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Nemrav

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Everything posted by Nemrav

  1. You call that fast ??? *is very tempted to link youtube video made by self*
  2. Chad has made helicopter rotors.... I really want official propellers, this way I can have duna planes....
  3. Ok here it is : we all know about the part welder mod, and as I understand it, it works quite well at reducing part count.. But what I'm suggesting is that for tiny parts (old science instruments, lights, rcs ports, radial batteries), if small enough in relation to their stage, get their physics turned off and their damage detection turned off. Now only the parent part(s) have damage detection and physics. On big stations, these tiny little insignificant parts just add cpu stress.... And I stress that these small parts are only merged with their parents (except for their own little gui detection if that applies), if they are small enough compared to the stage.... This way we can't have unfair probes and it means that big rockets won't disable the parts.... Yes I know probly discussed to death -- and beyond.. + is on WNTS, but really these small radial parts do amount to a lot of lag.. And if it makes you mad to see a WNTS thing, then I'l suggest this, suggest here any other non-64bit ways to reduce station lag..
  4. sorry not going to be getting the mod right away but I think what would make me get it is this : instead of pre-laid asteroids, you make multiple asteroid spawners around the areas you want to have belts, adjust them so we don't have asteroids going to Kerbin.... And add a script where when a ship approaches an asteroid, it automatically gets tracked... Looking great
  5. ya, I made a really low budget rocket today that got to gilly landed and still has enough for going home.... It was made because I heard of this exploit...
  6. 1 : good idea but..... voyager 1 is way out there and we can still communicate + if we limited the things then people complain of transmitting being useless. 2 : its planned however its probably going to be more of a ground based observatory... devs didn't shed much light on it...
  7. I guess it would be useful for Jool, being far away and having a half dozen moons + on Jool surface experiments are possible....... So I guess for a Joolès surface suicide mission and another in Jool orbit while a Kerbal is sent to every moon... Ish mission would be the best part of it...
  8. I think this would be possible, we simply start building the Duna base and then when he submits the old save, we just open his save file and copy paste his module in, I would probably send a science lab to minmus myself just to check it out... But ya, it would be best to be very polite if we tried any form of workaround...
  9. But, when travellign light speed what happens when you say hit a single particle... You desintegrate.... And it would happen often if this thingy is correct (in principal it doesn't make sense but...)
  10. integrated ~$375 laptop(+tax) graphics here = 0.23 : below minimum graphics and minimal screen usage and sub 10fps, 0.23.5 = full screen, quarter res, terrain scatter and absolutely 0 water lag. 25 + fps for a real good comparison you need to show both gaming computer and minimal computer I think.... sadly my last 0.23 copies are both modded so it might be rather pointless for me to graph the difference.
  11. So I'm guessing you will make as many possible procedural parts possible (3 tanks maybe, 1 solid fuel engine, 1 ion, 1 liquid fuel, 1 wheel, 2 solar panels etc.) in order to reduce physics requirements and allow soft body ? tell me, On what sort of level is the galaxy generated ? is it like "start by generating galaxy map" then when you visit galaxy it makes star map then when you visit star it generates a planet system.... or will it by "generate it all at once" + will we have seeds ? We need an open alpha soontm edit : thanks
  12. we are sorry, but due to the lack of profits erm.... engine limitations, we will no longer support mods, the next update will be forced and required and has the terrific, I mean sad consequence of no more user modability, all mods, being useless will be removed from any and every domain... But don't worry, we will have new dlc that will more then make up for the loss, only $999.99.
  13. well, I guess turbo fans are jet engines, I think you might go turbo-fan/pusle jet (back to the 1950's), you simply compress a ton of the air (or in this case co2) and shoot it out.... maybe you could mix the compressed gas with rocket fuel and see if it is all thrusted out at high velocity when lit ? I'm not really good at science am I.....
  14. didn't read most of this (tell me if this was covered) but here are a bunch of things to consider : 1)what happens if there is a disease (in early colonies) 2)1/3 of earth's gravity, what happens if you need to send future generations back to earth 3)protection from solar wind (mars = no substantial magnetic field) 4)€€€,$$$ is needed, anyways why not colonize Siberia and Canadian territories/Alaska tundra or northern greenland etc. they are much more habitable for less cash. 5)sunlight, no matter how much you do, plants still need sunlight which isn't in abundance on mars. it would be even less if you increased the atmosphere in order to retain more heat. 6)loneliness, I think mars would have a higher suicide rate. Terraforming is a good idea though.... I guess.... but there's no place like home edit : why not terraform Titan, useful transfer base and also has ocean of what is essentially..... petrolium (methane) and it has a substancial atmosphere.
  15. I'm wondering what non-ship mechanics will be in this, will we get multi-body simulation, maybe lagrange points ?
  16. me, I played during beta which was great, then once it was released, I got a ram2 (which people hate ????) and made my personal record of 11kos and 2 assists in one match with it.... Basically it(the game) was ruined by the MM putting all the noobs and 1 or 2 good persons (typically me) every single match.. it also was too pay to progress (beyond tier 6)... it also used an hp system, didn't have its history accurate beyond the 1st paragraph in a wikipedia search (sexton was literally better in every way to the bishop and yet bishop gets 2 tiers higher ????, and how does a 1920 piece of trash beat sexton too ???)..... Really after the first year the only 2 fun things to do were tier1 and tier 5 when you actually got top rank in the match (which btw is extremely rare)... I switched to warthunder.... and I got KSP once banned from warthunder (wasting too much time on semi-violent thingy(but it was counter effective as I play a ton more KSP then I ever did the former)) and that sums up a few years of personal gaming history
  17. maybe for a land module I'k make a flatbed, I was planning on making some sort of a rover anyways..... What will be our standard docking port, the big one ? and otherwise use the claw ?
  18. fenrir wolf is right, their headquarters may be in Mexico city but ~half their team works remotely (people in the US and UK) but really they don't have, as a gaming studio have any real reason for multiple studios... until they get multiplayer going (hosts for servers) and/or get other game projects going. however should they go international it will be something like Northern US, Montreal, London, Moscow, Shanghai.... really it depends on the proximity to the old studio hense NA gets attention first...
  19. oh dear, ohhhhh dear... by the way : please tell us the lag comparison from before : after
  20. really the last thing of my concern is 64bit, I don't even have a 64bit machine.... But surely there is other to improve performance cpu wise.....
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