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Stone Blue

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Everything posted by Stone Blue

  1. I know this one works fine in 0.25...Not sure about 0.90: http://forum.kerbalspaceprogram.com/threads/65747-0-24-2-Hangar-Extender-v2-0 And if you need to change the root part, theres this one, that also works fine in 0.25, but not sure about 0.90: http://forum.kerbalspaceprogram.com/threads/43208-0-24-Jul18-SelectRoot-Set-a-new-root-part-Still-works-in-0-25
  2. Thanx, Marce yes, that is understandable, and I had thought that would be a viable reason to pull them.
  3. Hmmm...I'm having issues with the wheels with the ERS rover in 0.25...Also getting LOTS of wheel collider errs in my KSP log...I wonder if this is my problem?... Guess I may have to check what vers. JSI I have...
  4. So is v1.1 backward compatible with 0.25? If not, is it possible to leave up an archived copy for those of us who aren't jumping on 0.90 yet? Also, i use a couple other of your mods, and have the same question/request for those as well. Thanx!
  5. So I figured I give CKAN a try. I downloaded it, but it doesnt seem to scan for the KSP install. If I try manually, and direct it to my KSP folder, I get a message that its not a valid KSP install? Help? Thanx!
  6. Thanx D. Since I play heavily modded, i'll be sticking with 0.25 for awhile yet, till the bugs get worked out of 0.90 (since it was a major change), and more of the mods I use get updated for 0.90. I'll give 1.16 a try...
  7. @Skeevy: So, would the code be the same for the RIGHT wing, except for changing the part name, of course...???
  8. I've been thru both the old thread, and half of this one...Is there a possibility of leaving a download link for the last stable 0.25 version in the first post, for awhile yet?...I'm going to be sticking with 0.25 for awhile yet, before switching to 0.90. (Since 0.90 seems to have implemented some major changes, and I play heavily modded, and most mods arent updated for 0.90 yet...) Thanx! EDIT: Duh!...Nevermind...Sorry....I didnt realise till now there is still a couple older vers. listed on Curse.
  9. Wow!....This thread activity has been BUSY the past coupe days!!... I just read through all the posts since 12/14, before the 0.90 vers dropped.... I am sticking with 0.25. So I'm just wondering whats the latest dev build that will work with 0.25? I see all the changes in #360, and would like to run at least that version, but I see its for 0.90...?? Thanx a BUNCH for all you've put into MechJeb, Sarbian. PS- I noticed the last couple days, that the windows will widen (a couple almost went 3/4 across my screen), because of text wrap not working? Is that what you meant in your last post?
  10. Does this mod add a GUI or button(s) somewhere?....I cant find anything to enable/disable Entry Costs?
  11. So I just installed AVC 1.1.5 a few days ago, and I noticed it is checking several mods that are NOT on the list of supported mods, and it is also NOT checking mods that ARE on the list....??? And it also seems to be telling me some of them are up to date, but when I check manually, there are newer versions released...???
  12. Thanx ExplorerKlatt! I've been using this for a few days now, and it seems to work great in 0.25.
  13. I have this same issue. Everything was working fine with a fresh install of KSP, and about 40 or 50 plugin-only mods installed, with ONLY the Squad and NASA parts. Then yesterday, I installed several parts packs, and then I had a ship in orbit that this happened to. Everything still works, except visially the parts shrank, and there is empty space between the parts. And this is non-cockpit parts.
  14. Any updates on this mod? I CAN say that it loads, and SEEMS to work in 0.25. I havent tried the VASMIR, however. Is anyone else still interested in using this mod? Anyone else used it in 0.25, and can verify FULL functionality?
  15. Yes, 24hr launch reset: new launch set for 7:05am EST 12/5/14...I believe the launch window for tomorrow will also be till 9:44am from what I gathered, they scrubbed due to not wanting to drain the batteries in some onboard cameras, on the chance that final launch did not happen, due to not being certain 100% that the earlier issue would not cause another scrub.
  16. OOps...Sorry...I been away from KSP awhile, and I didnt realise there even WAS a 2.0... lol I'm running 1.4.0 PR15
  17. Fair enough. Incidentally, when i saw there was not an inline with the pack, i went to grab the angled port from the ISS Community Pack, but then I remembered I just uninstalled it yesterday cuz I was only using one of the docking ports out of the whole pack, and I need to cut SOMETHING out of 1100 parts...lol Also fair enough... Like I said, lots of things will work, just my OCD kicks in, and I wanna get greedy with function AND form...lol Before I made my previous post, here's what i attempted: (Sorry, pics uploaded in the wrong order...lol) EDIT: DOH...I've never used imgur before, so bear with me...lol
  18. Nice!...I love B9, but its so big, and I run so many other mods at the same time, that I pretty much have to have two types of separate installs/gameplay, with B9 and SSTOs separate from everything else. Unless I start manually cutting LOTS of parts out of my install. This should be nice having bigger SSTO parts that I can use along with modded rockets and stations.... Now, just a couple things I noticed right away that "I" would like to see: An inline docking port/fuselage, and is it possible to somehow get things to attach to the cargo bay deck?....I got all kinds of little items to stick to the walls, but I cant get anything onto the floor...(And the service bay is genius... :thumbsup:) I got a stock 2.5m ASAS module to fit in it...(except when you add another fuselage module behind it, it seems to overlap the mesh, and you get that bllinky, holograph thing going on...lol) Also, (maybe I am not remembering correctly), but there doesnt seem to be any solar panels geared toward SSTOs. Yes, there are many you can use, but most do not fit either physically or aesthetically, and more importantly, flush along the fuselage lines, or in the cargo bays. I was looking at the conformal radiators from, IIRC, Near Future (?), thinking something like that might work somehow inside the curve of the cargo bay doors, but they are curved the wrong way in relation to the mounting points.... So I guess I'm asking either flat, curved exterior solar panels, or something that will fit the internal side of the cargo bay doors, like on the real Space Shuttle?... Otherwise, this pack is looking SHWEEETTT!!...
  19. LOL...Me too (just found and downloaded today...).... And THAT is EXACTLY why I'm here right now....Noticed there were no ready made craft included with the mod, so I am trolling the forums, to find either a MkIV SSTO, or at least get some ideas on where to start with the parts set.....And this is the first thread I found....skipped to the last page, and Voila!.... Nice! And I love the Aerojet Kerbodyne parts...that was one of the first mods I installed since having recently strated playing again...Installed it even before KW or B9...lol
  20. ^^Rightly so....I also was in a hurry, and clicked the wrong button...Luckily, i thought it was weird that I ended up with an .exe, instead of a standard .zip...So I virus scanned it before running it, and Avast threw up a BIG red flag that its a virus....
  21. Seems it doesnt like curseforge URLs, either... I checked a few, and they all come back like this: Update check for mods started ... "TweakScale" checking ... "TweakScale" has no valid Spaceport or Forum URL Update check done. PLUS, I currently have TweakScale 1.44 installed...I input the forum link to check, and it returns that the mod is up to date, yet looking at the release thread, 1.47 is current...
  22. I agree, a mod or setting in a mod would be nice... But here's a thought, in the mean time...What about setting up an action group command for the "Control from here" toggle on the part(s) you need to switch between? Now you have me thinking if that would work, cuz I sometimes initiate hi-speed maneuvers before remembering to switch, which leads to all sorts of destruction...lol
  23. Yup...I always have quite a few other mods installed, so I'm also not about to say that it's strictly MechJeb, either... Also, i just installed dev -352 yesterday, after seeing the aforementioned changes to the docking module, and I havent tried to auto dock yet... Thanx for the heads up on PAR, everyone...Guess I better try it out...
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