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KSP2 Release Notes
Everything posted by GoldForest
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Eeloo was actually supposed to be a moon in itself for GP2. GP2 may still come to the first game.
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Like @Pappystein said, make sure all docking ports have same vessel interaction so you can get multi node docking. But also, it took it a while. It will bounce on and off the docking ports for a good while before finally deciding to dock. Just make sure all the ports are aligned and let it work itself out by turning off SAS.
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Fairings and I believe solar panels. It's basically trial and error. If your loading bar gets stopped. FInd that part, delete, restart game.
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I feel @Nate Simpson Will make an announcement soon.
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[WIP] Boring Crew Services - Stockalike Starliner Mod
GoldForest replied to DylanSemrau's topic in KSP1 Mod Development
UlA said Vulcan would be man-rated from the start, but I have my doubts. Man-rating something today is not as easy as it was during Saturn. You need over 200 restarts of every engine, in a row. That means firing 1 to 200 have to go off without a hitch. If Firing 199 fails, that means that the whole process starts over again, at least, that's what I've heard. The SRBs will be easy, if they fly a lot of heavy versions, six SRBs per launch. But there's only 2 BE-4s, and 1 upper stage, so rating them will be hard. I see Atlas V being around for a long long time. That, or if ULA decides to retire Atlas, they might contract SpaceX to fly Starliner. I know it's very unlikely, but if Atlas goes before Vulcan is man rated, there's only 2 other options available besides Falcon 9. Soyuz, which I doubt they'll ever use, or Ariane V, which was man-rated, but never used, iirc. On another note, will you be putting a Vulcan adpater in your mods? @DylanSemrau- 497 replies
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The US section is a little bigger than the irl version, and it does start to lag on my laptop. The Russian section is pretty much 1 to 1 in scale though. The only thing I had to jerry rig were the NEM 1 and 2 solar panels.
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@Zorg @CobaltWolf Might already have a patch that they haven't pushed to the dev branch. They did help @DylanSemrau with the mod after all. Dylan definitely has a patch, seeing as they are using the BE-4 with the Titan LDC tanks. Might want to ask them for said patch. That or they are running the BE-4 in Hydrolox or LFO mode.
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Don't ask mods to downgrade or update their mods. Also, most mods won't work in 1.10. If you want to use these mods, you need to update to 1.10.1. No other way. Also, Kopernicus doesn't work in 1.10 either. It has bugs from reading the forum. KSP 1.8.1 is the only supported version of Kopernicus right now.
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Decided to make the ISS out of MOL parts. I give you, the ISS if it was made in the 60s/70s
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
GoldForest replied to Paul Kingtiger's topic in KSP1 Mod Releases
@Daishi I do notice that the icons in the parts menu glitch out sometimes. Not sure what causes this. Basically, all the models show up at once inside the part icon.- 1,554 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
GoldForest replied to Paul Kingtiger's topic in KSP1 Mod Releases
I'm not saying it does need a maintainer, just that it looks like @Paul Kingtiger looks to be taking a hiatus from KSP forums or even might have left, and any updates would have to come from a maintainer.- 1,554 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
GoldForest replied to Paul Kingtiger's topic in KSP1 Mod Releases
@Paul Kingtiger hasn't been on the forum since April. I'm not sure if they will be back or not. Any new parts or support might not happen unless someone like @linuxgurugamer adopts the mod. I would actually love to see lander parts made instead of using the current parts to make a lander, but there's little way of that happening unless someone adopts the mod. As far as the current models you should have no issues. They do protect from aero-drag. I've actually tested the Gemini parts and found they can be used as air brakes. As far as the gap between the pod and parts, use the mod's decouplers, there should be no gap afterwards.- 1,554 replies
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The Aquila or Eridani nodes can be used in place or Prichal. Maybe we could get a white variant to mimic Prichal @Beale ?
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There's still a few centaur parts missing I believe, but the setup goes like this for the current parts: Centaur Avionics and Control System (The new part is hollow in the center) Centaur 1.875m Fairing Base (Optional, but if you use it, switch the Centaur 1800 tank from Centaur-D to Standard so you don't get part clipping) Centaur-D 1800 Fuel Tank (The new part has a nose cone like point at the top) Centaur Engine Mounting Plate (The new one has a lot of wires on it and is light gray/white instead of dark gray.) 2 x RL-10-A Cryogenic Engines (The new engine has 5 part variants instead of 3. To figure out which variant to use, hover over the variant button and a description will pop up telling you which centaurs used which RL-10 model. Centaur 1.875m Interstage (Make sure to change the part variant depending on which RL-10 variant you choose. If you use the A-4, use the long version so there's no part clipping during staging.) @CobaltWolf Do you plan on doing the Centaur Fairing Load Support thingies... Sorry, I don't know what they're called.