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Everything posted by SpacedCowboy
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KSP 0.90 Complete Printable Science Checklist [Updated 06 Mar 2015]
SpacedCowboy replied to JAFO's topic in KSP1 Discussion
This is a great idea, especially for the player who tends be organized. (unlike myself) I was wondering why the barometer and atmospheric analysis nose cone thingy (whatever they call it) were omitted. Was it intentional or were they simply forgotten? -
Iv'e been playing this game for close to a couple of years now , and have never really understood it's use. Yeah, I use it in "action groups" to toggle various options, but what was the initial purpose of the "abort button"?
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The new and improved ASAS is way better than before.
SpacedCowboy replied to Flixxbeatz's topic in KSP1 Discussion
Two words: Top Heavy (However,,,Excellent explosion) +1 rep -
What makes the 48-7S so good?
SpacedCowboy replied to SlabGizor117's topic in KSP1 Gameplay Questions and Tutorials
Hi, I'm SpacedCowboy, and I'm a 48-7S aholic,,, Seriously though, what's going to happen to it when 1.0 drops? Really hope they don't mess with it too much. -
How many people fail to catch the squadcasts?
SpacedCowboy replied to John FX's topic in KSP1 Discussion
Yes, Obsessed deserves much credit. -
How many people fail to catch the squadcasts?
SpacedCowboy replied to John FX's topic in KSP1 Discussion
So true! I'm sure we're not alone with this -
Yeah, that too. Excellent craft!
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Russian Dolls
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Crying, Whining, acting like a pissed off three year old, etc. - - - Updated - - - What ever, you know what I mean. - - - Updated - - - ***Amen***
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Ok, with the advent of 1.0 coming, (It's going to be so awesome) so many new and exciting things! But, what about those few little things you're going to miss, like; "Goodbye in-fi-glide, *sniff* I'll miss you" or "Bob,,,Bill,,, What do you mean you can't pilot a ship anymore?!" *groan* "Ah, man!" Anyone else got any snibbles?
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Ah man! I'm sorry I didn't read this thread until today, but I just picked up a Logitech 3D pro a couple days ago from Walmart, on clearance, for $22.00!
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Is this the longest ramp jump ever attempted in ksp?
SpacedCowboy replied to Roflcopterkklol's topic in KSP1 Discussion
Hell on wheels! -
So are you practicing "Pointy Rockets"?
SpacedCowboy replied to SpacedCowboy's topic in KSP1 Discussion
Well, Since I play VAN , I'm in the curve, so I need to practice so I can "live the life". Just messin with ya regex, Your comments are always welcome, (grumpy or not) -
So are you practicing "Pointy Rockets"?
SpacedCowboy replied to SpacedCowboy's topic in KSP1 Discussion
Yes, I get your "point". I also fallow the "pointy" way. Just wondering if our concepts of aero and drag will match up with what squad has in mind. -
With the new aero and drag coming on, have you changed your rocket building? Anyone have any ideas on what we should expect? Are we going to have to "slim down" the top sides (upper stages) to make orbit or whatever?
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Ridiculous! KSP is no where near to what you're suggesting! KSP will be a stationary game years after this thread has faded into the net.
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My girlfriend just surprised me with a KSP themed birthday
SpacedCowboy replied to JordanL's topic in KSP1 Discussion
Well, it looks unanimous. You are one lucky man! ( and to think "Val" didn't have any sisters ) -
Squadcast Summary (2015-01-31) - The 'Wait For It..' Edition
SpacedCowboy replied to BudgetHedgehog 's topic in KSP1 Discussion
Slashy, Wait, What are you saying? You wan't the turbo jet to be done away with? Did you have a substitution in mind? Or maybe I'm not understanding something. Please elaborate. -
I would say with the new drag and aerodynamics coming, clipping may become the new "in thing" to do! (Yes, pun intended.)
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Beating Beta Than Ever: To 99,999,999 and Beyond (in stock)
SpacedCowboy replied to Kerano's topic in KSP1 Discussion
Ok, you win! They say there's no "end game" to KSP, but I would say you've certainly come closest to achieving that scenario. Squad ought to give some little prize or award for you, but, , , no that probably won't happen, so, have some rep. Congratulations are in order. (I'm kerbal green with envy) -
As so many others have said here, a good, basic tutorial for rendezvous and docking is sorely needed. I've been playing KSP for over a year now, and I still can't do it! I've watched dozens of videos on the subject and come away with dozens of different approaches and methods, so I just end up being confused. Without the ability to assemble a craft in orbit, you're not going anywhere, (interplanetary). With the exception of crash landing a probe on Eve and landing once on Duna, (and they're not coming back), I'm limited to going back and forth to the Mun and Minmus. So, yeah, rendezvous and docking should be a must.
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Overlapping engines and thrust output?!
SpacedCowboy replied to Arugela's topic in KSP1 Gameplay Questions and Tutorials
Wow!, that's quite the ship you've got there. The basic design is nice. However, aside from the over-lapping engine problem, there's another major problem with solar panels; There's way too many! Try thinning them out a bit, like about by half, and while in the VAB, using the "Gizmo Tools", angle them out in such a manner that they won't be shading each other out. And back to the original problem; using the rotation gizmo, try flaring those ions out from the nozzle of that (whatever that engine is in the middle) ps. OBTW think you've got enough intakes there -
What is the avatar of the person above you saying/thinking?
SpacedCowboy replied to Gojira's topic in Forum Games!
"I can't blink! -
Why do I suddenly crave a cup of hot chocolate ?!