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Everything posted by frencrs
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
frencrs replied to IgorZ's topic in KSP1 Mod Releases
Three! - Loved using those harpoons for virus shaped mining craft: -
[1.12.x] Near Future Technologies (September 6)
frencrs replied to Nertea's topic in KSP1 Mod Releases
Thanks for all this super high quality work Nertea, your mods are the best. -
[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
frencrs replied to R-T-B's topic in KSP1 Mod Releases
Absolutely fantastic. Thank you for all your brilliant work Kopernicus guys. -
FAR doesn't account for parts being in construction mode yet, so you get a nullref when you've detached a part and FAR tries to interpret it. When you reattach or drop the part FAR can process it again and the nullref stops. So with FAR installed construction mode will lag while you're holding a part.
- 935 replies
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- aerodynamics
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[1.12.5] Restock - Revamping KSP's art (August 28)
frencrs replied to Nertea's topic in KSP1 Mod Releases
OHHHHHH MY GOOOOOOOOOOOOODDDDD YESSSSS -
[1.12.5] Restock - Revamping KSP's art (August 28)
frencrs replied to Nertea's topic in KSP1 Mod Releases
Bump from bottom of last page. -
[1.12.5] Restock - Revamping KSP's art (August 28)
frencrs replied to Nertea's topic in KSP1 Mod Releases
Hey Nertea thanks for the awesome update, I was wondering if there was a quick way to get ModuleRestockLinkedMesh to not rescale compound parts like this if rescaleFactor is changed. It seems like the model rescales correctly but the stretched mesh part is either shortened or lengthened by the new rescaleFactor value. -
[1.12.5] Restock - Revamping KSP's art (August 28)
frencrs replied to Nertea's topic in KSP1 Mod Releases
This is my favorite part of every Kerbal update. -
Now they have time to support Linux.
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Awesome, I was hoping I could find a 7.5m size config in here, these fairings are so slick. The flared out base after the fairings deploy looks way cooler than stock fairings.
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If anyone is using Kerbalism and wants to use BonVoyage now, I've been switching to the rover I want to set on a route, then if you turn on "Infinite Electricity" in the Shift+F12 menu you'll be able to set the route. After that I switch back to the tracking station and turn off "Infinite Electricity," the rover will travel normally during time warp and other scenes as long as you don't switch back to the rover.
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[1.12.5] Restock - Revamping KSP's art (August 28)
frencrs replied to Nertea's topic in KSP1 Mod Releases
Is anyone else seeing the shroud for the inflatable heat shield as skewed slightly? -
[1.12.5] Restock - Revamping KSP's art (August 28)
frencrs replied to Nertea's topic in KSP1 Mod Releases
OOOOoooo look at those snazzy fuel ducts. What a nice little upgrOMFG INSULATED BEAMS AND GIRDERS -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
frencrs replied to Thomas P.'s topic in KSP1 Mod Releases
Is the ring around the main parent planet or around the Mun? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
frencrs replied to Thomas P.'s topic in KSP1 Mod Releases
I've had this happening for a while but I can never figure out if it's a mod or just my computer being slow, it stops the lag as soon as the camera is below the ground. I can still see terrain, just not the piece I'm on without serious lag. Edit: I think it's just my laptop's intel graphics -
This has been the case since FAR was first created, plane shapes that fly in FAR are more likely to fly in the real world but less likely to fly in stock and plane shapes that fly in stock are more likely to not fly in the real world or FAR. It's just due to the stock aerodynamics being unrealistic.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
frencrs replied to Thomas P.'s topic in KSP1 Mod Releases
4x scale, around the mun at like 25km. I haven't looked at the new stuff in the dll for the DLC's at all, I'm gonna take a look at them and see if I can find what holds the loading values for those ROCs. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
frencrs replied to Thomas P.'s topic in KSP1 Mod Releases
Setting the ROCSeed to -1 definitely fixed the lag for me, maybe it's what some other people have suggested and it's loading them at higher speeds and altitudes than <2000m <500m/s? -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
frencrs replied to TriggerAu's topic in KSP1 Mod Releases
Yes, it just uses the new numbers instead. -
[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]
frencrs replied to cxg2827's topic in KSP1 Mod Releases
I wonder if you could argue legally that posting a version in the thread made by the original creator doesn't count as redistributing, where as making a new thread to post the updated version would count as redistributing. Like, if you keep the abstract object that is the mod inside the abstract space created by the author, then licensed object doesn't leave the space owned by the creator of the thread since anyone accessing either version of the mod has to enter the space that belongs to the original author. Licensing seems like a really complex subject. -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
frencrs replied to Pak's topic in KSP1 Mod Releases
Typically when this happens it has to do with RealPlume and SmokeScreen, do you have those installed?- 2,351 replies
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- space shuttle
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
frencrs replied to Paul Kingtiger's topic in KSP1 Mod Releases
OH MY SWEET JESUS CHRIST MONKEY BALLS- 1,553 replies
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