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Everything posted by qromodynmc
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And two Coubs belong to them;
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it's the silver merlin engine in airplane plus, covered with resized small air intake and fat nacelle, i could do a bit better job but not a big deal.
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Attemped to make Me-262, while it was tricky to build a fuselage similar to it, i think i somewhat captured the look.
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Aha! another Super Constellation fan I made this one with mostly airplane plus mod, excluding cockpit. Super Constellation has very spesific fuselage design, which would be hard to make anything else with it, but cockpit is nice for 1940-70 era designs.
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are you using supercomputer by chance?
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My work is done on this, it'd look a lot better if it had livery on it but we cant have everything i guess
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I've been away from my pc for a long time and finally had chance to play ksp yesterday. I started working on Super Constellation, needs more detail and some adjustments but it's coming nicely
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I've been away from KSP forums after my laptop got broken, i did some sketches in the meantime; This is quite simple but i really liked it emotion-wise and I'd be really glad if someone with digital painting ability paint this.
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I might have nuked some eastern kerbals.
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Thanks for the update my man, quality of new engine and cockpit is top notch. My f4u-1 is f4u-4 now Anyway, i was wondering something about new size2a parts. Why did you make them in standar cone shape instead of curved like actual airliner rear? I dont want to sound like im complaining and i have no right to do so, it's just that we have cone shaped tail in both your mod and stock, it's really easy to have them resized. but we dont have curved tail section in neither your mod or stock (not in other mods i have either) It'd be nice and different if you had done like this but eh screw it not a big deal. Thanks for the update again, long live the ap+ )))
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Jebediah McKerman - circa 1945
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Ah, dont make the sharpness confuse you, that's matter if only you make exact m-346 cockpit, you can do it without sharpness. We just want a cockpit that looks like m-346.
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I kinda thought you stopped developing mod Great to see you didnt New parts look awesome, especially b-29 will look fabulous after i make windowsshine config for it ))) And, i have another cockpit suggestion for future updates. Me and my friends were having hard time to find a cockpit with this huge windows, cute look so i thought maybe i should suggest it. It seems bit tricky to model this as mk1, but i know you can do it; My idea is like this. I checked most common mods before suggesting this, maybe i missed some, if anyone seen this cockpit or very similar one, can enlighten me. If not, you're my last hope
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any engine? are you sure? I've planes who can go up to 200ms (around 700kph) with ap+ props, though i use FAR. Still it shouldnt be that slow even on stock aero. Can you post pic or something.
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i really wish somebody could make FAR support.
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Qromo Aerospace's latest scientific research plane; Ku-22m We still have lot to do but im fighting against flu at the moment so i'll delay it for a while.
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
qromodynmc replied to sirkut's topic in KSP1 Mod Releases
Maybe you have kjr? the way you describe it sounds like parts are strutted to somewhere. -
"He died doing what he loved." A quick sketch i did today.
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Tbh you guys should be customizing your config files instead of requesting it. I know it may look complicated to some people but it's really not and you'll have lot of fun there.
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totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
qromodynmc replied to Halban's topic in KSP Fan Works
Oh, first time i see this thread! I dont have long videos but i think my short coubs counts as cinematics, right? i'll post few; enough spam for today, i may share more if you guys want. -
I reattemted to make my favourie ww2 plane.
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speaking of patches, has anyone actually tried to make wings compatible with far? I tried just once but im really really strange to blender.
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Sadly no change. do you think it can have something to do with meshes? or model itself? O god i cant find out anything, trying different things again and again, i tried making another cockpit and that one worked so im not sure if it's the model of plane.(my biggest confusion is why ladder area looks normal but other parts are not) @miromed You've did pack for ap+ before, can you check this one?
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Hey guys, i was trying to make windowshine setting for new ap+ cockpit "mig.144" but i cant do it right for some reason main body turns into transparent while glass are reflective and parts circled in red are non reflective. https://drive.google.com/open?id=0B0pzK_mG0uB5c2FPRVF0ZnJEWEU here is the dds file i made, im not sure if dds is faulty or mesh config, i left it blank because in other parts i made leaving blank worked just fine. I tried paint.net and photoshop both but sadly no result, it's annoying because i did whole ap+ parts reflective before I hope someone can help..