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qromodynmc

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Everything posted by qromodynmc

  1. How im gonna use this exactly? because i just cant make them face same way
  2. Oh new release. Gonna test 'em quickly and share some pics! Me likey! edit - am i doing something wrong or this part has issue with mirroring? @blackheart612
  3. i wonder landing gear too, i hope it wont be blocky as alg, and ugly as stock wheels.
  4. Moar testing for nose cone, it's shorter now! Testing it on wide range of planes, it suits to them very well. Just needs a bit texture edit but that's for later ))
  5. @blackheart612 aha! looks great! btw i want to ask something, doesnt your helicopter rotors have steering ability? I mean i was working on several helicopters but they're damn hard to control, it's odd. Maybe other rotor mod had reactions wheels in their rotors, cant remember.
  6. I was working on an open-top tank destroyer for a while and i think it's coming up nicely. I made whole fuselage from metal plates, then welded them. At the end i decided to change texture of metal parts and replaced it with digital camo. TD has doors and ladders for kerbal use, also has robotic control unit so it can run unmanned, it has nice view inside, kerbals can run, sit, enjoy their tea ))
  7. Really? I heard it had issues with autostrut and possibly KJR. If anyone using it atm, i'd be happy to hear how it works.
  8. @blackheart612 Looks quite nice, so is it possible for me to get early access to it so i can help you to improve it. Also, there is something in my mind, i want to recommend if you plan to implement something new to your patch; This kind of engine would be cool in this pack imo, I used to make planes like this with help of infernal robotics but it's not updated officially yet and i really dont want to dig deep into tweaking old mods. I'd like to hear from other people about this if they're interested or not.
  9. My god, these look great.. Just i hate mk3 parts because my tanks doesnt fit into them
  10. installed SVE today and took may shots, this is my favourite.
  11. That'd be even better because I drew that nosecone just as an example, it'd be better if you check real versions and make it similar to them. btw afterburner sounds awesome! (my only fear is having same buggy sounds from firespitter )
  12. Well, there is hope! with bit more edit it can look awesome. one thing about these kind of nosecones, they are circular on top, triangular on down. Would you mind sharing part file and configs so i can test and see what to fix?
  13. looks cool!! edit - this is bit shameless but, any thoughts about this nosecone?
  14. it's kinda impossible, lot of variables to effect performance. I feel a lot better when using far, planes stall properly there, only reducing thrust will end up close to irl. edit- I tested this to see how it performs in far; too good when taking off (%70 efficiency would be better, realistic) I kept throttle around %60-70, it actually felt pretty realistic acceleration wise. sea level top speed was around 610kmh, which may be bit good for ww2 stuff, but considering kraken is griffon engine, it's normal i think. high alt performance is bit disappointing, i expected 700+ kmh around 2-3k (because of scaled atmo) but it was actually slower there. But we also dont have superchargers )) so it's okay. other than these, your configs work fairly well with far.
  15. I increased field of view to max, and this is the result. Lovely.
  16. I uploaded images of most planes i made to imgurl, including lot of ap+ parts; http://imgur.com/gallery/OxPmo
  17. Anyway, I'll just share imgurl link here, so if anyone wonders check them out; http://imgur.com/gallery/OxPmo @duesenmilan
  18. Yeah this is actually good idea but i need to learn how to embed imgurl albums here.
  19. Having nothing to do, i put all planes together to take family photos, kids first then adults. edit- imgurl link if anyone interested. http://imgur.com/gallery/OxPmo
  20. there is a snipping tool in windows, other than that you can always use printscreen to take a shot and paste it into paint.
  21. My god, these all look so good.. I'll see how these will act with far. first shot from me!
  22. I really dont see how you'll make moving wings without using something infernal robotic. If you dont use it, you cant place flaps or else on wing, it should have all of them built in, which is pretty limiting.
  23. While at it, can you guys add some random bases over kerbin with ability to refuel? it'd be just nice..
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