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GoldForest

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Everything posted by GoldForest

  1. 9AM PST to be precise. For anyone not savvy in time zone conversions, 9AM PST Equals: 10 AM MST 11 AM CST 12 PM EST And for the international time people: 5PM GMT Useful link for anyone who wants to figure out their specific timezone: PST to CST to EST to MST to GMT - Savvy Time Just add your own timezone.
  2. Looks like they are counting down to 12:00 AM on Feb 24th, in which the timer is correct. Looks like whoever made it didn't account for the release time of 5AM or 12PM. So, you have a countdown to Feb 24th, yes, but you're missing the hours for the exact launch time. Which to be honest, we truely don't know what that time is. We're all just guessing. I go with 12PM because that's the most common time games usually release at.
  3. You've got your uh... hours wrong. 28*24 = 672. +5 (Discord says 5AM release time)= 677 +12 (Assuming Discord is wrong and it's at noon CST) = 684
  4. Beta keys went out 6 months ago, so I'm not surprised that the images we're seeing are old. Confirmed by SteamDB: Mercury for Beta Testing (SubID 311459) · SteamDB
  5. I would like to have robotic parts too, but again, I won't be disappointed if they're never added. Why? Mods. I guarantee that Infernal Robotics will be ported over.
  6. I forgot about Laythe for a second. And Eve... Okay, helicopters might be useful on a few planets or moons, but imo, they don't fit well with the direction of the game. I would like to have them, but I won't be disappointed if Intercept never adds them.
  7. It is accurate, at least imo. I mean, do you really think we'll have helicopters on Mars transporting people around in a 100 years? (Assuming we do have a thriving colony) I don't. Not sure the Martian atmosphere can support Helicopters. (Not huge heavy ones at least. The one on Mars now is super light) Besides, that, about interstellar? Do you really think IRL we'll bring helicopters to a planet lightyears away? I don't. KSP 2 is about near future stuff. Helicopters for humans don't make sense for Mars, and they definitely don't make sense for transporting to a new solar system, at least imo. So yeah, they don't fit. Not saying they don't have a place in KSP 2, just that they don't fit the direction. Ingenuity is tiny, super light and is most importantly an EXPERIMENTAL TEST. HUMAN rated helicopters are probably too big, too heavy and can't supply the lift due to the low air density. I don't really know, but with low air density and human carrying helicopters usually being on the heavy side, I don't see them working all that well on Mars. Modern aviation yes, but that could change in 100 years (Near future). The helicopter could be replaced by jet turbine VTOLs. Hmmm. From my interpretation, it was blades and robotics never, or at the very least, not anytime during EA.
  8. VTOL SSTOs make more sense to use than prop planes and prop helicopters.
  9. "Trust me bro." ./jk I asked about helicopters before and someone told me that Intercept said they weren't adding any blades or robotic parts. Don't remember who. Of course, I'm taking that with a grain of salt, but it makes sense. KSP 1 didn't really have a direction, so helicopter and prop plane parts could be added. KSP 2 has a direction. Near future interstellar colonization and exploration. Prop planes and helicopters don't really fit into that theme.
  10. From what I've heard, they said hard no to blades and robotics.
  11. Giant helicopter turbines? And KSP 2 won't have propellers, so no helicopter blades. You'll have to wait for a mod.
  12. Considering he's one of the devs... it's not farfetched to say he might have ported over some of his stuff and just touched it up a little. Or remade some of the stuff for KSP 2.
  13. That's not bad physics, just Kerbal physics. And it seems we'll be able to do that in KSP 2. Especially if they're sticking with the 1/10th scale, but 2.5/10th scale power for engines and parts. Which I believe they are.
  14. I feel they are using the build that will be released at EA launch. It makes sense for them to use it, so they don't have to worry about what they can and cannot show. It also makes sense to use the launch build to show off the stuff since EA is less than 30 days away. Their focus would be solely on the launch build at this point, I would think. It's more than likely they used a cheat to orbit or launched some quick and dirty rockets.
  15. Things could have changed. The cluster is not 5 separate engines, but one giant model. You can tell because there's metal straps or scaffolding that are holding the engines together. Of course, that could just be really good greebling using the strut parts. It also doesn't help that the engine is literally like 100 pixels by 40 pixels making any details washed out. Also, I think we'll get more pictures tomorrow or Friday, if this pattern I've noticed keeps up. Said pattern being new images every 2 to 3 days. Airplane flying around KSC - 1/20 Duna Transport - 1/23 Rocket on launchpad - 1/25 ??? - 1/27 or 1/28
  16. I guess you could RCS nudge during a burn, but course correcting at the beginning of the journey will be very difficult. The closer to your target, the better you can judge what adjustments need to be made. Also, the finer you can make them. Doing them so far away from the target, your adjustments would have to be very well spot on.
  17. Not during the continuous burn. I think talking more like during the coasting phase using the RCS thrusters to fine tune your trajectory.
  18. Yes, confirmed all parts will be in game. I don't think it's been confirmed that the game builds they are showing are the 'release' build. I think that's what the discussion is about. Release build vs Dev Build. Well. Release dev build vs non-release dev build. You get my point. Not really, since course corrections will be needed. You're not going to go from Kerbin to Deb Deb perfectly. You will need to adjust course at certain points.
  19. I could have probably used a better example, yeah, but couldn't think of one. I mean, it's nice to have submil orbit calculations, yes, but you're not going to be able to use it. Like I said, submil moving a rocket in space or landing on a planet/moon will be dang near impossible for users. Even with automation on the tightest tolerances you won't see submil accuracy.
  20. Well, you're a professional that has probably been doing that for a long time and knows what you're looking for. But again, I was talking about movement. Not size. Most people can't discern sub-millimeter movements without special equipment. I mean, taking an object and moving it 0.25 of a millimeter is very very hard to see. On top of that, I don't think the offset tool combined with a mouse on the lowest DPI setting can do sub-millimeter movements. Edit: I think Sub-millimeter precision is just a buzzword at this point anyway tbh. I mean, no one who plays KSP can get RIGHT on the target. I've never seen "0 meters away" when a craft lands. It's usually meters away with some instances being centimeters away. Not even Mechjeb on the tightest tolerances can do sub-mil, I think. Edit 2: Also, they said we CAN do it, but I doubt anyone will ever be able to land sub-mil away from their landing spot. If they do, it was a stroke of luck. Edit 3: Also, @Gargamel I'm not your girlfriend. (This is a joke)
  21. Well, there was no reason to launch 300 tons in KSP 1. In KSP 2, it now makes sense to launch 300 tons of something like fuel into orbit to fuel your interplanetary or interstellar ships. Or to launch a 300 ton part of the ship.
  22. Why would they end just because of a teaser? I think that was just them teasing a video that is in the making. I'm sure we'll get tons more. Also, my phone hates the forums. Anybody know why it keeps wanting to highlight everything?
  23. We've seen this tutorial before. It's not new. Oh... we might get to see the finished version!
  24. Hmmm. Touche. It's still not outside the realm of possibilities though.
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