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Everything posted by Stone Blue
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Thanx for the info And I guess I must have missed the links vOv ... Sorry Well, I hope RL is treating you well... Whatever you decide to do as far as KSP modding, I know what you have done so far is appreciated, and anything you do continuing on, will just be icing on the cake for the rest of us...
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- contract configurator
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Heya @severedsolo I see v1.0.1 was released middle-Feb.... then in middle-April, you stated support was ending, but if there were any outstanding issues on Git, you might clean them up and (I guess) release a final version... Links are gone, so I was just wondering if there was anything after v1.0.1? And absolutely no suggestion to actually do so... I was just wondering if there *was* something already completed/finished after v1.0.1? And I just wanted to say THANX for all your packs/mods... I have only dabbled in career, lightly... but I have always been relieved/happy to know that when I do start getting into career, and since I play heavily modded, there all these great CC packs to do
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Stone Blue replied to JadeOfMaar's topic in KSP1 Mod Releases
Oooo... yeah... *someone* should really get on that... Soon™ hopefully... parts like that could be really useful huh.. thats weird... But you say you have 16GB Ram, and using 70% while playing KSP? Obviouslly you must a whole lot moar mods than just OPT & Reconfig installed... Check the very beginning of either the KSP.log, output_log.txt or error_log.txt... one of them should mention if your RAM is maxing out, IIRC... Try removing the largest one or two, of your largest part mods, and while leaving OPT/Reconfig, try restarting... but prolly should start a sandbox game so you dont mess up any important save games you may have -
Alright, got a looonnnnggg list here... i havent had time to verify it yet against the actual models... May be awhile. Hope someone finds it useful. BIG Thanx to @shaw for detailing a nice way to get the list. https://drive.google.com/open?id=17Xs9XUS2gnwU2eumZtv-JsqYhA7bX-_t Tagging you for reference @linuxgurugamer
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[1.0.5 - 1.4] Colorful Fuel Lines, 0.3.3 (2018-03-12) :)
Stone Blue replied to NecroBones's topic in KSP1 Mod Releases
Thank you. However, what is changed? what did you do? I generally dont download something that I have no clue what it is- 37 replies
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- fuel lines
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[1.0.5] RSS Planets & Moons expanded v0.12.0 Sedna is finally here!
Stone Blue replied to pozine's topic in KSP1 Mod Releases
Most likely still worx... Just make sure you use the latest Kopernicus Seems I was incorrect. See PhineasFreak's reply two posts down -
@shaw would it be possible for you to add/update the new Kerbal model hierarchy you linked on Pastebin in the OP? Unless its a lot of work to do? vOv EDIT: or... actually describe how you go about pulling it? I'm interested in the hierarchies for all the non-player Kerbal models, also.
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[1.2-1.6] Draggable Navball (1.0.1)
Stone Blue replied to Error_Sophius's topic in KSP1 Mod Releases
Probably not... for one thing, this functionality was incorporated into stock... in flight scene, hit Esc key, scroll down the UI settings, and there is a slider to shrink/enlarge the navball, as well as one to slide it across the bottom of the screen -
Unfortunately, @Mike-NZ did not specify a license in the OP. I checked my copy of the .zip, and it also lacks any mention of a license, which means this mod defaults to ARR, and cannot be shared or redistributed by anyone. Looking thru the files in the .zip, it looks like this mod would need a lot of work, and at least a recompile, if not a complete rewrite for the old BobCat .dll it relies on, to get it working with current versions of KSP. If Mike-NZ doesnt return and choose a permissive license, I'd say this mod is truly ded...
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I *had* to... after I recognized several of the names, that I wasnt expecting to, in all that garbble that Mudkip909 posted... I'm happy to see Squad gave them, and others active in the community, kudos...
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Yup... that file you found is part of the files that make up the Credits.... which you can (sort of) read, if you click the *Credits* on the Main Menu when starting the game I wish they had slowed down the images, to give you time to, oh, idk.... *actually READ THEM...* also, could have done without the spiraling animation when flipping between them...
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possibly... I've sort of fixed a couple OPT parts...and poked around the ASET Landing Leg. Problem is, I just realised, Baha didnt assign a license to the Heatshield, Hollow Docking Rings/Fairings, or his Mk1-2 Prop thing... Meaning they default to ARR... meaning even if I fix these, I cant redistribute... I could only tell you how to fix them, then you'ld have to edit your own copy... vOv Unless someone knows how to reach Baha himself, and ask for a license change vOv
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It most likely has to do do with either an animation or a collider in the model... Supposedly, there is a stock issue, where craft can be spawned 1km altitude, when there is this issue with a part on the craft. There are a couple parts in OPT that do it... also, ASET Landing Leg, among others... Do you know specifically which part in the pack is doing it?
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That would be SWEET, if youre up for it... but maybe wait and see if moar people reply with a "Yes. pleeze.." answer, to make it worth your time? vOv
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@RealTimeShepherd @MOARdV Idk if you've already looked, MOARdV, but NF Spacecraft didnt ship with MAS IVAs... Only RPM.
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Domain is fine... Maps working in latest version. Double check the version of Telemachus you have installed. Sounds like you have a very old one installed. Like... one from a different Telemachus thread; not this one? I'm not sure if it will work on 1.4.2, but DanGSun's Telemachus Reborn seems to be the best working version for 1.4.5-1.6.0 KSP. If one of the versions on SpaceDock doesnt work, he had a version for 1.4.5 that might. @DanGSun tagging for your input on which (if any) version of Reborn might work on 1.4.2
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@Nereid First, Thanx for keeping this going. I was just wondering if everything after NanoGauges v1.7.3-3299 (1.3.1) has just been version bumps?.. or were there also changes to code? I'm ass-u-ming the first vOv
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- gauges
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Add "Quit to desktop" option to pause menu
Stone Blue replied to a topic in KSP1 Suggestions & Development Discussion
QuickExit might be an option... Maybe someday, Squad will integrate these into stock, as they have done with dozens of other mods over the years... (For further descriptions/instructions, check the *original* thread) QuickExit and QuickGoTo are my two most used ones... QuickGoTo cuts your scene changes in half, by allowing to skip going to the Space Center, between every change... I found it helped me play longer back in 1.0.x-1.2.2...(I havent *played* KSP since 1.2.2) Not sure how much difference it makes in 1.6.0, since supposedly major performance improvements have been done. vOv -
@Nhawks17 I know you are retired , but would be nice if you, or someone, would do RP for this when it releases