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KSP2 Release Notes
Everything posted by lajoswinkler
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5 min until impact. 973 m. 3 min, 714 m (shadow is visible on the middle right part) 1 min, 280 m
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After 1.4 m/s deorbit burn, Kentron lander was deployed and Procris 3 returned to orbit. First Kentron's photo. Just like Philae, an iconic photo of the little lander falling down. It's tumbling a bit. One hour until impact. I will do this without timewarp and post updates live.
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more info here
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Orbital insertion took some ten minutes at 100% throttle. Procris 2 is visible as a faint point of light orbiting the comet. Global view of the nucleus. Same view in near infrared. Some surface details. The probe is now preparing for the release of Kentron lander.
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The probe is set to capture Ascension somewhere around Duna's orbital distance. The plan is to get close to Ascension and start adjusting the orbit way before an encounter occurs.
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Small steps to glory.
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Off we go. Procris 3 with Kentron lander are leaving Kerbin. Kentron lander is a QBE probe with a three second thruster and a harpoon.
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Forked Ascension works like a charm. Mission successful. It looks wonderful.
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Some of you know about Planet Factory, mod by @Kragrathea, one of the first mod planetary bodies addons for KSP. It died long time ago and was resurrected by Sentar Expansion which was also forgotten, but it still works. So I've pruned the mod and left Ablate (sungrazing burned body) and Ascension, a comet. Ascension was a great concept, but poorly made, so I've edited it and thus made a fork of this mod. More on calculations and changes I did can be found here. http://forum.kerbalspaceprogram.com/index.php?/topic/156656-tweaking-ascension/ It made a lot more difficult to catch. SOI became appreciably small and gravitational attraction at orbiting heights so low, the periods turned to days not far from the surface. That's what comets offer in real life. First I've sent Procris 1 (thanks to @Aethon for the name) which was a total failure because the amount of fuel it had was not enough. Procris 2 was a success. I've used a two stage rocket and a KSPX ion engine. It took a couple of years to finally get an encounter. Catching bodies on highly eccentric interplanetary orbits is a nightmare. I flew past it really fast and it took a lot of time to remove relative speed. Procris 2 is now in orbit. It's at 6.3 km, highly inclined circular orbit, orbiting at 2 m/s and it takes more than 7 h to complete one turn. Ascension is no longer a featureless snowball. Now it's crumpled body 1800 m wide (tracking station says 2 km, but I've made it 1800 m) that looks and behaves like a tailless, real life comet. Gravioli detector can't detect anything at this distance from the nucleus. Geiger detector is exposed to normal interplanetary ionizing radiation. Magnetometer says there's little to no detectable field, and radio plasma wave scan is detecting electrostatic pulses from the dust ionized by Kerbol. I think Procris 3 will feature a lander. Rosetta-Philae style. By the time it gets there, the comet will already be close to Kerbol.
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Here's what I got. It seems to work. The body is visible in the tracking station and it looks unchanged. I've got a probe going towards it and will report on how that goes. Stay tuned.
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I hope some of you will remember @Kragrathea's Planet Factory mod which has been resurrected as Sentar Expansion that still works (yes, I've checked). Most of its planetary body addons were experiments before Kopernicus existed and are not really interesting, but a handful deserves to be mentioned such as Ablate (the overbaked sungrazer), Ascension (the comet) and Inaccessable (dwarf planet rotating so fast that most of its surface is under upward acceleration, downright goofy and unrealistic but lots of fun). I've been working around Ascension. The idea around it is very good and I agree we need such body in stock solar system. If combined with Outer Planets Mod, you can see its periapsis is inside Moho's orbit, and apoapsis between Sarnus and Urlum. However, Ascension is too dense and too big for a comet even when translated into regular world's values. It's larger than Gilly which makes no sense. Thus, its surface gravity is 0.66 g which is completely silly for a comet. Comets in KSP should be a lot smaller than Gilly which is a pretty big asteroid (remember, everything is smaller in KSP by an average factor of 10) having a diameter of 26 km. After tweaking Ascension's CFG file to 0.001 g what seems very realistic (similar to average comets, used for simulations with 67P/Churyumov–Gerasimenko and being convenient for Kerbals), its mass, standard gravitational parameter (GM), escape velocity and sphere of influence have changed, too. However, the radius is still the same as it's independent, so I did some calculations to make it reflect the nature of comets more properly. If we assume Gilly is an asteroid, and that average densities of asteroids and comets are 2 and 0.6 g/cm3, respectively, we could set up this ratio equation. ρGilly : ρasteroid = ρAscension : ρcomet 13.496328 g/cm3 : 2 = x : 0.6 x ≈ 4 g/cm3 It makes sense for KSP universe, doesn't it? If we plug this value into: g = 4/3 π G ρ r while using 0.001 for g, radius of Ascension turns out to be almost 900 m so we can approximate and set its diameter as 1800 m. Seems neat to me. I've yet to try all of these tweaks combined. Honestly, I have no idea what such reduction in size will do to the surface, but Ascension is very spherical so even if it gets all wrinkled, there won't be any harm as comets aren't spherical. I won't change its orbital parameters as it's unique to Ascension and Kragrathea made it like that. I'm just somewhat annoyed SOI is a constant. In case of highly eccentrical orbits, SOI should differ greatly. Please comment on this, I'd like to know what you think of the tweaks.
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This might seem dumb because I haven't played KSP in a while, but Kerbalism behaves weird. I can't turn on the comm network in the settings and each satellite gets a straight-to-ground green line. No network behaviour like in stock game or earlier Kerbalism. Also, why do I have to deploy an antenna at the launch pad in order to be able to launch something? There's rarely space for a deployed antenna in the fairing and I don't want something sticking out. I don't get the network button anymore so I can't see first hop, relayed path, complete network, ... Either I've missed something major in the development of this mod or I'm doing something wrong. I'm quite confused by all this and I don't like it.
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Something is down there, on Beros. Something unnatural. This photo was taken from orbit, looking through the window. Here's a closer look. Bob thinks it's dangerous to go down there. Valentina doesn't share Bob's opinion.
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Δv is the issue. It might be impossible for a Kron type ship to reach Ablate on my computer. Think about the resources needed for going interstellar. If I had a better computer, I'd do it, but I don't. Mission update. Kron 6 successfully reached and entered orbit around Beros. It's a quote gouged body with enormous craters, colored similar to Bop. Its day lasts for more than 3 Earth days. It's time for visual assessment of the potential landing sites.
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There are still some unvisited targets in the system, as well as the most difficult target of them all - Ablate (for which I'm sure someone will revive a mod). I'm afraid Kron wouldn't stand a chance against interstellar travels. I could use a different setup like some more advanced engine, but then it wouldn't be Kron...
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This was the plan to catch Beros. I've been fiddling with the maneuver node and finally managed to catch this tiny body. For this to succeed, Kron 6 had to thrust almost towards nadir. This was the result. By the time the ship had reached the lowest altitude, minimal terrain distance reported was less than 1100 m. And then Beros started rising above Karen's limb. The crew will reach Beros in 5.5 hours.
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I don't think so, but it was probably just a procedural structural element to adapt 2.5 to 1.25 and then a docking port.
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Anyone who thinks this is real is an ignorant, especially for astronomy. These scammers used a near infrared (falsely colored) photo of Titan. You really think Titan looks like that? Pathetic.
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I will notify a moderator to merge this with this thread. http://forum.kerbalspaceprogram.com/index.php?/topic/2997-juzni-slaveni-ovdje-smo/&page=1
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Next probe was released to land on the south pole. South pole of Karen has a much more familiar appearance with typical spikes. It's very dark there, so descent was slow, but successful. The probe will remain where it landed, transmitting until its battery is drained.
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The anomaly turned out to be quite spectacular. When the probe landed, the thing looked like an enormous chimney. And indeed it is enormous, quite possibly the tallest polar anomaly KSP has ever seen. The probe has determined the height of this anomaly as 2.2 km which is almost half of Moho's polar hole depth. During an attempt to touch the top, it lost control and smashed into its side. Next probe will hop around the southern pole.