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Everything posted by AlamoVampire
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Except NASA has vastly more non Earth SOI manned experience and while yes 1 SLS type may be ISS able, the main goal is Moon and beyond.
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Padishar it takes me half a second to strike quick save. It takes me 3-4 seconds to hit alt-f5 and monkey with the dialogue box. This is slower, not faster. The system you propose is infinitely slower. Why? You gotta name it, then when you try to load it you gotta find it. This turns quick save/load into save/load. I stand 100% correct in my statement of your 100% absolute wrongness. Dialogue boxes and options slow it down, not speed it up.
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Having done astrophotography myself, I would assume the photographer double exposed the shot, and in the time it took to set the 2nd image up the ISS moved that far across the shots. Taking a picture during daylight like that is exceptionally hard. Keep in mind, that photograph is in BROAD DAYLIGHT.
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Delta IV Heavy is NOT Man Rated. The problem is not that SLS is EXPENSIVE, but that people who have 0 interest in space exploration or manned space flight keep insisting that the budgets be dialed back for all things science. THIS IS A HUGE MISTAKE. Honestly the more we reduce our budget for manned and unmanned exploration of that which is beyond our OWN atmosphere the worse things will be for us as a species. Tell me, do you see a problem there? I do. We are spending more on defense in a SINGLE YEAR than we have in HALF A CENTURY OF SPACE FLIGHT. If anything we need to cut back on military spending and dump that cash into the Sciences. There is a HUGE problem with your comparison. SLS is lifting 37,000kg MORE, so yea, it COSTS MORE. On average it is 10k to 14 THOUSAND dollars PER POUND to lift something to LEO. I will sum myself up by letting Carl Sagan speak for me: “There is perhaps no better a demonstration of the folly of human conceits than this distant image of our tiny world.†Carl Sagan in Time magazine, 9 January 1995, describing the Pale Blue Dot image of Earth (above), taken by the Voyager 1 spacecraft 6 billion kilometres away in 1990.
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Make the Mun brighter.
AlamoVampire replied to r4pt0r's topic in KSP1 Suggestions & Development Discussion
Here is the real thing as captured by NASA on one of the later Apollo Missions more grey less white imho, and current brightness is okay with me XD -
I just found an epic picture of Jupiter AND the International Space Station taken in BROAD DAYLIGHT by someone:
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1: You can edit your save and add in however much science you wish to have by picking a random number. Depending on number of mods present that may change, but, you shouldnt need more than about 30k science at most. 2: Not a big problem if you add in science in copious amounts. 3: Then, just relaunch the missions, isnt that part of the fun of this game, to fly the missions? Id say you have a GOLDEN opportunity to ya know, see if you cant eek out MORE science as you go! Yup, this IS a broader problem and its NOT where you think it is. The problem is with you, not the game. Now, before you think me being rude, I am being absolutely unsugar coated brutal with my honesty. You say you QUICK LOADED. A quick save is NOT the same as an AUTO SAVE, they are TWO DISTINCT SAVE FILES. You lost your science NOT the game. Again, I am being 100% BRUTAL with my honesty. While I do sympathize with you for losing science, I also do not feel sorry for you. You DID quick load after all, it is NOT a bug in the game that cost you your science and missions and tech nodes. It was a poorly executed Quick-Load w/out having a more recent Quick-Save in your games folder. again, not a bug, but an end user error. I have made this EXACT mistake a number of times. You learn to quick save before performing ANY action that may result in a catastrophic failure of your vessel.
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Scalable Difficulty Factors
AlamoVampire replied to Northstar1989's topic in KSP1 Suggestions & Development Discussion
This is an unneeded thing. I am just being brutally honest. You can already make the game as hard or as easy as you see fit simply by either using cheats or mods and self imposed freedoms/restrictions. Also given the ease at which this game can be modified by the end user it makes such a suggestion moot. I do applaud the thought and effort you put into your idea tho. -
How much fuel do you have floating above Kerbin?
AlamoVampire replied to Tripzter's topic in KSP1 Discussion
Omg Whackjob that is so awesome! I cant stop myself and wonder if you can actually dock two or more of those together and make that even more epic -
Custom Space Program - Small Steps
AlamoVampire replied to saabstory88's topic in KSP1 Mission Reports
grats, looks cool -
Colored lights....
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
id wager as the post above this kinda shows, if you aim them closer to the vessels hull the effect is more than enough to compensate for the lenses lack of color -
How much fuel do you have floating above Kerbin?
AlamoVampire replied to Tripzter's topic in KSP1 Discussion
i gave credit to all who posted above me, then challenged the mighty Whackjob, because this strikes me as something Whackjob can only take to a Whackjobian level of extreme, and I for one would love to see it! -
How much fuel do you have floating above Kerbin?
AlamoVampire replied to Tripzter's topic in KSP1 Discussion
you guys are stunning! Now, if Whackjob sir, if you come across this thread, I challenge you to, in one weeks time <from when/if you see my challenge or hear of it/IF you hear of it> to launch into LKO between 71km and 300km as many of the new ARM SLS large tanks as you can and show us that the kraken serves YOU! -
just because its a what NOT to suggest item, doesnt mean it will be closed automatically. they may keep this going so they can crowd source our thoughts on the idea, as it doesnt seem like this thread is a SUGGESTION but a DISCUSSION. I for one would LOVE a more realistic aerodynamic model for the game <heat damage as well>. yea i could use DRE and FAR for this, but, I like to keep my mod count smallish. I use 4 mods and I get most of what I want to see from those.
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I saw one sequence yesterday that amused me: untangling space tap >>> biding time >>> answering ultimate question >>> locating jebediah kerman
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Its a mechjeb only quirk but it seems useful
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i do have mechjeb installed on the machine and it WAS on the craft. ill go whack something together with RCS launch it up into space run it out of LO2 and see what happens with RCS non mechjeb on rocket reporting back shortly post test edit: would seem this IS a mechjeb quirk. i like it, seeing as most my missions have mechjeb on them, yet another perk to my missions XD
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Colored lights....
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
lol i knew it was recent, just not THAT recent lol. during build only... okies, i can live with that thanks epthelyn -
Stupid question. I thought with one of the prior updates <.22 or .23> we had the ability to control the RGB values in flight of our lights, all i get is an on/off switch... did i blow a memory fuse in my mind on this? btw im talking the pure stock lights, as I am aware that theres a mod that at some point let this be a thing as well...
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I do apologize if yall already knew this, but, I just learned something peculiar. IF you have RCS Blocks <only know atm this works with STOCK RCS> and RCS fuel and your main engine goes empty, you can control the RCS in the forward <forward here meaning same direction the main engine would push if it were running> direction with the main engines THROTTLE control! been playing a year and just NOW noticed this!
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The prices are simple find. Now pay attentions. Costs will be added to KSP at some point soon (.24 or .25) or squad has suggested. So price matters. I use real world prices because i dont know what squad will charge once its added. Btw thanks for proving the point of massless parts for us. Its a game. Adding mass is adding real world limitations. 131.82 million is a significant increase and guess what it could be worse when costs are added.
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Sky you have confirmed my suspicion that you want players to be limited to what we can launch. That would make marvels that Sir Whackjob makes impossible or Kerbin Cup impossible. You people miss a very BIG key point: COST. My station in my example by itself is 93.44 tons which is a 2 BILLION DOLLAR PRICE TAG to launch. When we get costs implemented WEIGHT WILL COST YOU MONEY TO LAUNCH!!!!!!!!!!!!!!!!!!!!!!!!!!!! Look it also boils down to this: if you force smaller launches you force more launches which forces in career mode when cost becomes a thing forces higher prices. Higher prices can potentially force a dramatic scale back in higher profile missions or potential contracts. A slippery slope.