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Everything posted by qromodynmc
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we need you alive man, dont work that hard.
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I also want to suggest something, i had this idea in my head for a while, decided to show it on paint (light gray part is any fuel tank or structural part, blue and dark gray part is cockpit model i suggest) This is supposed to be radially attachable cockpit, simply you should be able to attach it to anywhere. I wanted to have this because it'd make doing replicas a lot easier in theory. Im not sure about how idea would turn up in game honestly I'd like to hear your and other people's opinion on possibility of this part .
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i did my own tweakscale config for existing bombbay part, i recommend you to do same.
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Tbh kax electric engine is bit outdated and not very well adjusted. You'll probably do new and fancy one.
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dude it's just two radials, it's literally least hard problem when making p61 replica.
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looks great, seems like i'll be able to use this on other russian plane replicas.
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I made one mig 1.44 lookalike few days ago, will you be releasing that cockpit?
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small nuclear jet engines are kind of impossible from logical perspective. Porkjet had one jet but it was quite big as expected. If we wanted a small nuclear jet then it'd be like this; one heavy nuclear generator + seperate nuclear jet engines, so you'd need to carry generator to make engines work. This is my opinion though.
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what i have done today can be seen from here
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[1.9+] ModularFlightIntegrator 1.2.7 (19 October 2019)
qromodynmc replied to sarbian's topic in KSP1 Mod Releases
Hello, i've had problems with my ksp lately, getting hard time when playing it. I'lpl describe how it happens; First i make nice simple satellite, all stock. then i launch it, doesnt matter where i do. when im out of atmo i press to warp button, bamm.. These errors comes in order: Im not sure if it's modular flight integrator issue but only think that writes there is MFI so i wanted to ask it here. After these errors my game performance becomes horrible, full of lag and low fps, if i return to ksc it becomes normal. -
I dont think i've seen any other than few design prototypes or 3d drawings. Honestly the reason i want them is not military oriented, i just want to have one good electric motor design i could use on small private planes, drones etc. it doesnt even have to be tilt rotor, that's why infernal robotic exist.
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I was working on a su-47 replica today, had tons of fun with it
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:)) they are real as nuclear engines. While helicopter in picture isnt real, Ducted engines arent fantasy and used irl fair amount of times this one is especially important because it uses electric.
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Meanwhile other mods have electric propellers, im still behind my suggestion. this kind of electric powered ducted propeller engine would be nice.
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Haha, i thought my brain was playing tricks on me! Yeah i have same problem with control surface having inverted animation.
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quick test on new wing parts They do look lovely. I hope we can get FAR support one day.
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Not so alone! I have small but slowly getting bigger ww2 craft base.
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Hmm, i'd like to see that as well.. btw, shameless self advertising;
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most parts work flawlessly with far (im using far since long time), only wing parts need patch (they still work but they dont have detailed settings) but im not sure how much effort is required for them to make them compatible.
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Yeah i do, i can send them over PM if you want. (anyone else too).
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Hello there. I've been trying to make windowshine run on airplane plus mod and finally did it, took some pics and edited them; All in 8K.