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KSP2 Release Notes
Everything posted by GoldForest
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Two words: Draw distance.
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It is real. There will be large chunks of rocks scattered around the dust.
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This is basically the consensus, and the basic point of my first post. KSP 2 is set after KSP 1 (Obviously), so it's not hard to think that the Kerborler system has been explored several times over canonically, but beyond the solar system, that's another monster they haven't tackled. Telescopes would make discovering the new systems enjoyable, at least for the first few runs.
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I believe it was confirmed that the rings will have solid rocks floating around inside them. I suppose it will work like any other object, the closer you get to the rings, the more rocks appear.
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I feel module manager will always be needed, unless they built in a way for mods to overwrite other mods.
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Procedurally made planets are hard because you have to code in pretty much everything that could happen, and then you have to turn around and code everything that can't happen. I would say a semi-procedural generator would be in order, as you mention in your last sentence. It pulls from a library of features. Size, shape, atmospheric properties, etc. For example: It could copy Kerbin, change the color of grass to purple, change the atmosphere height from 70km to 10km, then make the water green instead of blue, oh, and increase its size to super-earth(Kerbin) size. So Kerbin is twice the size, has a super compressed atmosphere which makes the mountains around Kerbin higher than the Karman line, and It would have double to triple the gravity.
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Agreed, though I would like them to at least give us some updates. And also, from the sound of some of the interviews, Multiplayer is almost finished since Nate has said they have never laughed so hard before during multiplayer test sessions. Of course, everything can change like you said. In fact, they could finish multiplayer, move on to working on the fix for Rask and Rusk, complete that only to find multiplayer broke. So yeah, no specifics, just vague things like: "Multiplayer is passing the Karman line." "Rask and Rusk are playing nice finally." "Colony completion pending." Kerbal-like updates.
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The original design had a few buttons and a joystick. They got rid of the joystick for some reason.
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Wrong. Knobs and membrane buttons. Another view And another
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I just heard of KSP 2. Are they officially using Unity?
GoldForest replied to ronson49's topic in Prelaunch KSP2 Discussion
Right, but speed is also a factor. The faster the cpu can access the ram, the faster the operation can be completed. As far as L2 and L3 cache, I forgot about that, whoops. Still, light based cache would have the same thing as light based ram, keeping the signal alive. So optical cpus might rely on transistor based RAM and cache more heavily than transistor cpus. The only way I see ram being able to be optical is if it had a "light tunnel" that looped. Basically a fiber optic cable linked to a signal repeater. But that would make the RAM big and bulky. -
I just heard of KSP 2. Are they officially using Unity?
GoldForest replied to ronson49's topic in Prelaunch KSP2 Discussion
Optical Ram would be extremely hard. They would have to find a way to continuously keep the light signal alive. No, I don't think there will ever be optical Ram. At least none small enough to fit in a regular computer. Optical Storage on the other hand, maybe. A laser would etch or burn parts of a crystal disk with a pattern. Then a reader laser would read the pattern. Only problem is the crystal disk once etched can't be etched again, as etching over the current pattern would leave 2 patterns in one place, and I don't think the laser could erase the previous pattern. So basically the harddrive would become read-only once its capacity was full. On the other hand, if the laser could erase the pattern, it might harm the crystal leaving minute damage that will accumulate over time leading to hard drive failure. Anyway I feel regular transistor RAM will be used with optical hardware, which would slow it down a lot. Although, optical hardware might be fast enough that RAM might not be needed. The optical CPU might be able to send everything out fast enough without RAM, but that's just theory. If we really need Ram, CBT ram would probably be best as CBT looks to be faster than regular transistors. -
I just heard of KSP 2. Are they officially using Unity?
GoldForest replied to ronson49's topic in Prelaunch KSP2 Discussion
Well, with how slow it is to make CNTs I wouldn't be surprised if optical hardware started making it's day-view soon. I mean, we have all the technology right now to make it, not much more special hardware would be needed imo. -
I just heard of KSP 2. Are they officially using Unity?
GoldForest replied to ronson49's topic in Prelaunch KSP2 Discussion
I meant optical computing. -
I just heard of KSP 2. Are they officially using Unity?
GoldForest replied to ronson49's topic in Prelaunch KSP2 Discussion
This is true, but optical computing is still super young. Heck, I don't think there's been any hardware made, I think it's all just on paper stuff. -
I just heard of KSP 2. Are they officially using Unity?
GoldForest replied to ronson49's topic in Prelaunch KSP2 Discussion
Well, of course the light source is also going to be a limiting factor, but a laser light turns on almost instantly when provided with power, so it's negilable I would imagine. The real bottleneck would be the transfer material. Ah, yeah, the question mark threw me for a loop.