticism or harrassment, by one group ("veteran" forum members), by some one who is just easily butt hurt, how about making an absolute rule (as I have actually, really, seen other forums implement), where new forum members are REQUIRED to wait a certain period of time, before they are even allowed to post or reply to topics...Also, maybe a rule that new members cannot post until they have done a certain number of searches using the forum search engine... That would show those new members that they cant just come in here and ask dumb questions all the time... Now, I'm sure you are thinking, "yeah, OK...THATS pretty offensive and discriminitory... Well, I feel the rule you suggest would ALSO be offensive and dicriminatory... Your concerns are legitimate, and DO need to be addressed when things get out of line... But I think common sense, and the existing forum rules and guidelines are sufficient to address the issue... New members also need to realise there is a forum search function, as well as using Google, and should be used a bit before posting....
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Stone Blue replied to nightingale's topic in KSP1 Mod Releases
ABSOLUTELY!.... But then I'm the weirdo with a spreadsheet keeping track of almost 700 mods... I also like that you have the "retired" contracts list... ;P Sorry for voting for the extra work... Hmmm... No not INSTEAD OF.... maybe "AS WELL AS".... I mean, NO ONE ever reads the README files... lol- 5,206 replies
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OMG, yes... THIS... When I did my first ever part, I really was gonna give Blender a try... but couldnt find any real basic tutes... I found Beale's, so I gave Wings 3D a try, and made my 1st simple part... Now I'm trying my next one with Blender, but still havent found a good basic tute...Much less one specific to KSP like Beale's... ^^ This too... So you are BOTH correct... I would like to see, either a text OR video tute, using Blender, to make an EXTREMELY simple, basic KSP part (cover modelling it, texturing it (with a simple texture) explain what a mesh, normal, and mipmap(?) are; maybe also a VERY basic animation; explain making the collider...And anything else needed to do in Blender I did not mention... THEN show, specifically, how to use the KSP Part Tools to get it into & out of Unity, plus whatever it is that we need to do in Unity, and then explain how we get it to load into KSP.... Maybe it would be best to just start planning the tutorial, and wait to actually create it, once the new Part Tools gets released, so you wont have any discrepencies, or a quickly oboleted/incorrect/confucing tute by using the existing 0.23 Part Tool... ???
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Gotcha... I cant access ANY Github domain on my current internet connection, so I cant really check up on mods other than on their KSP forum threads...
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Granted... I understand that, and would expect that... I'm just wondering though, as this mod hasnt even really been officially released/updated since 0.90, so it hasnt even really made it past the LAST big upgrade, yet... And I'm NOT saying that it even NEEDS an update just because last was 0.90, and we're in 1.0.5, if it still works pretty much in 1.0.5... Also, Allista just kind of disappeared as far as this mod goes... I know he's recently been on the forums, but its been over 6 months since he posted any word on THIS mod... (And, yes, I know 6months of silence does NOT make for a dead or abandoned mod...)... Just sayin, tho... @allista Are you alive and well?... Just wondering if you had ANY news as to status of the mod... Even if there is NO news... Hope all is going good for you...
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zvergk, why do you think so?... Do you have inside information?
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@nonnodacciaio really?... Hmmm... I got a whole list that showed up.... Make sure, when you open the page for a mod, you click the "Files" link, and a list of the various downloadable versions of the mod will show... Over on the right, it shows KSP version number... If you hover cursor over the KSP version, a list will pop up with ALL versions of KSP that that version of the mod is compatible with...
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
Stone Blue replied to rbray89's topic in KSP1 Mod Releases
^^ I'm gonna take a long shot, and guess you'll notice immediate improvement with the lag as soon as you uninstall EVE... If EVE was causing issues with the camera in the VAB, I bet it does it in-flight as well...Just differently... You could try installing Exception Detector really quick, and see if anything is throwing exceptions... I bet you'll see something IS... Constantly throwing exceptions can cause the lag you describe... EDIT: Wait... I just looked closer at your mod list... You dont appear to have EVE installed... ?? If not, its probably one of the mods that affects camera views, or textures... So I would guess: DOE one of the Kopernicus mods PlanetShine or Texture Replacer as 1st choices of culprit... Hopefully someone who knows better will chime in if I'm way off... -
I know the 1st part. Excuse me, but I'm going to get into semantics for a moment Your wording is a bit misleading, tho.. "the dish still needs to be pointed at a target", should really be "the dish still needs to have an active target"...... OK... So I guess that goes back to my 1st post on the subject: So: The cone is drawn on the Map, the direction it is drawn in, is in direct relation to the direction of it's ACTIVE target...??? And what if the dish is: a) NOT targeting, and b ) NOT activated??... Is there a cone still drawn on the Map? I know "HOW" the dishes work... I'm just hazy on how their function relates to how it gets displayed in the Map view... I dont pay attention much to how things are displayed onscreen or in the UI, as there is SOOO much to learn and know in KSP... If I dont NEED to know, it goes on the back burner in my head... And unfortunately, my mental capacity is, literally, quickly degrading... So things I dont use often, get forgotten easily and quickly...
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@linuxgurugamer Your timing sux!...lol Is THIS why you snuck "Rover Contracts" into your SpaceTux contracts??... I was wondering why that was in the thread title, but not listed in the OP anywhere.... I just organized & updated my mod spreadsheet, and downloaded all the most recent versions of all the CC packs, only like, two hours before you OP'd this... Spent about 1/2hr on JUST figuring out CC Packs alone! Now THATs out of the way: THANX for grabbing this and keeping it going... :thumbsup:
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@nonnodacciaio There are literally, HUNDREDS, if not a THOUSAND mods that may have been around for 0.23... Asking for a complete list, or a "download" of all of them, is unrealistic...Your best bet is to go to Curseforge and search by Game Version. I would also recommend KerbalStuff , but one major failing of KS is the lack of any real, organized search functionality. Also, be aware many mods may NOT specifically say they are for 0.23, but still may work in 0.23, if they are not too far away from version 0.23... For example, mods for 0.20, 0.21, or up to 0.25 may also work in 0.23... Curse has nice way of showing that... The only other way to tell is to read thru each mod thread, close to the time 0.23 released, and maybe up to 6 months after... KSP v0.23 released on 17th December, 2013
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Stone Blue replied to TaranisElsu's topic in KSP1 Mod Releases
@Gotcha These? TAC LS Retexture -
@allista Just another bump to see if an update or fresh news may be upcoming.... ??
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Hmmm.. I still fail to see how this is useful... I still fail to see how that could be, if you cant physically change the orientation of the dish, how do you change the orientation of the cone?... And how is one useful without the other? Ok... I never noticed if the cone display changes with zoom changes in the mapview... If not, I wouldnt think this would be useful... And, AGAIN, whats the point if: (see my statement above) EDIT: I'm not trying to be argumentative.... Just trying to get an explanation that I can wrap my brain around...
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[WIP] KAP - Kerbin's Age of Pioneers (A Career Mode Overhaul)
Stone Blue replied to AlphaAsh's topic in KSP1 Mod Development
@AlphaAsh Ummm...so are you still developing this mod?... I ask because you have no download link in the OP, it's an old mod, you show it still as WIP, and there is no mention of compatible KSP version anywhere... However, I see you have it up on KerbalStuff with consistent updates, all the way up to 1.0.5... ?? -
I would sure hope that function would be togglable...Mapview gets cluttered enough... Also, I guess I dont even understand WHY dish cones are shown... Its not like they have to be physically pointed, so I dont get why there is a need to display cones...?? .. Is it just to show the (supposed) general direction of what they are (supposedly) pointed at, only when ACTIVELY targeting something?... Or do they display ALL the time?... ????
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@Unikraken Supposedly AEIS does have built-in RT support, but someone was nice enough to create & bundle an AEIS patch in the RemoteTech download itself... Now, if THAT .cfg is up to date with the latest AEIS (v1.6.1), I do not know...
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Active Texture Management now useless?
Stone Blue replied to A_name's topic in KSP1 Mods Discussions
If you run older mods that still work, but that have not been converted to .dds, it may still be useful in those cases... I try to convert any old mods I use to .dds using the converter, but some have texture names hardcoded into .dlls, so conversion wont work... I suppose if there enough non-converted textures remaining, there might be a use for ATM... But with more & more older mods becoming unusable due to more and more changes in KSP releases, even these rare cases are becoming less & less... So yes, ATM's usefulness IS quickly fading away into total obsolescence... Now there may be another mod just as groundbreaking, rising from from the ashes: Dynamic Texture Loader -
18 posts above yours....
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Separate moveable UI windows
Stone Blue replied to pandaman's topic in KSP1 Suggestions & Development Discussion
Great suggestion... MUCH needed by those of us playing on laptops.... One of the "core" mods I would find it hard to play without, is Enhanced NavBall . It does what you describe above, just with the Navball tho... And even though the thread says 1.0 (tested in 1.0.2), I havent played a moment without it since 1.0, and I can assure you it works perfectly in all versions 1.0 to 1.0.5... Now, like you said Pandaman, if we could just get the rest of the UI done also... -
Fathoming the "root tool"
Stone Blue replied to Hotel26's topic in KSP1 Gameplay Questions and Tutorials
Wow... Clear as mud... I just continue to use the SelectRoot mod, which has been "reborn" in THIS mod by linuxgurugamer. Its MUCH more intuitive than stock: Editor Extensions Redux -
[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
Stone Blue replied to FreddyPhantom's topic in KSP1 Mod Development
@Virtualgenius Unfortunatey, its very unlikely that will ever be picked up by anyone, unless someone can get express permission from the author (cake>pie), due to the licensing that was put on it: License You may modify configuration files for private use. You may NOT modify or redistribute models and textures without express permission. No reselling. All other rights reserved. -
Looks like this might be dead in the water, by just for informational purposes, I'll post that I installed this in KSP 1.0.5, and ran it on both Linux and Windows installs... Icon shows in the toolbar, and buttons show in the UI as they are supposed to... However, clicking any of the buttons does absolutely nothing, and throws this exception in Exception Detector: InputSimulator WindowsInput.InputSimulator.SimulateKeyPress