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Woopert

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Everything posted by Woopert

  1. This thing is REALLY big!! I made a really rough Apollo CSM replica and a jumbo sized one for comparison!
  2. That's really dang good! I like effects that look like a bunch of gas. Have you had time yet to touch up a bit on the SRB models I sent you? I understand you're busy, I'm just curious to see what my models would look like actually completed.
  3. Great you got it working! Did you ever try the Poodle + Skipper design I told you about? I'm curious to see how it works! But if it ain't broke, don't fix it, eh? The Mainsails do the trick. BTW, that was a sweet TD&E there! You just turned around and... DOCK!
  4. I think they're intakes, there's two clipped around the tip of the cockpit. It still looks quite good, though!
  5. That sounds like an awesome idea! Even though the Constellation program was to use two launches (one for the crew, one for the lander), I think I'll try to make something with this rocket. I'll see if I can remove the ICPS and add another stage for trans-munar injection!
  6. If there's excess fuel in the lander you could try emptying that.
  7. Uh-Ryan MPCV --- KLS The Uh-Ryan MPCV is a kerbal-ized version of the Orion MPCV that NASA is currently developing. Like the real life counter-part, it is designed for deep space exploration. It has been tested to go to the Mun (not land, however!), by using an Interim Cryogenic Propulsion Stage (ICPS). This is used on Block I of the real SLS and the second stage of the Delta IV (it is called Delta Cryogenic Second Stage, DCSS, on the Delta rockets). The MPCV is launched into orbit by two LRBs (even though real life Block I uses 5 segment SRBs, LRBs are a potential design for Block II), which separate at around 7 kilometers up. They feed fuel into the 4x engine KS-25 core stage. The core stage carries the whole rocket into orbit. Once in orbit, the Q or E keys are used to generate centrifugal force to push the panels away (there are 8 panels, each comprised of 2 structural plates). The same stage also activates and jettisons the Launch Escape System (LES). The ICPS carries science insturments and two Mystery-Goo containters! The craft works very well with MechJeb if anyone would like to use it, just set gravity turn at automatic, a turn shape of 40, and an orbit altitude of 100 kilometers. Download Instructions: 1 Launch by using space bar (duh! ) 2 Turn over VERY gently at 7 kilometers. 3 Separate boosters when they run out. Continue gravity turn. 4 Continue turning over as long as the TWR is sufficient to keep gaining altitude. 5 Perform orbital insertion with core stage. 6 Use Q or E keys to generate centrifugal force, then push space bar to stage panels and LES away. 7 Select a target and use the ICPS to perform the burn 8 Make sure you have enough delta-v to come back! It can go to the Mun and into Munar orbit and back, and can probably go to Minmus as well. A smaller version for Low Kerbin Orbit (LKO) missions will probably be released as well, with a lighter launcher and no ICPS. 9 Once 100 kilometers above Kerbin on return trajectory, push the 3 key (or right click the docking port) to separate from the Service Module (SM). The Command Module (CM) will remain! 10 Parachutes can be deployed right after decoupling as there is no re-entry heat damage currently in KSP, as of 0.23.5. 11 Splashdown in water or hit land! It all works! 12 ??? 13 Profit Action Groups Abort (Backspace) - Abort, activates LES and separtes/decouples the rest of the rocket! Because at NewMun Industries, we care about Kerbals' safety! 3 - Decouple Service Module from Command Module
  8. That's really cool, I like how all of them [sort of] have a real life inspired-by! Supposed to be a Long March, I suppose?
  9. I think it's best to use whatever gives the most realistic TWR, i.e. whatever is appropriate. Look at Mulbin's Munbug, it was so heavy from all of the fuel tanks and I-beams that he had to use Mainsails AND Skippers, clipped together.
  10. What about Waterfox? http://www.waterfoxproject.org/
  11. Have you thought about adding 3 more sepatrons to the top and bottom, but setting all of them to 25% thrust? That would look more accurate and be pretty cool! On a side note, the new nose does look pretty good, though. The parts sticking out on top sort of ruin it, though.
  12. That's cool, although for my purposes I like to use RSS for making accurate and 100% full-scale replicas, with the real engines, real mass, real thrust, real ISP, and all. The stock engines and parts just don't work accurately, but if it's fun for you, that's perfectly cool! Whatever floats your goat boat!
  13. Hi Majorjim! I'm not GusTurbo but I've tried RSS. It's definitely worth a try, go ahead and set up the KSP install! Make sure you install the recommended mods, it's a lot more fun with real life engines and masses as well.
  14. The don't actually use "monopropellant," for example the AJ10 on the Apollo SM used Aerozine-50 and dinitrogen tetroxide -- so it's bipropellant.
  15. GusTurbo, there should be a phase angle at least once-a-Kerbin-year. Since Kerbin orbits MUCH faster than Eeloo (to our sense of time, at least), simply wait until Kerbin is positioned right relative to Eelooo. The high inclination of Eeloo's orbit relative to Kerbin might be difficult, though. Have fun, though I've never been to Eeloo so I can't say much.
  16. Managing to come home from Duna from excessive maneuver correction burns. This was before I knew time warping through sphere-of-influence changes messed up maneuver nodes.
  17. Wait, isn't the MEM basically just a play on words of LEM (Lunar Excursion Module --> Munar Excursion Module)? If that's the case, then the MEM would *BE* the lander.
  18. If the Mk3 parts were a bit bigger, and if they had some powerful 1.25m parts (e.g. standalone KS-25s), then I'd say, "Go for it!" But it turns out, using proportions with the real Space Shuttle (real STS fuselage is around 6.91 meters, and 8.4 meters ET), and using 2.5 meters for the KSP parts, that something around 3 would work. 2.5 is closer to 3 than 3.75 obviously, the 2.5 parts are orange, and lastly, it already works... if it ain't broke don't fix it! Although, the new 3.75 part that is all white might look cool for the STS-1 and STS-2 painted white tanks; then again, the 2.5 parts can get that effect, too!
  19. Very nice and nicely done! This will be useful for when I finish up my rocket family (can't right now since I'm in Florida and just tour'ed the "real" KSC!)
  20. Good question, I enjoyed reading these posts and the thread!
  21. I actually knew that Alt-F9 did stuff, from recording with Nvidia ShadowPlay. That's the "Star Recording" hot key *and "Stop Recording" as well*.
  22. You've done a fantastic job with this, it does a good job with fixing various bugs/issues.
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