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Everything posted by HafCoJoe
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
@pizzaoverhead, I was experimenting with your GUI yesterday and found that I couldn't enter anything in the max/min altitude and velocity boxes :/ - Unsure if this has been reported or not. Too busy atm to read back, sorry I also wanted to say that I've had a lot of issues with getting playlists to start and stop when I've wanted when entering and exiting scenes and more specifically facilities, since you can only sort a playlist to be above another playlist you can't hotswap playlists when quickly changing scenes. You can make it so that a playlist overrides the previous playlist when you enter a new scene, but if you exit back to the previous scene the new playlist won't start because it was sorted below it. This might be fixable with an option to shut off a playlist when switching scenes?- 779 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
One nice thing about going on vacation is that it resets your sleep schedule - I actually went down before midnight. *yawn* Anyways I'm hoping to have my music pack done this week sometime (If not today). Currently listening and lopping off a few of the worded or monotonous introductions found in front of some of Jahzzars music. Examples of both are found in North Pole. I've made significant progress on sorting out music and now the real battle is eliminating extras, rather than adding in new. Jotting down a quick progress report, and heading back to it now.- 779 replies
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XD I went to one and I actually have to differ - 5 Guys Burgers and Fries is definitely the king
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Many thanks for the advice! I'll definitely see about grabbing lunch there. Last night we grabbed lunch at a random falafel place which was good but I doubt it compares. I don't know if we have time for the WB tour but I shall see.
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Saying hellow from Hollywood to whoever may or may not be in the area about 700 miles from my home base in Washington.
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
Congrats man! - I'm on vacation in California so I'll have to start work on adding in my playlists when I get back in a week. I'm glad you found a sorting system that works!- 779 replies
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Open Source Construction Techniques for Craft Aesthetics
HafCoJoe replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
XD I actually pulled up my oldest VTOL the other day doing some deep cleaning and it had like 4 octags and various other parts that it had purely to offset parts - And don't forget the stacks of fins inside fins inside fins I had at the nose and tail lol -
those where some... volatile days...
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Chiming in from Oregon on vacation, I want to put down my two cents in support of this as well - It would be far more interesting to play career if it automated it like this. In the long run I think it would make the whole science system feel more coherent and more rewarding as well. - Also thinking further if science was shown in a bar graph, you could add little discrepancies in temperature or gravity around the poles/equator or per biome. They would be easily shown on a bar graph and in the long run would make collecting science feel like you're actually learning about the different attributes of sections of a planet, rather than information on the space near the planet . It would also make it more rewarding in the fact that you would have to do less and get more. - I think the probe core "AI" would be a fantastic reason to make science more automated and easier to manage. EDIT: Also, hello @tater! I think I recall posting on your entry thread a while ago but I haven't heard from you much recently. In fact it appears as though you must be more obsessed with the forums than I am! Congrats on breaking 2,000 likes not too long ago .
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[Forum Game] One word to describe the avatar above you.
HafCoJoe replied to ping111's topic in Forum Games!
Fist. - Although it should be noted that Chuck Norris is the only thing that can be described without words. -
The horror!
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Banned for banning the reference and or referral to the colt classic "Monty Python and the Holy Grail" without mention of the knights who say "Ni".
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You know you've played too much KSP when you start educating your friends on orbital mechanics
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[Forum Game] One word to describe the avatar above you.
HafCoJoe replied to ping111's topic in Forum Games!
Meme... -
Indeed - all good suggestions in my mind. Hell I could match the textures myself - not the shape though, there a bit shorter than the mk1 pointy nose. It's almost iconic how pointy it is, if that makes any sense .
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I edit textures and run WindowShine Ehhhh true Are you against it? Lol
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[1.1.2] B.R.O.K.E. - Beta 4 - 05/26/2016 - Now with gameplay!
HafCoJoe replied to magico13's topic in KSP1 Mod Development
:/ Curious as I haven't actually coded before, what exactly is a "recompile"? Is it just running the old code through a converter for a new version of Unity? Is it manually going in and changing code by hand? Something else? -
One can hope and dream Cool to hear you and your bro have your own part mod I wish my brothers played KSP lol
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Thing is I only want to use stock parts since I like being able to do/build everything in my game with mods that I could do without them - I wouldn't use is unless it was stock
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I actually made that gif myself because I thought it would have been a great chance to add more versatility to the capsule haha The only argument against this was that it would require people to add a nosecone to their crafts in the update - not much of an excuse to me though .
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I do still wish Pork did this w/ the new cockpit though lol Huh. The poll had a 112 in favor of removing it and 68 who wanted the nosecone still on. Taste the customization...
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xD nah
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Yep The formatting in the original daily kerbal post is messed up but here it is:
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Ah many thanks - I forgot Hugo made that model.I recall the new Mk3 cockpit he made it was fun to look at for a while
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I've been thinking of trying out how four black stripes would look on the front of the new cockpit... I might experiment with that later.