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KSP2 Release Notes
Everything posted by adsii1970
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If it simulated actual spaceflight dynamics, yes. But keep in mind, KSP (both the original and 2) are still at the core, a game. Can't have it too realistic because half of the stuff we put together would never make it into suborbital flight, much less, into orbit!
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And sometimes when you run out of things to fix, the design still fails... And then the realization hits ya like a ton of bricks -- the design was just a bad design from the start.
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There is no Zuul, only cheaters! You cheater!
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YES! Absolutely. TUBM does not like pineapple on their pizza.
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What is the user above you known for?
adsii1970 replied to UnionPacific1983WP's topic in Forum Games!
Known for playing the same forum games I do... -
Granted. But now your wish is even harder to fulfill. I wish for a week-long of twilight (no bright sunlight)...
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8/10 See you around the forum often.
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Banned for using a failed HTML code in the forum...
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One sentence you could say to annoy an entire fan base?
adsii1970 replied to Fr8monkey's topic in Forum Games!
Those who have cats as pets are smarter than those who have dogs as pets. -
Nope, but maybe later. Until then, how about @ColdJ?
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N -2
- 28,846 replies
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- going off the rails!
- non-stop!
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Heh. We all build failed craft! But welcome to the forum!
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Banned for not liking the cartoonized me. Yeah, me.
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@Superfluous J, let's face it. You're just so taggable!
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Banned for not using the flashy thing correctly.
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Can you post a picture of your craft's docking port? That could help in the diagnosis of the problem. I've had this problem several times. And before I give an answer, I want to rule out a few things.
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In the original game, it’s hard to imagine the game physics allowing it. I have a hard enough time getting connections over 500 meters (rough estimate) to survive without blowing up (hint: ground anchors help). I’m hoping that since KSP2 will allow colony construction, we will be able to have long distance monorail/piping networks capability.
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Ask a stupid question, Get a stupid answer back.
adsii1970 replied to ThatKerbal's topic in Forum Games!
No, nukes are horrible weapons but humanity never learns the horrible results of war. If we did, we'd vow to look to end war forever. Instead, why not look for truffles instead? -
Should we start 'backup forums' for the worst case?
adsii1970 replied to dr.phees's topic in Kerbal Network
Wow, and I am a bit of a pessimist, but I doubt KSP2 will be cancelled. There's a lot of mileage left in it. And there's still a lot of mileage left in KSP (Original), too. Although the original is no longer supported, it is still very operational on Windows and is still very actively modded by the community - and because of the ease of adaptability through mods, it may still see a long life ahead of it. It's my go-to game when I am stressed. As long as T2 can make money off either game, the forums are relatively safe. And it's probably a safe bet there will be a KSP3, too. -
Asleep. It's in the middle of the night there where he's at... What about @Souptime?
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totm march 2020 So what song is stuck in your head today?
adsii1970 replied to SmileyTRex's topic in The Lounge
Yeah, you are! Nothing wrong about having classic anthems stuck in your head. -
[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.8.0.0 [2024-11-30]
adsii1970 replied to DocNappers's topic in KSP1 Mod Releases
No, you don't. Some people prefer to uninstall all previously installed mods and allow mod management to be handled by CKAN. It's personal preference, really.- 654 replies
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- bdarmory plus
- bda+
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