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KSP2 Release Notes
Everything posted by Beetlecat
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Thank you for reviving this again! It had been on my radar to ask about.
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Beetlecat replied to AlphaAsh's topic in KSP1 Mod Releases
That does make total sense, but so far--Kerbin is a vast, uninhabited paradise. Maybe it's a case of wide-flung colonies of Kerbals, finally reconnecting after the decline of a long-forgotten empire... And thanks also for the link about off-Kerbin bases. Not long after asking the question, I found all sorts of responses and comments answering my question. I'll stay tuned about that sort of thing.- 872 replies
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Beetlecat replied to Nertea's topic in KSP1 Mod Releases
Anything keeping this from being declared .90 compatible? -
[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Beetlecat replied to AlphaAsh's topic in KSP1 Mod Releases
Is this the future? This is a tremendously fun idea and execution. Am I wrong to assume this only works on Kerbin? I'd love for this to allow building up bases on Mun, Minmus and beyond! --also, I'd love for them to be hidden/unusable until they're discovered by flying around/scansat.- 872 replies
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This is a good question. My sense is that I'd not expect there to be photo cells on the bottom side of these panels, nor would I think to install a second ring immediately below this one (though I may do it anyway, I'm forgiving of a lot of clipping) -- It's a single-purpose kind of deployment. We still need to use the standard surface-attach panels and extendable panels to for most ships.
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[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
Beetlecat replied to ferram4's topic in KSP1 Mod Releases
Oh! That wasn't just me, then. I had splashed a plane down just past the runway, and noticed that the pilot would sink like a stone upon hitting the water after climbing out of the craft and jumping in. Once he hit bottom, I could start swimming upward (slowly), but once he reached the surface it knocked him straight down again. -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
Beetlecat replied to nli2work's topic in KSP1 Mod Releases
That was the same with the KAX pack. Hooray for easy fixes. -
[1.10.0] S.A.V.E - automatic backup system - 1.10.0-3173
Beetlecat replied to Nereid's topic in KSP1 Mod Releases
Nice! Thanks for this Nereid. You're quickly becoming one of the "install everything they make" modders for me... Care to spell out the Acronym? -
[V5.0 RC1 released] AeroKerbin Industries Modified IVAs
Beetlecat replied to MasseFlieger's topic in KSP1 Mod Releases
heh -- *very* loosely. Are those gear from the Adjustable Landing Gear? -
[V5.0 RC1 released] AeroKerbin Industries Modified IVAs
Beetlecat replied to MasseFlieger's topic in KSP1 Mod Releases
What a sweet little craft! Is it based on a real-world aircraft? Gonna try to replicate that. -
[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
Beetlecat replied to ferram4's topic in KSP1 Mod Releases
And, back to the topic of this mod; I love it! No more is a water landing an instant death sentence. Some craft land somewhat intact, some break apart, leaving the cockpit & fuselage bobbing around --but most entirely survivable. Thank you again for this one, ferram4! -
[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
Beetlecat replied to ferram4's topic in KSP1 Mod Releases
Thanks for stating this. Something was bugging me about CKAN, and I couldn't quite place it. CKAN itself is still very much in the early stages, and doesn't yet address anything beyond simple one-mod-one-folder types of installs. It's encouraging to see the buy-in from so many mod makers (especially when alterations like yours were needed) but it's still limited in that CKAN can't manage manual installs of mods or texture packs. A better model would either ditch the repository, or allow out-of-channel installs as well for mods that aren't or never will be hosted in the usual places. -
[0.25] [x] Science! v4.0 (2014-10-24) [Old thread]
Beetlecat replied to Bodrick's topic in KSP1 Mod Releases
Does the license permit someone to make a quick variant/fix in the mean-time? We couldn't certainly contribute to the beer fund to encourage attention by Bodrick. -
[0.25] Aligned/Formatted Currency Indicator
Beetlecat replied to xEvilReeperx's topic in KSP1 Mod Releases
Didn't they already do some clean-up on the display of numbers? Obviously not entirely... ;D -
[1.0.4]Intake Build Aid (obsolete for 1.0.5)
Beetlecat replied to LordFjord's topic in KSP1 Mod Releases
Cool. So this basically deals with a game engine process when allocating air resource to the engines -- because it works down a list of parts, rather than the physical position/order on the craft? Genius! This will help with getting SSTOs to orbit, for sure. -
[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
Beetlecat replied to ferram4's topic in KSP1 Mod Releases
Hooray for this. I'm glad the water is now being looked at. Especially by Ferram! --Though I'm wondering if a name/acronym like THERE could work...? (Tweaked Hydro Effects Redone, Extended) Now we'll start seeing floating bases! -
I'm hoping the "new in repository" filter in the GUI will one day actually keep track of what's new since the last refresh. It's currently just showing everything. I know it's a system that's still in the fairly early stages, but I'm delighted with how the community has taken to CKAN, and hope it becomes a perfect heart of the KSP mod ecosystem for some time to come.
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[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
Beetlecat replied to nli2work's topic in KSP1 Mod Releases
NO! You Relax! Seriously though -- I'm looking forward to what nli2work comes up with for this pack or other KSP stuff. This has been my favorite parts pack by far. -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Beetlecat replied to DasPenguin85's topic in KSP1 Mod Releases
Hooray! Thank you for making the update