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KSP2 Release Notes
Everything posted by Beetlecat
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Beetlecat replied to rbray89's topic in KSP1 Mod Releases
Hey Proot! I'm looking forward to any updates of your clouds (as linked on the first page of this thread) as well as your other "Pimp My..." packs. Thank you for sharing your work, and I can't wait for your compilation pack! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Beetlecat replied to rbray89's topic in KSP1 Mod Releases
It's obviously hard to tell with a static image ... but I've seen that effect flash / flicker and it's fairly annoying. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Beetlecat replied to Nereid's topic in KSP1 Mod Releases
And it honestly deserves it's own ribbon for being completely badass. -
[1.0]Vanguard Technologies | EVA parachutes | still works
Beetlecat replied to Kreuzung's topic in KSP1 Mod Releases
Spacebar! No, but seriously -- if they're staged properly, they should just "work" in the default configuration Alternatively, you can assign "arm" or "deploy" to an action group, or right-click the part and do it by hand. EDIT! Ha-- I had mistaken this for the real-chutes thread. Sorry about that. Space-f is the command to deploy the 'chute, but you can still alternatively right-click the kerbal in quesiton to select partial/full deploy. You also have to make sure you grab one from the parachute case, or use the "kerbals always have an EVA 'chute" sub-mod (which I can't find the link to). -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
Beetlecat replied to blizzy78's topic in KSP1 Mod Releases
Hooray. Thank you blizzy! -
Throttle Controlled Avionics 1.4.1 [0.90] (5 January '15)
Beetlecat replied to qfeys's topic in KSP1 Mod Releases
Would this mod need to make use of modmanager features in order access rockets that may be modified with HotRockets! etc? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Beetlecat replied to stupid_chris's topic in KSP1 Mod Releases
Oh shoot. I thought those were cute little indicators of what's inside... -
HotRockets! Particle FX Replacement + Tutorial
Beetlecat replied to Nazari1382's topic in KSP1 Mod Development
I'm still getting engine overheats if I don't swap out the deadly reentry .cfg for the patched one from HotRockets. -
Beautiful! Thanks for these fixes.
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Beetlecat replied to pizzaoverhead's topic in KSP1 Mod Releases
The cheap -n- cheesy way would be to prefix the filenames -- is it sorting audio files by alpha?- 779 replies
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Beautiful!
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Beetlecat replied to stupid_chris's topic in KSP1 Mod Releases
And it's always in the last place you look... -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Beetlecat replied to Starwaster's topic in KSP1 Mod Releases
Ah--I had always assumed I needed to position objects I wanted to keep inboard of the rim of the heat shield- 5,919 replies
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- reentry
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Beetlecat replied to stupid_chris's topic in KSP1 Mod Releases
I had noticed a very similar thing to this condition, and even realized the pattern of no matter what ship I sent up, it would Kraken-ify at ~6000 meters. I have no clue what mod combo could have been causing this (I also never tried a ship w/o a parachute), but your latest update "fixed" the issue. -
True --but if you want, you still get to "build" the shuttle in the VAB... What would be awesome is if the KSO parts could be combined with other parts for awesome shuttle biplanes and extended cab creations.
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Indeed! --Though much of the billowy white stuff at the pad is steam from the massive amounts of water (and boiling frogs) used to muffle the sonic effects of the launch on the vehicle. A more general observation: the smoke in the game tends to start immediately at the nozzle--it should appear at or near the end of the flame cone, yeah? Or maybe it could start white-hot and then transition back to brownish-gray?
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[WIP] Renaissance Compilation (artworks remake)
Beetlecat replied to Proot's topic in KSP1 Mod Development
!!! What everyone else is saying... -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Beetlecat replied to Starwaster's topic in KSP1 Mod Releases
that battery doesn't overheat?- 5,919 replies
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- reentry
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Beetlecat replied to shaw's topic in KSP1 Mod Releases
Standing by to wait for version updates!