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Starwhip

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Everything posted by Starwhip

  1. It's most likely a bug. Try restarting your game. - - - Updated - - - What he said, too.
  2. Do both vessels have power? Are your docking ports facing the same way? Do you mean it will not let you switch vessels or that the controls have no effects? If the latter, you are most likely out of electricity or monopropellant.
  3. Can you show us this equation? It doesn't seem right. Edit: no, it's ISP x 9.82 x ln(m/m1) The one you have is for another version of Isp. The in-game engines have their Isp's in seconds, and you must multiply by the gravitational constant. In ksp this is 9.82
  4. I think you could win before you even get the game running, which proves my point.
  5. This. It is really hard. (Edit: the first time) I made a docking tutorial a while ago, should still be in my signature.
  6. I think I ate him... Xannari Ferrows
  7. Due to pc specs differing between users, I don't think this is entirely fair. Higher-end desktops, for example, should last longer than little laptops.
  8. I don't exactly understand what Squad was shooting for with the crewed pods having no SAS without a pilot. I agree with the Stayputnik core, though it is irritating that it also has no guidance options. Did the Mercury astronauts have to hold onto the controls for the ascent? So, is it safe to assume that crew pods are supposed to have no internal guidance or stability systems? What is the logic behind this decision? If they did it seems like the scientists and engineers could just flick a switch: in fact, there is a light for SAS in the console. (Read: question, not angry rhetorical question)
  9. I've yet to play a game that didn't randomly corrupt saves at some point. Though in this case, it is rather severe, and should possibly be looked into. In my experience it corrupts all games at once when it decides to go, so for that reason I never get too attached to my Career games. And anyways, KSP is by no means a "finished project", it is simply scope-complete.
  10. Warmer in here, huh? Welcome aboard!
  11. Does seem to be, but it only really covers the physical easter eggs, not references and such.
  12. How dare you! I am no dog! Get back over here this instant!
  13. Eastern Standard Time, reporting in! Space, huh? What about it? The incredible beauty? The terrible dangers? The fact that it can be both of these at the same time? I originally got interested in space when I saw models of the Saturn V and Space Shuttle, and with the amazing pictures telescopes saw in the night sky. I was obsessed with black holes, too, and bought any and every space book I came across with any mention of them, hoping to find out just a little bit more. Silly me didn't realize that there wasn't much more to them that we knew about. Then I saw a Space Shuttle launch. It was many years ago, now. I think it was Discovery, maybe Atlantis. That was so, so cool. Space was one of the biggest interests in my life. I saw at least one more, a night launch. Brilliant clouds of bright smoke fading to black as they got farther from the pad, the terrain across the bay lighting up like a miniature sun was rising... the utter silence. It stretched for many seconds before the sound reached me, a great rumbling, roaring, crackling sound, like a wildfire. I'd learned as much as I could, I realized, around the seventh or sixth grade. I lost a lot of my interest in space then, instead focusing on aviation. Microsoft Flight Simulator X was just about as obsessive as KSP is now. In my freshman year at high school, my friend decided to show me KSP. I made an ill-fitted aircraft, which almost flew, before the class had ended. I was hooked. Soon after, I downloaded the demo, (demo version 0.18.1 or so) and spent a month or so trying to get to the Mun. Then more time trying to land, and yet more getting back. I wanted to try rendezvous next, and got two ships within 2,000 meters of each other. No docking ports, though. I bought the full game. And then space changed for good. I knew what Delta-V was. I found Hohmann transfers, and ballistic trajectories, and phase angles. Isp, TWR, gravity turns, aerobraking, slingshots, free return trajectories... it was amazing. And that is my space story.
  14. It doesn't, but it is fun to think about the fact that you are in the top 99.9% of something.
  15. I know I've got those somewhere... probably in storage. Darn. - - - Updated - - - Broken link is broken.
  16. True, but if nothing else, it is significantly more balanced than the current system.
  17. Oh, not much. It is only 1 phase, so at some point it would stop. And with that brush arrangement it was pulling 1 amp. Tweaks, then more info, tomorrow!
  18. Yeah, this mod needs some rewriting. I'm sure some rather extensive Module Manager coding could do the trick.
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