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Prowler_x1

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Everything posted by Prowler_x1

  1. Hi, can anyone help me resolve an issue? I've been having some issues recently so I decided to go through my list of mods one by one until I found the culprit. I've been suffering from: Uncontrollable flicker at KSC, Black screen at VAB and SPH when reverting Black screen in flight at some angles I have been able to replicate the issue on the following install: Clean install of KSP, Making History and Breaking Ground (1.11.2, 1.11.1, 1.6.1 Latest releases) CKAN Module Manager B9 Part Switch Near Future IVA Props Stockalike Station Parts Expansion Redux Stockalike Station Parts Expansion Redux - Metal Surfaces Near Future Solar Core Near Future Solar Since Near Future uses the same dependencies I believe the issue is on either "B9 Part Switch" or "Near Future IVA Props". I have also tested the flicker recommendations that follow. use the -force-d3d11 launch option use the -force-d3d9 launch option In the settings.cfg file find these settings and make sure they all = 1. SHADOWS_FLIGHT_PROJECTION = 1 SHADOWS_KSC_PROJECTION = 1 SHADOWS_TRACKING_PROJECTION = 1 SHADOWS_EDITORS_PROJECTION = 1 SHADOWS_MAIN_PROJECTION = 1 SHADOWS_DEFAULT_PROJECTION = 1 Installing Scatterer mod with flicker protection enabled. Tested all scatterer preloaded configs Also tested KSP default video settings and minimized settings as well Has anyone found a fix for this? Please help "This is my favorite mod and dislike playing without it".
  2. HebaruSan, I am using 1.4.3 versions of KSP and MHE with V1.25.1 Broglio. I have gone into "Compatible KSP Versions" and selected 1.4.2 and 1.4.1 as compatible with my build. When I do this I get an old update for "KW Rocketry Rebalanced" trying to ovewrite a newer update. KW-R-R 3.2.5.1 trying to overwrite KW-R-R 3.2.5.3 as newer due to the marking mistake that 3.2.5.1 is marked as KSP 1.3.0 -1.4.99 compatible. KW-R-R 3.2.5.3 is only marked as 1.4.1 compatible. Are you able to modify this to correct it?
  3. The struts in 1.4.2 are acting like a bungee cord. (not solid) Regards,
  4. HebaruSan, I'm sorry if my comments sounded off-base or even offensive. Not my intention. (English is not my first language) Please let me re-phrase. I see several mods going up on SpaceDock from devs who were placing mods on CKAN in previous versions, their updates for 1.4.2 are not showing up on CKAN. After speaking with one of the Devs he told me the following: ___Some Dev___ I've been using Spacedock to handle CKAN uploads and everything was fine until the last release 1.4.1 to 1.4.2 Spacedock had an option to automatically mark the existing 1.4.1 file as 1.4.2 compatible and I did this, but it is apparently not working, as the only mod that made it to CKAN was ___Some Mod___. Soo... I just went ahead and re-uploaded all the files for the mods and specifically marked them as 1.4.2 compatible. With any luck the CKAN team will get them and update accordingly. Thanks again! ___Some Dev___ I hope this information helps you and the Dev community to make their mods available via CKAN - SpaceDock. Thanks again for being such a cool dude, your reply gave me a deeper understanding of how awesome the people in this community are. Regards and best wishes.
  5. bcink,

    Love your work. Awesome ideas. I have seen your 1.4.1 versions available on CKAN but on your 1.4.2 versions are not showing up. Did you forget to add them or have you decided to stop usin CKAN for some reason?

    Regards,

    1. bcink

      bcink

      Hey @Prowler_x1, thanks :D 

      I've been using Spacedock to handle CKAN uploads and everything was fine until the last release 1.4.1 to 1.4.2 Spacedock had an option to automatically mark the existing 1.4.1 file as 1.4.2 compatible and I did this, but it is apparently garbage as the only mod that made it to CKAN was DSSHU.

      Soo... I just went ahead and re-uploaded all the files for the mods and specifically marked them as 1.4.2 compatible. With any luck the CKAN team will get them and update accordingly.

      Thanks again!

      Regards,

    2. Prowler_x1

      Prowler_x1

      bcink,

      On the contrary, I thank you. Your work has given me much joy through some very hard personal times.

      Regards,

  6. Why is nobody uploading mods to CKAN anymore? Can I contribute in any way to upload other peoples mods? Regards and best wishes,
  7. Has anyone tested this mod in 1.4.1? Is it up to snuff?
  8. I get the engine layout and its a great idea. I do not want to discourage anyone building great mods for KSP but I find the elephants coming out of the engine sadistic at best. The "Easter Egg" or point could have been proved with Reliant Robins full of Cherry Pies without going into animal cruelty for an endangered species. Please do not get discouraged or upset. Love the engine, dislike the animal cruelty joke.
  9. Looks awesome. Please add to CKAN if possible. Thanks
  10. Awesome stuff... Don't forget the "Backup, Import, Export Playlist" buttons.
  11. Cheers, Here is hoping pizzaoverhead lands in front of his PC to resuscitate this essential and most wonderful MOD. KSP is not the same without a custom soundtrack.
  12. Awesome stuff, If you need a tester or collaborator I am at your service. I used to love the none protruding engines and RCS on the Super 100. Built in parachutes or ballutes was all it lacked, and maybe some disposable, snap-on, aerodynamic tanks.
  13. Please make available via CKAN. Thanks and best regards...
  14. Hi Arsonide,

    I would like to report an issue with the updater. Mine is stuck and cannot go from 1.1.1 to 1.1.2. Could you direct me to the proper channel for such issues?

    Regards and thanks much.

    Prowler_x1

  15. Will we see an update for 1.1? This is one of my favorite capsules. Very useful mod. Thanks to the Dev. for his awesome work.
  16. I've been trying all kinds of things left to right to get this pack to work but no luck yet. I think I will have to widen my tests to up, down and back and forth. Any comments on solving issues are welcomed.
  17. Hey Lack, I know you are quite busy but will we see an update for SXT in KSP 1.0.2? Regards and best wishes,
  18. lol... nice, maybe blue should be replaced with green. then we will have built in port and starboard indicators....
  19. Thank you much for the imput. I had done the node bottom changes by hand and now that Kommitz is back I cant wait for the author to retake this mod to a new level. These are the best looking engines in KSP by far. I've been having some issues with textures disappearing from models in opengl mode. is anyone suffering from this?
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