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ABZB

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Everything posted by ABZB

  1. I'll get on that for my stuff (like the thermal generator) - I'll figure out a scheme/criteria for the mk2 stuff. What value does KSPI assume when it is not specified?
  2. The KSP 1.0.5 press release (not out yet) says that "Heating from engine exhaust improved and rebalanced." I think that might fix our issues. I hope.
  3. The below should replace the FS animation module in any part with the generic [squad] module, and adds [i hope] the cargo-bay module to the B9 cargo bay parts. You will lose the mesh-switch thing though (will not cause gameplay problems). Stick the following code into a .cfg file: @PART[*Cargo*]:HAS[@MODULE[FSanimateGeneric]]:FIRST { MODULE { name = ModuleAnimateGeneric animationName = #$/../MODULE[FSanimateGeneric]/animationName$ startEventGUIName = #$/../MODULE[FSanimateGeneric]/startEventGUIName$ endEventGUIName = #$/../MODULE[FSanimateGeneric]/endEventGUIName$ actionGUIName = #$/../MODULE[FSanimateGeneric]/toggleActionName$ } MODULE { name = ModuleCargoBay DeployModuleIndex = 0 closedPosition = 1 lookupRadius = 1 } !MODULE[FSanimateGeneric]{} !MODULE[FSmeshSwitch]{} } @PART[*]:HAS[@MODULE[FSanimateGeneric]]:FIRST { MODULE { name = ModuleAnimateGeneric animationName = #$/../MODULE[FSanimateGeneric]/animationName$ startEventGUIName = #$/../MODULE[FSanimateGeneric]/startEventGUIName$ endEventGUIName = #$/../MODULE[FSanimateGeneric]/endEventGUIName$ actionGUIName = #$/../MODULE[FSanimateGeneric]/toggleActionName$ } !MODULE[FSanimateGeneric]{} !MODULE[FSmeshSwitch]{} }
  4. - For any B9 part that has LiquidFuel, and only LiquidFuel, yes. - If you have neither MFT nor RF installed, then also any other fueltank (if you either one installed, my mod leaves the LFO, monoprop, and Xenon tanks alone, so those get MFT modules, leaving the LF-only tanks for IFS). Keep in mind that there might be parts that use the Firespitter animation module - IFS does not supply that function.
  5. 8.3.8: Perfectly Ultimate Great Main Sequence Lynx buffed thermal engines updated Paticle Bed/Dusty Plasma Reactor (buffed slightly) Added missing FX to Magnetic Nozzle Added IFS compatibility for Near Future Propulsion (in absence of any other compatible mod) (from 8.3.7)
  6. there is a sidestep solution, actually - have an antenna that feeds off of the same exotic matter thing as the Alcubierre - basically have it send small physical packets via alcubierre to carry data back and forth (think tiny messenger robots). for stock, this could translate to instant data transmission of science. for RT could be made to allow reasonable-time control of probes otherwise weeks or more away.
  7. You mean with regard to existing saves, I guess? That is very good - I did not consider that possibility.
  8. that's good. Mainly, concerned that there might exist engine(s) that would prefer to have IFS, in which case I would write one or the other as specific exceptions.
  9. Hello all, thankfully the nor'easter did not do much to LI, and the hurricane missed me entirely. Heart goes out to the Bahamas & SC. @RenewableRocket: I am implementing your changes (LFO/LF/O first when RF not installed before alphabetical order of the remaining resources). @Freethinker: The original thrust of the this patch was to enable building spaceplanes without having to use many different parts (cargo bays) while also not introducing duplicate parts. As such, I want to make all resources available to the generic mk2 fuel tank. As of a couple of versions ago, my IFS patch assumes that all (real) fuels are being stored cryogenically, and are not pressurized. All resources whose KSP properties assume a gaseous state (such as Xenon) have the respective fuel-amounts scaled to assume their liquid densities, and have a cryo-module added to keep them at that temperature. The main alternative is to make a +PART set of parts for the pressurized stuff, with different properties... although that does not hurt the memory footprint, it makes for a tedious parts menu (especially if you have a relatively small screen, like me!). If anyone has an alternative suggestion, please post & discuss! @Sciman: WRT double-IFS: MRS has fixed on their end. WRT NFE engines: Added !MODULE[ModuleEngines*]. If this breaks someone else's engines, let me know & I will make a less generic fix. - - - Updated - - - 8.3.6: Perfectly Ultimate Great Dwarf Panthera leo avoid adding IFS to engine parts (NFE issue) LFO/LF/Oxidizer now first three options in non-RF mode
  10. yeah, same here. there is probably something in the patches he has that is adding ModuleEnginesRF to all things. Try adding a patch: @PART[*]:HAS[@MODULE["kspi engine module name"]|@MODULE[..]]:FINAL { @MODULE[ModuleEngines*] { @name = ModuleEnginesFX } } or something
  11. The tanks my patch adds have a HexoBorane option. As of 8.3.something, It is stored cryogenically, optimizing storage density for a small energy cost (only needs to get to minus thirty-something C, IIRC).
  12. I don't actually submit it to CKAN, their server checks through KerbalStuff at some interval (I think around every 45 minutes or something) and updates their archive with what it sees. I just uploaded the newest update (with the pure-oxidizer tank). CKAN should update soon, hopefully, and we will see what, if anything works or not works for all. - - - Updated - - - Also, gonna say this now, I live on Long Island, so if we get hit by the hurricane, I might be out for a while. Even the nor'easter that will hit us Saturday might knock stuff out in any event. I will be unavailable on Monday & Tuesday in any case, due to the last days of the succot holiday.
  13. yeah, I kind of rushed a release to get it out before the holiday started, and had almost as many errors as ET. [i only just realized the comparison about thirty seconds or so ago]
  14. If having a pure-oxidizer is useful, I'll add it as an option for the non-RF tanks.
  15. do you have Modular fuel tanks installed? I'll take a look. EDIT: Clarification needed: Is this happening to all the parts? Do the affected parts have the following description: If you see this in-game, please let ABZB know what part you see this message on, as well as a list of your installed mods, on either Github or the forum thread (this message means that a mod-conflict happened, and was band-aided). (if that is the case, I know what is happening, & I can fix it.
  16. interesting article WRT capacitors http://spectrum.ieee.org/semiconductors/materials/how-a-microscopic-supercapacitor-will-supercharge-mobile-electronics
  17. I made a page in the excel book that I use for the various calculations for this mod, which makes heavy use of the concatenate function, a handful cells of cat species latin genus/species names, and some with other terms. each version number is entered in a new cell, and and the corresponding concatenate cell sticks the number with the corresponding combo. basically its [adjective (for further down the list, allows recursion of names][category of star][cat name]. 'Perfectly Ultimate Great' is because Yugioh!, the Abridged Series.
  18. 8.3.2: Perfectly Ultimate Great Dwarf Lynx streamlined & combined a few nodes. fixed last several errors on nodes that run in absence of MFT/RF
  19. hmmm - I have to point out that Star-Trek Style engines is currently way out of date - if they work, they will be terribly unbalanced. Could you post an example of one of the 201 errors? The voxel thing is usual, that whole thing means that whatever is freezing it up is the next thing that it tried to do after that...
  20. Hello all, I'm back. [Jewish, was offline for the first days of the succot festival]. I will find & fix the bug shortly, hopefully. EDIT: Found a bunch of missing semicolons (missing semicolons - my immortal enemy!). Testing to see if fixed now. EDIT: Even more missing characters EDIT: 8.3.1: Perfectly Ultimate Great Dwarf Felis - (could not resist adding this for next row of naming scheme) Moved OPT file to folder with its friends Moved some nodes from the mk2 file to the All-Tanks file. Should correct possible non-desired result in at least one plausible scenario. added new jetPerformanceProfile field to relevant engines fixed bug when Realfuels, and not any of MFT, KSPI, & CRP are installed fixed host of bugs causing loading errors
  21. Hrmmm kind of out of time... in an hour i'll be out until tuesday night. the Variable X not found in Part I can fix fast, have to look into the index error. Could you tell me what, if any, of Realfuels & Modular Fuel Tanks you have installed? The turbojets should only have ATM until they are upgraded. the main KSPI has been rebalancing and fixing various upgrade nodes. the upgrade tech for turbojets to use all fuels is now Experimental Aircraft Engines [expAircraftEngines].
  22. New Kerbalstuff URL is https://kerbalstuff.com/mod/1080/KSPI%20Integration%20Patch%20Set. (OP updated). I removed the Star-Trek engines link for now, needs heavy updating.
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