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Everything posted by Woopert
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Call of Duty Liquid Boosters or Solid Boosters?
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[0.90] Kerbin Shuttle Orbiter System v4.13
Woopert replied to helldiver's topic in KSP1 Mod Releases
I spent about 10 hours working on a space station in 2.04, but when I updated I needed to find a replacement. So I built the space station in one piece in the VAB, strapped on a Munshine rocket (they're really handy!), and voila... new space station, super easy, and a time saver. I also had some fun with sumghai's Service Module system, it pairs nice with this mod. Distant Object Enhancement also makes looking through the observation module's windows really worth it. Oh, and once again... thanks helldiver and Nazari for all your hard work on this! -
Fantastic work on this! I'll try this out later today. I'll be following along!
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So, how do I use them? Does this mean posts made back then, when spoilers were previously on the forum, will have the proper spoilers again?
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totm june 2018 Work-in-Progress [WIP] Design Thread
Woopert replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Looks really nice! I'm going to try and make one as well today. -
What about this? Is the linked page still being updated or should I switch over to this? I already have a Saturn V with the LEM so I hope the scales are the same. http://forum.kerbalspaceprogram.com/threads/71271 Nonetheless, thanks so much for doing this! I love re-scales! Oh, and for KerbX, I'm assuming I should delete the one included with Realism Overhaul?
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
Woopert replied to ethernet's topic in KSP1 Mod Releases
Is it a known bug for kerbals to be stuck inside the modules? I have a kerbal whose hatch is obstructed when clearly it is free of any nearby objects. I sent a rescue craft to rendezvous because originally there was not enough room to bring him back, though now he's stuck and can't get out. Picture below That being said, I've had lots of fun with this mod, so thanks for making it! -
Woopert's RSS Replicas - SLS Blocks I and II, Saturn V
Woopert replied to Woopert's topic in KSP1 The Spacecraft Exchange
DL for Saturn V has been updated! Change: new custom S-IVB stage. The FASA one appeared too big because of the SLA panels, they had some excess space at the bottom. So I've compromised and made a new one, using some very simple math of various parts, and calculated how big the fuel tank should be. It's also lighter but there is still about 4000 m/s of Delta-V left in the stage. DL in main post. -
Woopert's RSS Replicas - SLS Blocks I and II, Saturn V
Woopert replied to Woopert's topic in KSP1 The Spacecraft Exchange
Thanks Nathan! Oh, and Saturn V update. Switched out the FASA S-IVB tank with a custom sized Stretchy Tank. The FASA tank is properly sized usually (in standard size KSP), but with RSS it was rescaled to be full scale. I.e., I believe the S-IVB in FASA is usually 3.75 m, but in RSS it has all been sized to exact full scale, throwing off the fairings and such. So this resulted in the fairing having some space underneath, which made the tank too long. I've compromised and adjusted for that extra space and also measured the J-2 mount to give a size to the new tank that scales it approximately to the real S-IVB (as close as possible). Pic below Oh, and SLS F-1B Pyrios boosters revisions on the way. They've actually been made already, just need to get around to posting the new downloads and pics! -
[WIP] CrossOver Packs (Release 0.2) - B9 all the things!
Woopert replied to PolecatEZ's topic in KSP1 Mod Development
Wow, this is amazing! Best of luck with the development of this... I'll be following along! -
totm june 2018 Work-in-Progress [WIP] Design Thread
Woopert replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
That's looking really, really nice! Although it is still a bit short, even after making it taller. Try adding more structural fuselages under those tanks at the top. I've tried making the SLS about 30 times and all have failed from bad design, usually from exploding clipped parts. I've tried numerous setups on the fuel tanks and engines. Best of luck to your's! -
The Mun Base that hasn't made it....Yet!
Woopert replied to Castille7's topic in KSP1 The Spacecraft Exchange
They're not my designs, thanks Wayfare, Giggleplex777, and Gojira for them. -
The Mun Base that hasn't made it....Yet!
Woopert replied to Castille7's topic in KSP1 The Spacecraft Exchange
Less boosters! Nice work though How much does it weigh? The Munshine rockets by Wayfare, Giggleplex777, and Gojira have a launcher that can lift 165 metric tons I believe. Link below. http://forum.kerbalspaceprogram.com/threads/63050-0-23-MUNSHINE-LIFTERS-5-165-tons-to-orbit-including-low-tech-Career-Mode-versions! -
I use the same rocket but with different boosters, and I also use engine clusters. What is the cluster mod? Can I have a link to it?
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We'll just print more!
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What style do you want the SLS parts to be?
Woopert replied to Comrade Jenkens's topic in KSP1 Discussion
Well, I just used some proportions setting 2.5/x is to 5/8.4, (2.5 is the stock command pod, 5 is the Orion, and 8.4 the core stage), and 4.2 would be the proper size for the new parts. Although I think 3.75 would be more appropriate as this is KSP. 3.75 is also utilized in mod packs and looks close enough to match the SLS. Oh, and looking back at that, 2.5 is just half of 5 (obviously) so half of 8.4 is the proper size. If they're making a new command pod, 3.125 meters would size it proportionally to the Mk1-2 pod (assuming the *potential* new one is Orion and the current one is Apollo sized). A tank size of 5.25 meters would match this, but that could be rounded to 5 meters. All just ideas, I have no idea what they'll actually do. The fact that it's a surprise is part of what makes this so exciting! I prefer kerbal-ized analogs. Kerbin Shuttle Orbiter as pointed out earlier has a nice art style, and FASA does their analogs very nicely as well. -
Woopert's RSS Replicas - SLS Blocks I and II, Saturn V
Woopert replied to Woopert's topic in KSP1 The Spacecraft Exchange
Block II with Pyrios Boosters (dual F-1B engines per booster) complete. Pictures and download in main post soon. Not sure if the dimensions are correct, but I found a PDF from NASA Spaceflight forums for the width. For the height I guessed based off of the width in the image. Going to link to the PDF. Also, not sure if it lifts more than the standard SRBs. In real life the Pyrios boosters are supposed to bring another 20 metric tons into orbit. -
I just won this thread.
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Realistic Solar System Crafts - MEGATHREAD
Woopert replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
Thread for my rockets here, includes the Saturn V, SLS Blocks I and II shown earlier! http://forum.kerbalspaceprogram.com/threads/72862-Woopert-s-RSS-Replicas-SLS-Blocks-I-and-II-Saturn-V -
Swords beat hands...
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Woopert's RSS Replicas - SLS Blocks I and II, Saturn V
Woopert replied to Woopert's topic in KSP1 The Spacecraft Exchange
Yeah you're right, in 2015 however we will know what boosters they're using. I think I'm going to make a new version with the F-1B engines. TWR isn't an issue at liftoff with the SRBs, it's after they seperate. I had to drain some of the core stage fuel (which I did with Block I for TWR and it had TOO much Delta-v) to get it to have a 0.9 TWR after booster sep. Perhaps the F-1B setup will burn longer and allow for more fuel to drain, thus giving the core stage a higher TWR. I know, I'm looking forwards to the ARM pack and I assume all of us KSP players are as well. -
Woopert's RSS Replicas - SLS Blocks I and II, Saturn V
Woopert replied to Woopert's topic in KSP1 The Spacecraft Exchange
There's not too much lag but I get crashes every once in a a while. I'll be playing for 45 minutes or so and it runs out of memory or something. It's really fun and nice though, many thanks to NathanKell and all the other modders who made it possible. And thanks for the reply, btw. -
Woopert's RSS Replicas - SLS Blocks I and II, Saturn V
Woopert replied to Woopert's topic in KSP1 The Spacecraft Exchange
Rescaling the Sum Dum Service Module - It is already rescaled by default with Realism Overhaul to 4 meters, but this is the Orion pod we're trying to make, so we're going to rescale it some more. I have already done the math, so all you need to do is edit the values in the CFG, where it says "rescaleFactor". I will list them below. Heatshield - 2.5 Service Module - 2.5 Service Module Adapter - 2.5 There are more parts in the pack but these are all that need to be rescaled for these ships. ---------- Now, for the Mk1-2 pod. Navigate to GameData\Squad\Parts\Command\Mk1-2Pod Now, copy and paste that folder into the parts folder. It should rename it to "Mk1-2 Pod - copy". I renamed it to "Mk1-2 Pod 5m," but I don't think the name for the folder really matters (please correct me if I'm wrong, I just renamed it this for remembering). Now, go into the folder and open part.cfg. Edit the rescaleFactor to 2. Save the file and run KSP. There should be a new pod that is sized to 5m. Also, under General Parameters, change the name to "Mark1-2Pod Orion CM" However, there are no Realism Overhaul configs for it because it's not specified in the Module Manager CFG (IIRC). This is fine for our purposes, though. It just means it will have a slightly unrealistic amount of torque and other values for it's monopropellant and such, I think. I'm not the best at this sort of stuff but by following these steps the craft should be able to load. -
Woopert's RSS Replicas So yeah, these are my most prized RSS creations. All of them are 100% full scale and as accurate as possible. This includes properly sized fuel tanks, based off of available data from NASA and Wikipedia (and I account for engine size when calculating the size), proper burn times for SRBs, and as much detail as I can find. These are mod crafts of course, since it's RSS, and because of the amazing realism of Real Solar System and associated mods, like RealEngines, the stats are quite accurate to the associated rockets. So without further ado, pictures and download links below! Space Launch System Block I - with Orion MPCV Download: http://www./download/3hp4jhnb2izf4m2/Orion+MPCV+Block+I.craft (the actual craft doesn't have the cover fro the LES, it was causing issues) Space Launch System Block II - with Orion MPCV Download: http://www./download/d3jojwap0jbgh0x/Orion+MPCV+Block+II.craft Space Launch System Block II Pyrios Boosters (F-1B engines) - with Orion MPCV Download: http://www./download/ypu3hszy1kop7jo/Orion+MPCV+Block+II+Pyrios.craft Saturn V - with Lunar Excursion Module from FASA (LEM) - inspired by SFJackBauer to do this! Download: http://www./download/5jhn5yc8fqfjffu/Saturn+V+Apollo+2.craft Mods: Real Solar System - by NathanKell Realism Overhaul - by NathanKell Real Engines - by SFJackBauer Real Fuels by NathanKell, ialdabaoth, and contributions from Chestburster, Starwaster, and taniwha Deadly Reentry Continued by NathanKell, ialdabaoth, based off of r4mons original Stretchy SRB by NathanKell and AncientGammoner Ferram Aerospace Research - not required to load but required for Realism Overhaul - by ferram4 Kerbal Joint Reinforcement - not required to load but HIGHLY recommended, warranty void if not used with these - by ferram4 Procedural Fairings by e-dog blackheart612's textures by blackheart612 KW Rocketry (for Saturn V only) - by Winston and Kickasskyle AIES Aerospace by carmics Hakari's F-1 engines by 1096bimu FASA (for Saturn V only) by frizzank and DennyTX Space Shuttle Engines (SLS only) - by dtobi RLA Stockalike Alternative Models by hoojiwana Kerbal Engineer Redux - by cybutek RealChutes by stupid_chris Sumghai Sum Dum Service Module (custom rescale, will post settings) - by sumghai Custom Mk1-2 pod (will post tutorial for that below) - modified Squad part
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I believe I saw this on Steam GreenLight.