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Woopert

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Everything posted by Woopert

  1. You should be getting an "overflow" of reputation (the good kind!) very soon! Very useful
  2. I was thinking about using the Rockomax BACC booster (the big white one), since it's a bit shorter -- and the Minotaur V is a sort of short-ish rocket, at least compared to the new SRB.
  3. Can I use the other SRB parts? I think I might be able to get something cool with them.
  4. I like all of them, they were all unique and had special character traits! Voted for Alan Shepard, since he's quite an intelligent guy (the other astronauts said he was the smartest one!), and he had a funny quote right before the launch of Freedom 7.
  5. Yeah, I remember reading about it, but had to do a quick calculation to make sure I was right. I do like these suggestions, though.
  6. Actually, the SLS Block I has more liftoff thrust than the Saturn V but "only" (because 70 metric tons is still a lot!) can bring 70 metric tons of stuff into orbit.
  7. A few hours?! Wow, your weekdays must be fun. Looking forwards to what you come up with.! BTW, fantastic job on this as always, Rune!
  8. Sorry to sound ignorant, but how do I install the Engine Thrust Controller? Does it go in the Plugins folder directly in the KSP directory? And what for the CFG?
  9. RD-170 is actually the world's most powerful rocket engine, for liquid engines at least. I think it should have a similar TWR to the Mainsail, since they're generally accepted as the F-1 analogs (as the Skipper is a J-2 analog). Jet engines, maybe? In all seriousness, most engines will be more efficient in vacuum, it's pretty much impossible for them not to be.
  10. Sweeeeet! I'm proud to be the person to give you your first slice of reputation, this is awesome!
  11. Oh, why does it have to be Sunday! I hope to do this when I have time.
  12. Go to "Edit Post," and it should say delete at the bottom. Alternatively, go to "Go Advanced" and there should be a delete function at the top. Although, I think there's a time frame for how long after the post was made for it to be able to be deleted.
  13. Well, this is awesome! I'm officially a fan of your work now and will start following the things you create. There's so many cool techniques here, e.g. the sideways RCS thrusters and the way the pod is sunken in to make it look smaller compared to the service module (like the real one).
  14. It's 130 metric tons to orbit, and 150 metric tons with the Pyrios F-1B boosters.
  15. What is the difference between the two engines in the pack? Are they both service module engines?
  16. I'd like to submit, but would like a general overview of what the company is about.
  17. Is it still possible to continue the old save with the new version, if there aren't any parts in use? I have your mods installed but haven't actually used any of them yet in flight.
  18. a-ha, you say? They're a great band. RL10B-2 is only used on Delta Cryogenic Second Stage/Interim Cryogenic Propulsion Stage. The other uses were all RL10 engines but in different variants. (e.g. RL10A-4-2 is currently used on the Centaur for Atlas V rockets, six RL10 on Saturn I, and some other variants used on older Centaur rocket stages, like RL10A-4 and RL10A-4-1) Edit: I misread the part about various versions of the RL10, sorry.
  19. SLS parts aren't perfectly sized for Mk1-2. 4.2 meters would be exactly proportional, but 4.125 would make more sense since it's a multiple of 0.125 like the other parts. IMO, just because all the mods beforehand hads been using 3.75 doesn't mean Squad should. Another plus, 4.125 is proportional with S-IVB (6.6 m) stage to Apollo (4 m) as Mk1-2 pod (2.5 m) would be to 4.125 m! 4.125 really makes much more sense than silly old 3.75. But, to be more on topic -- I'm a big fan of your work blackheart from your various other projects, and this is looking just as good!
  20. I was quite curious if it was a new content designer that Squad may have hired, as they put up a post saying that they were looking for a new one. But, now that I've found out it was C7 that did the new parts, I congratulate him, for he did a great job!
  21. RLA Stockalike has them and it would be nice for Squad to one day catch on.
  22. Another question: is it okay if meshes are colliding into each other for the collision mesh? Is there a way to adjust the vertices on the mesh after they're already in place, specifically for the collision mesh? Is there also a way to merge meshes but so they're one, but look like one solid piece rather than multiple meshes joined together?
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