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ScriptKitt3h

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Everything posted by ScriptKitt3h

  1. I finally decided to buckle down and finish that sleek SSTO I'd made when 0.25 first came out. Uses a traditional air-hogger type flight plan, and has these AGs: 1-Jet 2-LV-N DL: https://www.dropbox.com/s/g2zedekkuhpc0wi/MU%20Kitt3h-Class%20SSTO.craft?dl=0
  2. Finally finished me sleek arrowhead-shaped 2-man SSTO, which I've (somewhat annoyingly) named after myself: Uses a traditional air-hogger type flight plan, and has these AGs: 1-Jet 2-LV-N DL: https://www.dropbox.com/s/g2zedekkuhpc0wi/MU%20Kitt3h-Class%20SSTO.craft?dl=0
  3. Sadly, no. It's a warship made from stock parts obliterating an enemy vessel. However, IF a stock Orion (nuclear pulse detonations, if I'm understanding your question correctly) would be easily feasible, I'd definitely give it a try.
  4. X-37B inspired spaceplane, launched on top of a rocket. However, I keep having issues when attempting to land (mainly in lack of glide control, and the fact that it drops like a rock at low alt.) If I can fix that issue, it might turn out as a great mini-shuttle (with a cargo bay to boot!)
  5. Must of hit that ship's reactor... Also, this: (^NOVA MUCH? ^)
  6. Ya'll know... this is why most of my newer ships (or upgraded models) have tons of RCS and oftentimes a backup ion drive.
  7. That last (3rd) ship seems oddly familiar... I ran into an abandoned hulk of similar design in DMP once, and I had to deorbit it to help in a orbital cleanup Op. Also, I'm not gone from KSP, just taking my time working on new craft... and getting busy with IRL stuff more and more so.
  8. Dear lord... that's big. Awesome ship Redshift!
  9. No... the MU's HKA aligned. Where'd you hear that?
  10. Hmm? So... I'll have a couple new ships/craft done soon, once IRL stuff stops getting in the way.
  11. After seeing the videos of early BF4 "Final Stand" gameplay... I'm temped to try and make a stock hover-tank. Perhaps using a basic jet w/ thrust limiter on, and some strong RCS thrusters?
  12. Go to the pod/probe core "in charge", and right-click on it, then click "rename", then reclassify it as a ship.
  13. Yeah, I think mortimer wins this round. "Wake up, Mr. Kerman... Wake up, and smell the ashes."
  14. You can HyperEdit your ships into orbit around the planet/moon where the battle takes place, but after the battle starts, everything's full manual.
  15. The "Cubic" looks great, but I'd recommend adding some small protective bits that block missiles from hitting the engines in the back.
  16. Dear lord, that's big... I wonder what might be able to combat it... Also, it should be called something... unique. Poseidon, perhaps?
  17. I'll check the struts, and I am using the blue stack separators instead of regular 1.25 meter decouplers. In any case, if the missiles keep bugging out I can always swap them for guided LFO-fueled ones. EDIT: Also rotation shouldn't be an issue, since the ship's really sturdy and strong, and the main hull ahs around 8 ASAS (2.5 meter gyros) units inside it, with large RTG-and-battery-based "reactors" powering them.
  18. The 1.25 meter ones, I think it's due to the way the backblast from the SRB thrust works in 0.25, but I'll slightly alter the ship's "muzzle" anyways, to try and fix the problem.
  19. *Hears "dreadnought"* Well, that'd be IF I could fix the missiles in the main launch bay from flipping out...
  20. Meet the MU's all-new replacement for it's classic SX-1 Recon Corvette, the SX-12 Corvette! This fast, mid-ranged vessel is designed to carry out a large number of missions, and its hull is an all-new design meant to help it withstand heavy weapons fire more reliably. Imgur Album: Crew: 1 Pilot, 1 Distributed AI (Probe core embedded in the ship's hull.) Propulsion: Quad LV-N (Split into twin 2-engine nacelles.) Armament: Twin 1.25 m Shredder Cannons, 3 GPI missiles, 4 "NovaFist" guided missiles. Partcount: 570 parts Mass: 90.66 mT //ACTION GROUPS:// 1-LVNs 2-Fires SRB Shredder 3-Fires SRB Shredder 4-Fires 2 GPI Missiles DL: https://www.dropbox.com/s/rozyc9j3yuwyk1k/MU%20SX-12.craft?dl=0 Also, I'm PMing you about this: and some other things soon HatBat, I just need to get some things in order first.
  21. I finally finished them.... The SX-11 and SX-12 are now 100% complete, and the SX-12 will be getting a release (the SX-11 still has a strange tendency to bug out when firing multiple 1.25 meter rounds at once, so that'll need some tweaking.). SX-11: SX-12: EDIT: The SX-12 has been released on my company page, and on the "Military Series Ship Submissions" thread on the Spacecraft Exchange. Phew.
  22. Cool, Project R sounds quite interesting. Also, now the thing has gone from anti-drek to an overall ship revamp movement, which is good since 0.25's out.
  23. *loud airhorn noises* Awesome, can't wait to see how this pans out. Yup. Reactive armor is great for fighter defense, but if you REALLY want to protect against heavy weapons, I recommend using up-armoring and reactive armoring. Up-armoring basically just means adding expendable hull/armor sections that stick out just a tad bit, absorbing damage from heavy weapons. (Basically, just reactive armoring "+" )
  24. I've got no idea what happened there, but I'm not too concerned, since I know the mods are good at what they do. In any case, I mightbe ready to battle someone soon, once I finish one or two more craft.
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