-
Posts
371 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Foxxonius Augustus
-
It has long been true but it's worth reiterating for those who haven't realized it yet. This is the third largest thread on the KSP forums. Only the spacex fanboy thread and the what did you do in KSP today tread are longer. This mod, this community and it's authors and architects might just be the single biggest contribution to KSP as a whole after the original devs. Congratulations on 1200 pages of history and development and discussion and here's to 1200 more!
-
Do your self a favor and look at some of the models on the first page, not the OP, look at the early cameras and antenna. Cobalt can't even look at them because he would literally, physically cringe. We are all, always our own worst critics. Make the attempt, show it around, seek advice, make a second pass, repeat, get frustrated and make it again from scratch with what you have learned. All of a sudden, bam, you have a new skill. It will be worth the attempt.
-
KSP2 Hype Train Thread
Foxxonius Augustus replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
*everyone's In all seriousness though I'm not sure why you are bothering me about an in-joke from three years ago that you have no context for. Just as a hint, you can look to the left and take note of the section just below my profile pic. -
[1.12.x] Far Future Technologies - October 9
Foxxonius Augustus replied to Nertea's topic in KSP1 Mod Releases
Super happy to see this @Nertea! This might be the push I need to start playing ksp again. Congratz on release and happy festivities! -
Buran
-
I think the implication is that the mod is considered complete and won't be added to anymore, although it does look like Well is continuing to keep it up to date, which is nice.
-
[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
Foxxonius Augustus replied to Beale's topic in KSP1 Mod Releases
@Virtualgenius my last comment was made before I had coffee. It was meant to be more on the constructive side and I don't think it came across that way. Keep up the good work! -
[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
Foxxonius Augustus replied to Beale's topic in KSP1 Mod Releases
I think that might be too bright(opaque?). The plume on the Gamma 8 engine was very faint, to the point that in some recordings the plume is not visible at all. In others, all you can see is the mach diamonds. -
[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
Foxxonius Augustus replied to Beale's topic in KSP1 Mod Releases
It makes me unreasonably happy to see this mod getting some dev time put into it again! Thank you for coming back to it. -
[1.12.x] Near Future Technologies (September 6)
Foxxonius Augustus replied to Nertea's topic in KSP1 Mod Releases
I'm not an expert but I have seen this come up a dozen times now for various mods and my understanding is that it is a limitation of KSP and unavoidable. The best solution I have seen so far is the one BDB uses for the Apollo parachutes, have a chute mounting part with attachment nodes that work with the symmetry mode so you can place all three at once and as such, if you edit the tweakables on one it will also edit the other two the same way. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Foxxonius Augustus replied to Nertea's topic in KSP1 Mod Releases
IIRC you can use old dlls to get it to work but it will still break a bunch of stuff if you use and old KSP version.