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Kokanee

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Everything posted by Kokanee

  1. Checked my design by flying it manually and it made it to orbit no problems. The issue isnt' a lack of control surfaces, mechjeb simply isn't using the CS i have on the craft to ensure proper alignment during ascent.
  2. Mechjeb isn't flipping my rockets anymore around 10km which is awesome, but it does slowly nosedive them into the ground on the gravity turn.
  3. So hopefully custom models and textures are coming?
  4. THey are releasing it on a monday; I have a job so between work and putting up a fence this week I likely won't play it until the next weekend. WHO RELEASES ON A MONDAY???
  5. Oooohhhhh okay, that was not clear. I'll try that as I was just dropping them on the ground and then inflating. THanks for the info!
  6. Any idea what is causing my Duna base to flip over on load?
  7. THanks for explaining all of that; on a phone no less! I will give this a go. - - - Updated - - - OUTSTANDING! The latest version of ScanSat and Karbonite do work together, the "resources" radio button finally shows up in the lower lefthand of the big map. Hooray!
  8. Also no joy on getting the resource overlay to show up..... on both 32bit and x64.
  9. A light cargo hauling SSTO for all your LKO satellite launching needs, the "Ascension" from Rocky Mountain Composites will get your payloads where you need them, or your money back! Up, 100x100km orbit, delivered payload satellite, back down and landing (I use the term loosely) at the island airstrip.
  10. In first for 0.90!!!!!! A sporty two seater commuter SSTO for today's savvy Kerbalnaut, the "Perigee" from Rocky Mountain Composites is guaranteed to get you from the home to office in style. Up, orbit, down. Sorry copied over my sweet touchdown shot.
  11. I challenge the OP to post an example to prove it's possible to complete this challenge and most of the bonus prizes.
  12. New entry, "Das LuftVogel" 75x75km orbit, released payload (comm sat) and returned to KSP. 100% stock aside from mechjeb (I've got a separate stock install now, to avoid "gatecrasher" status)
  13. OP, at no time in your rambling incoherent babbling did you come close to what could be considered a coherent thought. I award you no points, and may God have mercy on your soul.
  14. My submission, the X-5 "Firemoth" Executive SSTO; 6.7t dry weight, 14.3t fully fueled. Two RAPIER engines provide plenty of thrust for the climb to orbit, and the outstanding lift characteristics means this can be glided the last 3 km to touchdown.
  15. OP can you do the challenge in stock to prove it's possible?
  16. New to this mod, for some reason it seems as though my CoL is always much farther forward than what the SPH is telling me, when I try to fly my planes with procedural wings they always flip up and over, normal wings no problem.... Thoughts?
  17. Great parts, I used the smallest to build a "kethane prospector" ship;
  18. Ship reminds me of the spice miner from the Dune tv miniseries.... THE SPICE MUST FLOW!!!
  19. Since 0.24.2 I'm not getting any menus for firespitter enabled parts like the mk2 cargo bay with SP+, either in game or in the hangar/VAB. I'm running the latest version of FS but the problem still exists. This is on the x64 version of KSP btw.
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