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KSP2 Release Notes
Everything posted by GoldForest
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I have the latest BDB and I don't remember seeing that at all. Yes, give Beale time. He's in the middle of a big update.
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Smh, so complicated. Here's a simpler solution. Decouple payload from shuttle. Dock shuttle to port. Use shuttle to dock module to other module. ??? Profit. Docking. It's so easy, a cave kerbal could do it.
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Heh, I recommended this earlier too Funnily enough, English to Japanese, Tantares comes out to Tantaresu. But go from Japanese back to English its Tantales, according to Google Translate at least. I'm throwing Tantales in the list of suggests as well Beale. Also, I'm planning my next project, and it involves Mir-2, the problem is I don't know which version to use. Hmmmm....
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Jantares, Jaxtares, Japtares, Jaxatares, Tantaresu
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I've asked about this. It's almost impossible to do without a special addon or a separate part. Iirc I know, but Beale said they are really old. And the new progress parts have been out for an update or two iirc.
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Tantares - JAXA Edition ... caled it Jantares How is the old parts still there? Did you never remove them? Are they in some decrepated folder you forgot about?
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Oops. All Russian stations. Ya'll need some solar panels? I seem to have a surplus. Also, here's a close up of a very uncomfortable situation.
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@Beale Is the Kavante Lab Type B style not supposed to have a collider? Reason I ask is because the solar panels actually go on the walls of the extensions, but without a collider it takes some offsetting to put them into position. Also, the texture for the Kristal Camera seems to be gone.
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I mean, Zarya is kind of just a node irl as well. As for reboosts, it relies souly on visiting vehicles, but in an emergency it could fire Zarya's engines.
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Blok-R? The Hydrogen upper stage from ETS?
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OMG! I was just thinking about how those solar panels were missing from the pack. Thank you!
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I forgot the soyuz chute is flat and has a node... whoops, my bad, sorry.
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All the Tantares mods work in 1.12.1 Some of the parts with #Loc_???? are old and depreciated. If there's a new part with the #Loc_ that means Beale hasn't made the config official yet and it's just has a basic config to get the part in game. You have to kind of comb through the parts right now and figure out which parts are new and which are old. Beale does the transparent parts on purpose as they are just going to be a generic part texture. Don't worry, it will get fixed soon. As for the chute, technically no chute goes under the retrorocket. But if you're going to add a chute, the only chute that goes under it is the Andromeda Size 0 Parachute. It's the only chute that fits Andromeda AFIAK. But it has no node for the retrorocket. @Beale Is the parachute supposed to have a node for the retrorocket or do we have to sacrifice the chute for the rocket?
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Because we need more curse in our diets.
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Works fine for me. Of course, I'm using the dev build.
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ETS MIR, full Russian completion (No Chinese), fully crewed with 12 Kerbals and being supplied by 3 FGB cargo tugs.
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Salyut 7, as seen in Eyes Turns Skyward.
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It works, just ignore the warning.
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- grand discussion thread
- on final approach
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[1.12.5] Restock - Revamping KSP's art (August 28)
GoldForest replied to Nertea's topic in KSP1 Mod Releases
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I technically already had a thread started.