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KSP2 Release Notes
Everything posted by GoldForest
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Yeah. It's also automatic IIRC, but you can manually set the soot level if you want to launch a "Reused" rocket.
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Tundra's Falcon 9's do it.
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5,054,400 to be exact.
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Not necessarily. I mean, you could probably get this to fly IRL. There have been a ton of weird planes that look like they shouldn't fly but do. Namely the planes like the asymmetrical BV-141, the fat planes like Super Guppy and Dream Lifter, and of course, there's the AD-1 with the weird rotating wing.
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Ah, I see. I did not notice that. Oops.
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The previous tweet that showcased the Christmas Tree Rocket was "Alpha Capture" too.
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Two new tweets from the KSP Twitter about KSP 2!
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25? What? Also, an average 'month' is 30 days. So when I say 2 months, I mean 60 days. 365 days/12 months=30.417 days There's also the Lunar Month which is also 30 days. Well actually, it's 29.53 days, but you can round it up to 30. It's based off the Moon and how long it takes to go from New Moon to Full Moon, then back to New Moon, but I digress.
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60 DAYS 12 HOURS 27 MINUTES 5 SECONDS Whoo! Just over 2 months away Kerbalnauts!
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Delta II Widebody-B Upgrades from the Widebody-A: Uses a new DCSS stage as its upper stage. Has Castor Bs to help get it off the ground. Test payload: 5 tons Final orbit: -AP: ~4,168 Km -PE: ~4,133 Km -Inclination: 0 degrees (Equatorial) Full album: Imgur: The magic of the Internet Oops, um... released the SRBs a little too early and had a RUD. Oh well. In the words of Shadowzone... "AGAIN!"
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What will be your ideal craft or colony?
GoldForest replied to GoldForest's topic in Prelaunch KSP2 Discussion
Stealing designs from Youtubers are we? -
If you are done with this thread, I would request this thread be closed now that your question has been answered. The best way to do it is to go here: Alternatively. you can ping one of the mods like Snark, Gargamel or Vanamonde in a message on this thread and ask them to close it. Alternatively alternatively, I think you can report your own thread? Not sure on that one.
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Here's the Delta II-WB (Wide Body. Aka Fat-ta... Del-fat-ta? ) Anyway, like I said in a previous post, this puppy can get the Delta K upper stage AND its payload of 2 tons into a 100 x 100 km equatorial orbit with just boosters and core stage. The core stage had 612 m/s of Delta V left. Using the remaining Delta V in the core and the fully fueled Delta K upper stage, I was able to put the 2-ton payload into a ~8,642 km x ~8,593 km equatorial orbit. Delta II-WB has: 10 ground lift GEM-46s 4 air lit GEM-46s A 2.5m body with 2 RS-27As And a Delta K upper stage The ground lit GEM-46s are separated in 2 stages. First stage detaches 4, then after they clear, the remaining 6 detach. Full album: Imgur: The magic of the Internet Korolev, eat your heart out! Delta Cross baby! And a sneak peek at the next launch. Delta II-WB-B
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I doubt Gas Planet 2 will come to KSP 2. If it does, it will be way down the line. Honestly, at this point, it would be kind of pointless to add. If they did add it though, one idea they could do is to make it interesting is to make it have a super long eccentric/elliptical orbit. Like the theoretical "Nemesis" star. They could also add it to Kerbal lore like, "Gas Planet 2 wasn't observed until recently when it's orbit came close to Eeloo's."
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Kerbals don't rest for the Holidays, so neither should the KSP team! Jk, they totally deserve it.
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A little sneak peek at what I've cooked up. I already did a test launch. Pictures will come after another launch tomorrow. This sucker put a 2 ton payload AND the Delta K into a 100 x 100 km 0 degree orbit.... with just the boosters and core stage. Not only that, but it also still had like ~400 to ~600 m/s DeltaV still in the tank!
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Any non 'PRE-ALPHA' footage?
GoldForest replied to Majorjim!'s topic in Prelaunch KSP2 Suggestions & Development Discussion
The twitter video is just a repost of their tiktok video, so yeah, it is tiktok. -
A few things I noted about the video: Firstly, the frame rate seems to be smooth. Kind of hard to tell with all the jump cuts, but to me it looks very much smooth. Secondly, I noticed that the parts, at least the winglets, give off those aerodynamic lines that you'll see high speed jets made when they make a high-G turn... er... what are they called... *Googles* Water vapor... hmm... military calls them 'vape' trails. I guess they're just mini contrails? Anyway, yeah. I noticed 'vape' trails on the star as it was spinning out of control. A very nice little detail. If it's only the winglets, would be nice if other parts could do it too, like the fuel tanks that jut out at the star points. Thirdly, there's a freakin pool with diving boards it looks like! Next to the tall cylindrical building at the end of the video. Kerbal Olympics Program confirmed!
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I was actually wrong in my math for Kerbin year light years. I accounted for 24 hours days and not 6 hour days. Oops. The number has been corrected. Anyway, Kerbin year light years are extremely short though. Only over 2 trillion KM. That's still a lot yes, but at .1 c (A kerbin C), it would take only 4 years in game. (If I did my math right.) Considering that the IRL Daedalus was supposed to go up to 0.12 of C and take around like 50 years to traverse the distance, I'm doubting that they will use Kerbin light years and Kerbin light year distances more and more.