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KSP2 Release Notes
Everything posted by Nemrav
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claw's can attach to anything other than a planet/moon/building. Loving the improved performance.
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just caught my first asteroid and put it in a stable orbit, crew returned safely.. boys those things have a lot of mass. I also did a fuel transfer between 2 vehicles with the claw..... except they were attached by a Kerbal I stuck in the middle Just loving the new framerate
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ok, lock it then it was so nice getting a few official responces though.
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Ok, if you hadn't heard of my cancelled content mega thread then check out the link in my signature. It was my only mega thread to date and it picked up quite some useful conversation AT FIRST... then we had technical difficulties. RULE FOR THIS THREAD : NO, ABSOLUTELY NO DISCUSSION ON MINING OR MULTIPLAYER, IGNORE ANYONE WHO BRINGS EITHER OF THEM UP. SAME GOES FOR ANY CONSPIRACY this thread is meant for people who find videos/screenshots of prototype features/parts that haven't made the cut for unknown reasons. And explanations of why (put citations) aswell as what happened to them so far what I had from previous thread : Chad's airplane parts (including a cargo bay, bigger landing gear and a helicopter rotor) - on a live stream he said they never got past his channel - gp2 -unknown- mun2- Harvestr said it was only used to test the patched conics and nothing more- New and what motivated me : NovaSiliko's inflatable module (on his channel), unsure if he was part of squad at the time or not. if you are a moderator and disapprove/ think people will derail the topic quickly, please lock the thread before people notice it.
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already made a good old multistage asparagus. it'l probly work... Now we still need that one person to finish......
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great, now when do we get 0.24 ? just kiding, can't wait to hear what they say for the dev notes edit : WOOAHHH its faster !
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granted, now you are no longer imune to the radiation of the visible spectrum. I wish I could code better
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say, what do we do if we bought the game via steam and them made multiple installs ? if I try update with my alternates then it says I can't update
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YAYAYAYAAYAYAAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAAYAYAYAYAYAYAY. please don't be an april fools joke "patch" ofr our game PLEASE. either way still EPIC !!!
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does anybody know what the big bug that is causing the delay is, I asked during lolbster's stream and he didn't know :|
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what ? must be your pc, I suggest reposting in the forum forum or support categories. you could be right, sounds li*e that latest javascript virus's side-effect. your pc might be useless within ~2 day, so better bac* up all your files on a separate hard drive. edit : loo* its not an april fools jo*e, this is pretty serious. lol
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Did I finally meet the kraken?
Nemrav replied to Nepos's topic in KSP1 Gameplay Questions and Tutorials
yes you met a very minor form of kraken, you got off lucky.... -
well, I only bought my laptop (and one of the latest models) less than half a year ago, and it only has 4gb ddr3, so 64bit is pretty useless to me. NOT EVERYONE OWNS A GAMING DESKTOP. and since most developers thankfully have that in mind they don't make 64bit a requirement. otherwise yes, it improves performance but can be a little hastle for one of the smaller benefitial optimisations....
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for planned spontaneous disassembly of planet(oids) you might consider looking into the fracture script, it worked in ye olde unity 3 and somebody managed to convert it enough to get it to work in unity 4... It would need some extensive tweeking as it only fractures along already made vertices... or you would need to rely on your voxel creating enough vertices to work with... also requires a generic enough texture.... here is the original, demo : http://btm-site.webs.com/fracturetest.htm the thread, if you look enough you will find the updated but not as good version : http://forum.unity3d.com/threads/57994-Simple-Fracture-Script-v-1-01 there's a demo of a "deform test" that I'm not sure if there's a script for it. edit : the script was orginally meant for for before unity 3.4 , people have only updated it to that version it appears (from the thread) edit 2 : come on somebody plz keep it going !!!
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ooh I got a good one you blow yourself up and yes I know, the ship above is not star trek and yes I don't like star trek, except for this .gif from my source of .gifs
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kmp: april fools prank for my friend?
Nemrav replied to TheScareCake!'s topic in KSP1 Mods Discussions
what does he like doing in KSP, (if he likes landers then make a lander deploying lander) or (if he likes stations then make a station made of mini stations), a recursive loop, it'l troll him. -
that costs way too much money
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don't worry, tomorow we will get a huge surprise. probably a horrific story about 0.23.5 . where did they ever say asteroids would be save breaking ?
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awaken the deep space kraken in version 0.18
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O_O modder kings unite(y) all you need now is ferram4 to do your aerodynamics. one thing you might find a problem is lift coefficients.... if you plan to have wings. all still looks great, who knows, you might get a fan art bundle soontm. what's the part standard can't wait edit : how come KSP no have ?
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PLEASE BE A separate TEST SCENE, PLEASE !!! otherwise, looks great . one thing that might be nice is a web-player build, to be used as a demo to put on your site, no installation required and perks up the page a bit how did you get a new physics engine in ? asset store ?
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the smell of necro permeates the air..... anyways there are much newer and more up to date threads, these are from pre 0.18 so we don't even have the same parts anymore. while we're at it, let's have a post countdown til a moderator locks the thread. ~5
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banned for having a Kerbaliser avatar.
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sorry you can't enter