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Beetlecat

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Everything posted by Beetlecat

  1. Have you expanded the white textures as well? What mod is it that has alternate textures swappable in the SPH? I think that would be an awesome way to handle it if it's easy enough.
  2. Excellent! Thanks for the quick fix. I'll try this out right now and post my details if I still encounter an issue. EDIT: Worked like a charm. Now I just have to poke at all those buttons and see what they do!
  3. Ooh! I'm getting that same condition. Standing by for the response.
  4. It seemed to work fine for me without any edits.
  5. Ooh! I forgot about this mod -- need to drop it into .25 and see if she still works!
  6. And here I was just going to hop into this thread to thank stupid_chris for the fast updates and continued commitment to this mod. Thank you indeed!
  7. I'm assuming there are still some things to shake out with .25 / RPM, but I just tried out 1.5 for the first time last night. woah. 'Can't wait to play with all the new parts this weekend. Has anyone thanked you for the in-line angled gear, yet? If not -- THANK YOU!
  8. And -- Kerbalstuff is back up. Love the new parts nli2work! A weird visual though on the nose gear: it appears to be tweaked (turned) slightly off of center. I can't tell if it's just a visual thing, but I loaded up your Sanka craft, and it does pull off to one side for me almost immediately.
  9. Well, less incompatible, but rather they are doing the same thing, essentially? Would they fight over the same resource materials, or would there simply be two "O2" and "CO2" resources, etc.?
  10. I'm pretty sure you need to extract the files from the .rar --It's a compression type like zip.
  11. Oh --and of course integration with a part-failure mod would be perfect.
  12. Beautiful! It hits all the right marks --But where's the cardboard box?
  13. As for that aspect -- check out the right-click menu when in the SPH...
  14. To me the obvious implied question is do they perform any function other than being pretty to look at.
  15. Is that external cam for the Helicopter aim-able, by chance?
  16. !!! It's here! It's here!!! There's some excitement for ya!
  17. I would like this especially for selecting wings to make minor angle adjustments, etc.
  18. Cheers! Of course I recognize them immediately once you mention it. [Edit] I built a copy of the plane shown above, and wow is that fun to fly! A bit of tweaking the weight/surfaces to get proper performance with FAR, but it behaves like a champ. I can even almost land it. Trouble with the nose gear steering, however. I'll play with it later to see if I can find a conflict culprit.
  19. @nli2work: hah -- nah not so much, but it's fun to have to monitor the throttle and not just throw it on 100% all the time. Quick question about one of your sample models, the Sanka mkB: What are pair of dark packs just behind the cockpit (above the air intakes). I don't recognize them.
  20. I've done some digging, but I can't figure out what's up. I seem to have lost my tweakable controls for control surfaces (pitch/roll/yaw toggle) when in flight/outside the SPH. I do see a stall%, and the flap adjustment buttons if that surface is set to a flap, but non of the other mounted surfaces (stock or not) have the pitch/roll/yaw toggle. All is normal in the SPH though, and FAR seems to function fine otherwise. Am I missing a config somewhere? Everything seems to be in the right place, and I have only one module manager. Thanks.
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