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Everything posted by RyanRising
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Show and Tell - New power generation modules for colonies!
RyanRising replied to StarSlay3r's topic in Show and Tell
Yeah, you might need to turn up the resolution but there are quite a few Kerbals walking around or hanging out on scene.- 90 replies
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totm nov 2023 SpaceX Discussion Thread
RyanRising replied to Skylon's topic in Science & Spaceflight
We're all thinking about the future here, and that includes talking about the merits and challenges of certain technologies past the first few EDL tests, which I fully expect are going to end how you suggest. This discussion of the tiles has been based on the premise that they will eventually get that stuff figured out. Also, Re: the tiles being mechanically attached, I think if the tiles are as fragile as the Shuttle's, switching from adhesive attachment to mechanical attachment is trading the tile popping off for the tile shattering & leaving behind only the part that the fastener's stuck into. Hopefully they can figure out how to make it sturdier, but it also definitely helps that the stakes are a lot lower for losing a tile from a steel structure than they are with an aluminium one. That being said, making this heat shield fully and cheaply reusable is probably going to be one of the biggest challenges SpaceX faces with Starship. Space is hard, but reentry seems like another level on that. -
totm nov 2023 SpaceX Discussion Thread
RyanRising replied to Skylon's topic in Science & Spaceflight
I just popped into that livestream for a minute, is it supposed to be venting out of the side like that? Or was that the pop? -
totm nov 2023 SpaceX Discussion Thread
RyanRising replied to Skylon's topic in Science & Spaceflight
It seems weird they wouldn't have thought to implement this already, esp. since "engine-out capability on landing" was one of the benefits espoused a while back (though I can't remember where.) Maybe they were only thinking to test the normal flip maneuver? Also, funny how "Off Twitter for a while" turned into "Off Twitter for a day." -
totm nov 2023 SpaceX Discussion Thread
RyanRising replied to Skylon's topic in Science & Spaceflight
At 5:59 in the video (T+00:33.2) this ring appears for one frame. Anyone have any ideas what's going on there? Is that just a drop of something forming on the camera, then getting immediately vapourised after? -
I'm pretty sure those smoke effects originate from DestructionEffects. What you can do about them, I have no idea.
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totm nov 2023 SpaceX Discussion Thread
RyanRising replied to Skylon's topic in Science & Spaceflight
Oh no, not this again -
For Questions That Don't Merit Their Own Thread
RyanRising replied to Skyler4856's topic in Science & Spaceflight
To expand on that “the edges will overheat” thing, in this video Scott Manley mentions that the shock wave generated by a curved body maintains a distance roughly proportional to the radius of the curve. The shock wave is where the highest temperatures and pressures occur, so you want to keep it as far away from your spacecraft as you can. If you make the curve tighter (eventually leading to sharp edges like you mention) you decrease the radius of that curve, which brings the shock wave closer in to the body, exposing it to more heat. -
[WIP] Nert's Dev Thread - Current: various updates
RyanRising replied to Nertea's topic in KSP1 Mod Development
Pretty sure that’s RealPlume you’re thinking of. -
Now has the modder-man come, He brings mechanics and parts and fun! One day, with his modellin' done, He'll lose int'rest and go. Not that it looks to be happening yet, you've certainly outlasted many. IVAs sound... massively unpleasant to create, and without ever getting that IVA expansion you don't spend a lot of time inside them, but they are oh so wonderful to take in the sights through.
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[1.12.5] Restock - Revamping KSP's art (August 28)
RyanRising replied to Nertea's topic in KSP1 Mod Releases
Thanks for the update! I love the snark here. Something tells me you're not 100% satisfied with the stock game's art. -
[1.12.5] Restock - Revamping KSP's art (August 28)
RyanRising replied to Nertea's topic in KSP1 Mod Releases
In my experience (in JNSQ, so higher velocity) the shield works fine with the Mk2 command pod, though you should be vigilant about keeping the thing pointed retrograde. In earlier versions I do remember having to keep the pod rolling to not cook it, but that issue hasn’t cropped up for me since 1.10. -
Yeah, it is rather disappointing to me that even more than the visuals sound requires mods to bring it up to a satisfactory level. Pizzaoverhead carried the sound of KSP on their back while they were here, and now Rocket Sound Enhancement is back and better than ever. But in stock, the robotics are just straight up missing sound, wheels silently glide over the ground, and too many other actions are only signified with that staging “boom-ring” sound. I’m not sure whether I’d put a sound enhancement or clouds higher up on my wish list.
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I know this says it’s for 1.10.x, but I’d like to report that 1.11.0 and 1.11.1 seem to working normally with the mod.
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[1.12.5] Restock - Revamping KSP's art (August 28)
RyanRising replied to Nertea's topic in KSP1 Mod Releases
The depth mask on the RV-105-A thruster block seems to think the "up-down" nozzles are angled when they're actually orthogonal: Lets me see through the terrain, other parts, whatever, since there's no RCS thruster model to see through to. This is Restock 1.3.0, though I am in the new patch (1.11.1) I did observe this behaviour in 1.11.0 as well. -
totm nov 2023 SpaceX Discussion Thread
RyanRising replied to Skylon's topic in Science & Spaceflight
Looks like they've got a lot of bird poop under that heatshield, I wonder how that'll affect the steel underneath if at all. Joking aside, what is that stuff? Adhesive running down the sides? I though they were mechanically attaching the tiles, not gluing them. -
totm nov 2023 SpaceX Discussion Thread
RyanRising replied to Skylon's topic in Science & Spaceflight
I liked Chris Bergin's take on this: Also the flips are flapping or something idk -
[1.12.5] Restock - Revamping KSP's art (August 28)
RyanRising replied to Nertea's topic in KSP1 Mod Releases
Another selection issue - This probably wasn't a problem before we could repair solar panels, but the Gigantor XL solar panels can't be selected once they're broken. Found this out on one of those new "repair a satellite" contracts. You should be able to reproduce this be making a craft with the Gigantor panels extended, ramming a Kerbal through the panel, observing that the panels are still attached for some reason (?), quicksaving + loading to fix the panels' broken state, and then trying to click on the nub left behind. -
For Questions That Don't Merit Their Own Thread
RyanRising replied to Skyler4856's topic in Science & Spaceflight
Since both your communications and space ship are travelling faster than light, I think we're outside of the set of questions general relativity has an answer for. -
For Questions That Don't Merit Their Own Thread
RyanRising replied to Skyler4856's topic in Science & Spaceflight
You can come up with a pretty good reference frame, but yes, "now" is tied to your reference frame. -
[1.12.5] Restock - Revamping KSP's art (August 28)
RyanRising replied to Nertea's topic in KSP1 Mod Releases
oh boy it's nearly here aaaaa EDIT: oh boy it's here aaaaaa -
I don't have any examples to prove what I'm raving on about here because I zipped up my KSP folder to focus on my coursework, but is it just me or does the Scatterer sunflare in the JNSQ config fade out too early? There's barely anything visible during sunrises at the KSC, and in low Kerbin orbit it seems to fade out entirely (and the light goes from white to orange to black) before the disc of the sun has touched the horizon or the visible sunset colours of the atmosphere? If this is an actual bug, not a common experience, and I need proper materials to report it with, I'll get back to you over Spring Break. But if this is a common experience, why is it this way, and are there any plans to change it?
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You should check out this thread. It'll tell you how to troubleshoot your issue, and if it persists, what information the modder will need to understand your issue.
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- 1.8.x-1.12.x
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