I've just been quietly working on new ships and land units... Hopefully things will get interesting once SQUAD comes out with MP in the future. (Which they did say could potentially happen once the game is done for the most part.) Reason being, most (if not all) of our warships are suited perfectly for turn-based combat. Once some form of stable MP comes out (such as a DMP update that fixes some of its bugs, or an official MP update), ships will need to be adapted for use in real-time combat. In that scenario, they'd need to be fast, tough (but not so much so that they are flying fortresses), maneuverable, and have high-velocity, rapid fire munitions so that they can attack targets quickly, then escape. That's just my opinion, and why I'm switching gears somewhat towards developing SSTOs and dropship-type craft, as they're likely the types of craft that will be adapted into MP-grade fighters when the time comes. EDIT: I'm still hoping to battle, though. Anyone up for this?: Dres 3 ships (1 small, 1 medium, 1 large) Max tonnage: 350 standard guidelines/rules apply, and no carriers. Standalone fighters are A-OK, but they must use missiles smaller than 1.25 meters. Landing is allowed, provided you're crazy/skilled enough to pull it off.