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Stone Blue

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Everything posted by Stone Blue

  1. so, by 'utility bay', you mean this?: OPT 'Stail' Class Inline Docking & Utility Bay I'm not seeing an issue with that part. and i think the cargo bay you refer to is this: OPT 'Stail' Class Cargo Bay Mk 1 thats the Stail drop bay I mentioned, that I *am* seeing the issue with. I suggest anyone using that Mk1 (**note there is also a Mk2, minus the bulkheads), drop bay, stop using it, and finish up with any crafts in your saves that use it. I have it on good authority that that part (Mk1), may be deprecated in next update. Mk2 seems to work, and will remain. Mk1 may return as a part variant of the Mk2, not as a seperate part.
  2. Wait.. ya'll are making it harder than it should be to install... Omega has the *standard* folder structure... ust extract the .zip to your /KSP_win folder... and done... vOv
  3. Ok, sooo... Im not seeing the 1km spawn issue with anything other than the Stail dropbay, and the Humpdee cargo tail... Anyone have details on how they are having it happen with the inline docking ports? vOv Im using latest Legacy on 1.4.5... NO WorldStabilizer installed...
  4. This is a known issue with those parts. Its being looked into. Except the aerospike. thats a new one. The Humpback Cargo Tail Ramp also causes it. The issue seems to be related to animated meshes having wacky origins, that end up intersecting with either their own part colliders, and/or the ground colliders. JadeOfMaar mentioned there is a stock bug with docking ports, that causes a 1km vessel spawn issue, that seems to be related. And yes, the WorldStabiliser mod seems to help. Hopefully moar info on the issue coming Soon™.
  5. Dont forget people, these are not exact copies of Squads stock vehicles... Altho these are very close to stock, Omega had to model these basically from scratch, since Squad stock assets are not redistributable... So there will most likely be small things (like tire width), that wont match perfectly.
  6. I think the advantage of Omega's pack, is that its super small resource-wise. Also, I guess his wheels work... and without having to have KSPWheels or Kerbal Foundries as a dependency OH, and I dont think you can get much moar *stock-alike*
  7. KSOS also has a ground vehicle pack... not sure if it still worx tho vOv
  8. IVAs *when*? Just kidding... IVAs are a difficult proposition, so anyone thinking about asking... Just *DONT*... This is awesome... Looks like a very kewl mod. Hopefully, too, this may lead to moar mods using the AdvancedTextures mod, and exploiting the use of stock assets.
  9. Hi @raidernick First, Thanx for all the work that you do, on ALL of the mods that you do One question tho, about this from the OP: I'm just wondering if these packages are just straight up, unmodified copies of each dependency, put together for lazy people, or if there are *actual* modifications/extra files in these, that are specific to your mods? vOv Again, THANK YOU for all that you do.
  10. Does it not work in 1.5? Do you have the latest dependencies for 1.5 installed?
  11. Not stoopid question... Only stoopid question is the one *not* asked but, uhh, this is the original mechjeb release thread, since Sarbian took it over... and yes, its where you can find the latest release for KSP 1.4.5 and 1.5.1... and yes, v2.8.1.0 is the updated (latest for 1.5.1)... and yes, it still includes the AR202 and Pod parts... If you want to go partless, and add MJ to all command parts, LGG has this mod you can also install:
  12. EDIT: nvm... didnt realise this is ust an MM patch
  13. ya... i understand... if it was in any other scene, where it competes for screen space, I totally agree... but not too many things on the main SpaceCenter screen usually, so i say, go as big as you want... There will *always* be someone who will complain its annoying... :looks at MiniAVC:... but if it annoys people, then maybe they shouldnt havve it installed in the first place? Oh... that brings an idea... maybe have a settings.cfg, so peoplpe could turn *off* your mod, after the first time they see it? Since this is really meant to be a packaged dependency, and not really a stand-alone mod, some people might *not* like having this, even tho they want to have the mod it was packaged with? vOv EDIT: Hmmmm... nevermind... that would pretty much zero out the purpose of the mod, which is to *make* people read changelogs that modders *REALLY* want them to read, when installing their mods... :thinking?:
  14. nice... i assumed so, but you know how "ass-u-me"-ing goes
  15. Excellent... I also vote vor another line break or two between versions... However, since its on the Space Center screen, and not much else ever is, maybe make the UI, maybe twice as wide... so the wordwrap isnt as bad? Also, I assume this only loads once, when KSP first detects a new mod? or does it display *every time* you load KSP? vOv
  16. I think theres usually an (American) football in the mix too
  17. I ust learned recently, PAW is Part Action Window... the part UI window that opens with mouse rght-click
  18. You must delete the ODeprecated folder... this has been fixed in the zip package aailable on the KSP Store... if you have that folder present in the .zip, you downloaded it before it was updated... No need to re-download from the KSP Store.
  19. Thats the conclusion I came to also, when I was choosing a distro, specifically to only run KSP... I thought Ubuntu was too bulky for what I needed... I tried Kubuntu first, but had real issues getting it to work properly... Lubuntu and Mint were my next choices... IIRC, I liked the simpler UI/DE for Lubuntu... never had issues with Lub, so never looked back... I had no issues running LibreOffice suite for all my document needs, and as far as .pdfs, Firefox, and prolly other browers, can natively open pdfs. Any decent mod doesnt install anything, *other*, than maybe Ships, or save related files, outside the GameData folder... I forgot to mention, cuz I dont play career mode, that when I copy over my KSP install between Win/Linux, sometimes, if there are craft or saves I want to move over too, I usually grab the /Ships and /saves folders to copy over too... but thats all...
  20. Just about everything everyone has said... Speaking from my experience, when there was no KSP 64bit other than 'The Hack'... I have a 6yr old laptop, i52450, IntelHD3000, NvidiaGT630M, 6GB RAM. I was running Lubuntu. My Win7 install idles at ~1.3GB RAM... Lubuntu I had around ~300MB... So about a GB moar of RAM for KSP to use. I actually didnt have too many problems with the Nvidia drivers, if at all, at the time... I dont think I saw a huge difference in actual game performance or FPS, but the extra RAM, and lack of tons of useless Windows background tasks running did allow me to run many moar mods than in Win7, the game was moar stable (less crashes/hiccups), and ran cooler... I *DO NOT* use Steam... I get my installers from the KSP Store... so the following may/may not work with a Steam install: I was actually able to ust copy & paste my modded /GameData folder back and forth from my Win install (/KSP_Win), directly to my Linux install (/KSP_linux), and vice-versa... I did it many times, as I added or changed mods... Its *THAT* easy... as stated above, there are a few mods that are OS dependent, but they usually require interfacing with or using external apps. They usually state pretty clearly in the release thread if they are OS specific. I ran a pretty heavily modded install... aboot 100 small plugin-type mods, and maybe a dozen small parts mods, and maybe one or two larger part mods. COmputer runs very hot with KSP... Make sure anything you buy, the fan is running, running quietly, and is pretty clean... you can peek thru the vents with a flashlight. I take apart my laptop every couple years, and clean the internals, especially the fan, of course. I can tell when it needs it, because the fan runs louder and more often... Definately get a cooler pad... I got a Thermaltake 23GT, or something... was the biggest they had at the time... I have 17.3" laptop, so I needed a LARGE cooler... It makes all the diff in the world... I've had the computer shutdown due to tripping the thermal sensor many times... sometimes even with the cooler going... You dont need to worry about 32bit KSP... get 64bit for Linux... so DEFINATELY, get at LEAST 6GB of RAM... dont settle for less. KSP 1.5 doesnt even support 32bit now. I had this all on a triple-boot setup: Win7, Win8.1, Lubuntu, and a seperate partition for KSP install and everything else that wasnt system related. Also, this was all on a single 500GB HDD (465GB usable). You can always run Linux right off a USB stick, if you dont want to bother with actually installing it on the comp. This is a good option if you will only be using Linu for a short time... Its debatable whether an SSD makes a performance difference over an HDD. I'm of the camp, that the only difference is in shorter game loading times with an SSD... With the circumstances that you've described for what you want in this computer, I wouldnt bother with spending extra $$ on an SSD. If you get a laptop that meets all the other criteria FIRST, and has an SSD for a good price, go for it... but dont make having an SSD a requirement or deal-breaker. As to wifi, you dont specifically NEED wifi to run KSP itself... IIRC, I didnt have too much trouble with wifi drivers in Lubuntu... I have an Atheros wifi booard... As long as you have popular wifi chips in the computer (Atheros/Broadcom), you should be able to get decent drivers and support for Linux.. vOv
  21. i know... but Ill be *that* guy... checking to make sure 100% thats the only change, so I can save the STore server a redownload? ie i can ust delete that folder from the zip i origianlly grabbed?
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