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ScriptKitt3h

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Everything posted by ScriptKitt3h

  1. I do not have a copy of 0.25, and I'm not quite sure why that'd be necessary, considering that unless anyone's using .90 MK3 parts, it should port over quite easily. Unless, of course, someone's being stubborn and not getting the new update.
  2. Once I get home today, I'll be putting my fleet up for the Duna battle. (Last day of mid-terms for me! )
  3. So, I've been experimenting with .90, and I have to say, it's actually pretty easy to make some unique (and functional) new mid-size SSTO spaceplanes now. This bodes well for a certain... project... I have planned. Also, hypersonic effects are awesome:
  4. I'm still involved in a large battle at Duna (which I need to post my ships again for once I have time), but I'm up for battling. (Just need to get through work this week. )
  5. I'll put my ships in when I can get a chance. I'm finishing my last week of HS for 2014, then I'll have 2 weeks off before next year's classes start.
  6. I've managed to complete a pretty cool Guardians of the Galaxy-inspired SSTO... Release Thread: http://forum.kerbalspaceprogram.com/threads/102969-MU-Nebula-Class-SSTO I also started work on some NASP-inspired SSTOs, starting with a prototype: However, I think I'll make the cockpit inline with the main fuselage for the final version, as it kept wanting to flip in-vacuum.
  7. I'm pleased to introduce the all-new MU Nebula-Class SSTO (and soon-to-be starfighter)! Following the failure of several prototype SSTOs and dropships, the MU's inter-atmospheric flight division got back to it's roots: Maneuverability, utility, and aesthetics. The hallmarks of a great MU-brand SSTO. The Nebula-Class meets all those requirements, with room for further upgrades if needed. Features include: Twin-turbojet atmospheric engines Twin MU chem-pulse orbital engines, with plenty of LFO fuel to use once in orbit. (Each engine is 1 Rockomax 48-7S supplemented/boosted by 1 LV-1R) Advanced aerodynamic design: these SSTOs are highly agile in the hands of skilled pilots, and are quite stable on ascent and descent. /Action Groups:/ G- Landing Gear 1- Dual Turbojets 2- Twin Orbital Engines //Flight Instructions:// First, move the camera inside the belly of the craft and right-click on the hidden probe core. Once you do so, select "control from here". After takeoff, point the ship at a 45 degree ascent path until you reach around 10,000 meters up. Once there, fly it carefully as you would with any other small SSTO craft. On re-entry/atmospheric insertion, orient your craft facing your prograde velocity vector until your reach the lower atmosphere. Then, flare out (pull up) and fly it like any normal jet-powered aircraft. Runway landings are advised, but not necessary to safely land. Military-grade "M" variant coming soon... DL: https://www.dropbox.com/s/0ltqt5thv6lr8ri/MU%20Nebula%20SSF.craft?dl=0 (Pics show final prototype craft; the production model the download provides features a single medium docking port added on the rear belly.) //2014 Mechani Union Shipyards
  8. Ooh, nice! It looks even better now with the SP+/0.25 wings.
  9. You might want to tweak the SRB separation system to eject them out and away from the main CoM, by placing extra separators on the lower portions of the stack.
  10. I quite agree, this is getting out of hand. Whoever's doing this must not like people who share cool craft... I feel bad that someone like that has to ruin other people's fun. Now, back on topic: This is a really nice SU-35! Good job _Plyon!
  11. Sorry I couldn't make the meeting- time zone differences and all that. I'll keep working on the script and the first set peice.
  12. I'm starting to work on the "alien tower" that was mentioned in the script snippet on Drive (as it's a set piece), and I'm brainstorming some bits to add to the script as I type.
  13. That SSTO makes me think of a UNSC Longsword fighter... Nice station.
  14. I think yours might be the first "corrupted" one, as it loaded up in-game immediately taking me to your cruiser. :/
  15. Why? That doesn't make sense... unless they were pushed, or they got caught in Ike's SOI from Duna orbit.
  16. So, do I need to try and make a "fixed" version of the persist?
  17. Ok, I can try and get on IRC then. You mjnd PMing me the current plot/script?
  18. Isn't there a tool that fixes corrupt persists?
  19. Darn. It worked fine for me, and my game's running quite smoothly.
  20. I believe it is, so go ahead. That KRKN cruiser's a nice target.
  21. I'll PM you, Vagani, but I'm curious: what progress (in terms of prep and writing) has been made so far?
  22. While I'm not an official builder (I'm on script writing and scene building detail, ), feel free to grab anything from my company thread. I also might submit some useful craft if I have time.
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