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Beetlecat

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Everything posted by Beetlecat

  1. x64 compatible? -- oops.. I mean 1.0?? I mean... Never mind, looking forward to the new update!
  2. TBH -- I'd wait for anything to formally announce 1.0 (but certainly try it!) since any parts or flight behavior is going to need integration into the new stock modeling & gameplay elements.
  3. Maybe? Seriously though, I'm sure it's a matter of days for most mods. I'm sure most authors are *well* aware that 1.0 is now out and they should check on their creations.
  4. Woo hoo! I never got around to plugging these in in .90, but now the time is right! Thanks for for the updates.
  5. We'll let you two hash this out. In the mean-time: YIPPEEEEEEEEEEE!!!! Ahem.
  6. Oh, pishaw. Don't get all "tall poppy" on RoverDude now.
  7. Oh! I didn't realize ASE still "worked" with .90! I think the engine issues are due to the new "module_engine" or some such, but there has been some movement on the mod page recently. Hope springs eternal!
  8. Hooray! Finally a spiritual successor to Atmospheric Sound Enhancements! Hopefully those effects can be made to work again soon, too. Looking forward to firing this up.
  9. Now that's just groovy! I obviously need to google around to figure out how you're getting the heavy cloud cover...
  10. I know this is your screenshot thread, but any chance of sharing that awesome little jet .craft? I will try to make it by hand first, I promise!
  11. Is the main dll in the full download the 0.9 version? You may need to still overwrite it with the newer standalone dll.
  12. Nice! I'm a huge fan of KAX, and these fit the bill greatly.
  13. Thank you for the reply -- and thanks so much for this project. It's a real treat, and makes for some fun exploration of areas of Kerbin I never otherwise see.
  14. Ooh! Do the map filters allow filtering by "active" or not? Apologies for asking about the functionality when I'm nowhere near a machine to just check it for myself.
  15. @Yemo -- your stuff looks awesome, and you just have to forgive us for the kind-hearted teasing about creating a blank post.
  16. I was trying to think of a witty thing to put here, but nothing is coming. I'm posing this in the mean-time as a placeholder.
  17. This are all quite lovely! Now I just have to decide if this, KAX, and Retro-Future are too much to have all at once.
  18. Pretty much, yeah. Is there any reasonable way to condense the graphics versions into single packages? I was getting Spaceport flashbacks looking at Kerbalstuff just now. I suppose that 'breaks' CKAN, but that's an inflexible tool just yet and not really ready for prime time.
  19. Of all the "science library" type mods, this one has done it in the way most usable in-game and in-flight. It was especially useful for Better Than Starting Manned since the early struggle for science points made finding each and every biome crucial to even get to Mun/Minmus.
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