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  1. I will introduce the Black Hole Tanks Mod. (As soon as i have a picture of its modal i will upload it) The Black hole tanks mod allows one to use the Two tanks (One LFO and the other Ore) to hold large volumes of material (such as Ore and LFO) in a Smaller package than would normally be required. Make by Daquan Kerman the two tanks Dry mass is 20 tons (in order to discourage intrepid SSTO Users from adding 15 Mamoths to it) but holds an amazing 12000 LF and 14666.67 Oxidizer. the Ore tanks wet mass has yet to be determined. The tanks do retain their full wet mass, as in order to also discourage its use as a main stage fuel tank for it is meant for Satellites and ground stations Im trying to build some support and would happily accept anyone willing to help me test the tanks. I am also accepting anyones help in modeling, New ideas, or even just Balancing. All suggestions for parts would be happily accepted. https://github.com/Darknesshas1/DK-BHTanks Benjamin Kermen (My cocreator), Linuxgurugamer (Helping us with the .dll) and I are working together on this mod. It is my first so i have no clue what i'm doing, and am happy for all of the help they're providing
  2. Hi from the depths of Lag, i have a request for procedural parts to be revived and updated to ksp 1.2.2
  3. I trying to use realism overhaul and rp-0 and make a mod pack that works. I been trying to make one but I keep getting where u can't select parts in vab or sphere I need help
  4. THIS MOD WILL ADD THE TAU CETI SYSTEM INTO YOUR GAME. IT IS CURRENTLY A WIP AND IS NOT YET RELEASED, BUT I HOPE TO RELEASE IT IN THE VERY NEAR FUTURE. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Anyways, this mod adds in Tau Ceti, it's 5 planets, and 2 fictional moons at 11.9 (Kerbal) light years away, so it will take some real effort to get there! -------------------------------------------------------------------------------------------------------------------------------------------------------------- SCREENSHOTS: None ATM DOWNLOAD: None ATM THE SYSTEM:
  5. Hi, I'm new to Forums, asking. I have launched lots of Exploration Mission, in Early Carrer, Mostly were Science-Return and a small Parachute helped a lot. Now, I have started Crewed Exploration, and I'm facing Reentry problems, it's good at de-orbit, but I have plans to Direct Re-Entry like Appolo-Style, Controlled Ballistic Reentry. I have Tried It from Kerbin Stationary Orbit, Wirh 3 Drag and 3 Mains, Drags get it slow, but very high altitude, I'm planning such Entry from Minimus, with 1 Drag and 3 mains and after a long atmospheric flight at low angle. Can someone help me calculating the Speed Before Re-entry, AP is 50,000,000 M. Plz. I have Launched such first mission and is enrouted to Minimus, Plz.
  6. Dear Kerbals, I have been searching for a mod to change the color of parts (stock/vanilla); For example when wanting to make a SR-71. Can you help me find this mod? If that is not the case I would like to request it now, but that's not all! I am a first year programmer or 'software developer' (c#). I would like to team up with people to make this mod, else { just chatting about programming also is cool. } Greetings
  7. Big thanks to @Cunjo Carl for bringing this challenge up to date! Amelia Earhart was an American pilot who tried to fly around the world in her Lockheed Model 10 Electra-plane. Unfortunately, she crashed her plane, and was never found. The Earhart Challenge is following in her footsteps (without the crashing hopefully though). The challenge primarily takes place on Laythe, one of the five moons of Jool, and the only other planet than Kerbin with an atmosphere containing oxygen. This brings the opportunity to use jet engines. The challenge is an opportunity to get a look around on Laythe. You have 10 islands, one of them harder to get to plant a flag on than the other. When you visit an island you must plant a flag to points. The challenge has two modes, "Realistic mode" where you must launch from Kerbin get too Laythe and get back to orbit to finish your challenge. My recommended crafts here are: a big tug to bring you out there, a plane to fly around and plant the flags and a lander that you use to get back into orbit after finishing And "Casual mode" where you can use Hyperedit to get to a specific position on Laythe and then fly from there if you don't feel like doing the whole interplanetary travel. My recommended craft for casual mode is a plane so you can get around on Laythe and plant all the flags. How to use Hyperedit in the spoiler and download link below: Get it here Rules: You should plant a flag at every island you want points for. But if you want points for island number 7, you must visit and plant a flag on 6, 5, 4... It doesn't matter in what order you visit them, as long as you visit everything up till the number you finish on. You can use two (realistic) or one (casual) launches to make the ship. Eg. one launch for a rocket to push you out there, and one launch for a plane. The mods allowed are: Mechjeb KER Mk IV Spaceplane Systems (only the fuselage parts and the docking ports, so no engines, intakes, structural parts or RCS) You can also use mods that don't bring an advantage like Remote Tech or TAC... Hyperedit (Casual mode only of course) Partclipping is not allowed and no debug menu. (you can clip engines, liquid fuel tanks, and intakes into wings tho') You are allowed to use ISRU to refuel your craft. Your craft must carry at least four kerbals. You can not lose anyone on the way, and if you choose to land back at kerbin you should also land them all. Point system: Island points: The islands are in the hidden "box" further below with pictures. This here is only the names of the islands and the number of points they each assure you by planting a flag on them. The easy one: 100p The where to land?: 200p The slightly harder one: 300p The Australia: 400p The Chinese dragon-ish one: 500p The bumpy runway: 600p The New Zealand: 700p The high(run)way: 800p The tiny one: 900p The you can't see it without zooming one: 1000p +425p for an actual landing at the island Bonus points: 500p for using a boat to reach all the islands. (no flying, no driving, only sailing) 300p for only using two Juno engines and two small intakes to power yourself on Laythe. 100p for using a seaplane. This means that your plane can't have any landing gear, except if it is an SSTO. If you plan to leave Kerbin on landing gear, you must decouple your landing gear before entering Laythe's atmosphere. This also means that you will either have to swim to land with a kerbal or bring a small boat. 700p for using one SSTO for everything. (Realistic mode only) 600p for returning all kerbals back to Kerbin. (Realistic mode only) Multipliers and dividers: This is to get more difference and better competition between the people trying. p=price fs=final score s=score (all your points added together) P=parts Realistic mode: Your score minus the square root of the price of your craft(s) combined: s-√p=fs Let's say I' got a score of 3500 and one of my ships cost 200,000, while the other one costs 500,000 my equation would be: 3500-√700,000=2663.34 Casual mode: You shall minus your score with the number of parts times 2.5: s-P*2.5=fs Lets say I have a score of 600 after visiting the first three islands and my craft uses 58 parts this means my equation would look like this: 600-58*2.5=455 Images: The images are helping me to see if you have done what you needed to do. And a classic rule on the forum is "No pics, no clicks", so if you want just a little applause, you will help yourself by inserting pictures. Realistic mode: You must have a picture of your craft(s) at the launchpad or runway before launching them. You must have a picture of your craft(s) going up through the atmosphere. You must have a picture of your craft trajectory out to Jool. You must have a picture of your craft on the island or next to it before you plant a flag. You must have a picture of a kerbal standing next to the flag. A picture of you in orbit around Laythe after you've planted all the flags you want. You must have a picture of your kerbals standing back at kerbin (if you chose to go back) Casual mode: You must have a picture of your craft at the launchpad or runway before Hypereditting them. You must have an image of the place you land after Hypereditting. You must have a picture of your craft on the island or next to it before you plant a flag. You must have a picture of a kerbal standing next to the flag. The islands you can land on to get points: Somewhere at every island, there is a "flag" like this to help you with guidance while flying. (except for "The tiny one". Here the flag is on a northern island, so it won't disturb your landings) Savefile here Just create a folder and place the "persistent. sfs " file inside. Place the folder in your saves folder, start the game and fly! ______________________________________________________________________________________________________________________________________________________________________ Leaderboards: There will be two leaderboards, one for all the people who are used to doing interplanetary travels and know how everything works. And one for all the people who might just have reached Minmus, or maybe even Duna. If you are one of the people who can do this with your hands tied on your back (or not), you can get on the "Realistic mode" leaderboard. If you just wanna try and see how everything will work out, you can get on the "Casual mode" leaderboard. Realistic mode: The King: 2. 3. 4. 5. Casual mode: The Lord: 2. 3. 4. 5.
  8. The Dwarf Star is a mod that adds a tiny red dwarf carbon star1 that, as of now, adds 2 planets, which orbit the star (Which is named 'Phoenix'). I'm also going for a user-based approach, where users here can suggest planets/moons2 to be added around Phoenix. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Current Objects: PHOENIX: Phoenix is a tiny, tiny L-type main sequence carbon star with a soot-grey3 atmosphere and 1 planet orbiting it. REKIESSE: With its great bulk, deadly features and great proximity to the star, this planet proves the most daunting of all the Phoenix worlds and it eludes all reasoning. The only supporting knowledge for its presence is that it formed at or beyond the outer border of the habitable zone and migrated in. SEPTIS: A planet just a tad larger than Kerbin, but with a bit less gravity. It's close enough to Phoenix to feel quite a lot of tidal friction, but isn't close enough to be a molten wasteland. The surface is dotted with volcanoes, as well as patches of blue-black bacteria. No water is on the surface, but there are pockets underground that the bacteria feast on. NEEBRILLE: Neebrille is a large planet almost entirely made of water, except for the iron core, and some small archipelagos floating ontop of the liquid water. Most of the water is frozen because of low temperatures or high pressures, but there is a wide equatorial 'river' that is liquid. ABRAXA: Abraxa is a cold, dark world with a hot side covered in liquid ammonia. The planet is smack in the middle of the ammonia based habitable zone, so it's feasible for hosting alien life, and Abraxa will likely be the last refuge for kerbalkind once the Sun dies. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Thanks to: Me, for making the mod @ProtoJeb21, who helps with the planets. @JadeOfMaar, who makes the resource configs so you can mine the $%&# out of the planets! -------------------------------------------------------------------------------------------------------------------------------------------------------------- DOWNLOAD: https://spacedock.info/mod/1261/The Dwarf Star PICS: DEPENDENCIES: Kopernicus (Packaged with the mod) RECOMMENDATIONS: KSP Interstellar Revived RoverDude's Standalone Warp Drive -------------------------------------------------------------------------------------------------------------------------------------------------------------- 1: I specifically stated that it's a red dwarf, as most carbon stars are red giants. 2: They have to be plausible. So no moons or magnificent, Saturn-like rings around a planet that orbits Phoenix every 1 day. Also, try and make them unique, not something everyone and their mother has done before. Even better, if your planet is supposed to have life, research the solvent liquid for this life to confirm it can make life of some sort occur naturally. 3: Yes, I spell grey like that. Deal with it. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Also, please note that Phoenix doesn't just have an ammonia-based habitable zone. It also has methane-based, water-based, chlorine-based, sulfur-based, etc habitable zones, just like every other star (Including the Sun).
  9. I love this game so much but I found one thing missing. I was wondering if there was a mod for 1.2.2 that has a structural plate that you can shift and morph like procedural wings. If not, if anyone would be kind enough to provice a step-by-step to modifying or adding the part myself. If not, pointing to something to help me do that, would be very nice. Thank you all in advance.
  10. Hello, I have TestFlight installed and screen shot of my very first rocket with the Aerobee engine. My Issue is the the Aerobee never burns for 50sec. It fails at about 10secs or 3.6km altitude every single time. I have doubled checked the fuel mixture and doesn't seem like an issue(see screenshot). I had the EngineGUI open and the Thrust/Drag ratio keeps dropping and the engine fails with the message "No more ignitions left". Is this is bug or a feature? I tried flying the same rocket multiple times hoping the failure rate reduces but it consistently fails at same point. So confused!! KSP: 1.2.2 RO: v11.4.1(Pre-release v2) TestFlight-Core: v1.8.0.0 Thanks
  11. Hello everyone! This is an upcoming addon that I plan to release ~April 2017! You lucky lads and lasses might get it earlier if I can work hard enough. Right now, we only have space engine alpha screenshots. I'm looking for Devs to help me (For free, it's voluntarily, as all coding is) as I am stuck. I can do stars at the current moment. Gas Giant Hedsa. Orbits star Kernius. Largest moon of Hedsa, named Flairion. Smallest moon of Hedsa, dubbed Encharged, as it contains a huge amount of Thorium. It was formed from a Mars / Duna sized rock that hit the planet that was primarily made from Thorium, Plutonium and Urainium, so as it decayed over thousands of years, it heated the planet so it was warm, resulting in a mini star. This is the remains of this. A mini gas planet, which was knocked off from Hedsa and clumped together, resulting this gas ball that looks like it is moving. Unnamed moon 1 That all so far! Hope you enjoy!
  12. I'm on Linux: $ uname -a Linux metric 4.8.0-41-generic #44-Ubuntu SMP Fri Mar 3 15:27:17 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux This behaviour occurs from both the 32- and 64-bit launchers. The game is stock, from Steam, with no modifications at all. The game starts, some logs are generated, but the output is a black screen. Not even the loading screen appears. The program hangs like this until either terminated, or after a minute or two at which point it silently dies on its own. Unity Log $ cat ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log ../common/pipes.cpp (769) : Assertion Failed: fatal stalled cross-thread pipe ../common/pipes.cpp (769) : Fatal assert failed: ../common/pipes.cpp, line 769. Application exiting. Assert( Assertion Failed: fatal stalled cross-thread pipe ):../common/pipes.cpp:769 _ExitOnFatalAssert crash_20170319164726_2.dmp[6854]: Uploading dump (out-of-process) /tmp/dumps/crash_20170319164726_2.dmp crash_20170319164726_2.dmp[6854]: Finished uploading minidump (out-of-process): success = no crash_20170319164726_2.dmp[6854]: error: libcurl.so: cannot open shared object file: No such file or directory crash_20170319164726_2.dmp[6854]: file ''/tmp/dumps/crash_20170319164726_2.dmp'', upload no: ''libcurl.so: cannot open shared object file: No such file or directory'' _polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp 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GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance 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GL_NVX_gpu_memory_info GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event Setting maxVSyncInterval to 4 GL: Detected 1024 MB VRAM AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-UnityScript.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/UnityEngine.Networking.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Mono.Cecil.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Mono.Cecil.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/KSPAssets.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/KSPAssets.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/TrackIRUnity.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/TrackIRUnity.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/xmldiffpatch.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/xmldiffpatch.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/XmlDiffPatch.View.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/XmlDiffPatch.View.dll into Unity Child Domain - Completed reload, in 0.074 seconds Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/System.dll (this message is harmless) Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Boo.Lang.dll (this message is harmless) Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/System.Xml.dll (this message is harmless) Default vsync count 0 requesting resize 1680 x 1050 Selecting FBConfig GLX_FBCONFIG_ID=159 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=2 GLX_SAMPLE_BUFFERS_ARB=1 GLX_STEREO=0 GLX_CONFIG_CAVEAT=NONE requesting fullscreen 1680 x 1050 at 0 Hz Desktop is 3280 x 1200 @ 60 Hz Using libudev for joystick management Importing game controller configs UnloadTime: 3.440000 ms Release Build (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [KSP Version]: 1.2.2.1622 (LinuxPlayer) ==================================== (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Input Devices]: (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Input Devices]: (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Launcher Settings File exists (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Launcher disabled? False (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Launcher after checking file: False (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ******* Log Initiated for Kerbal Space Program - 1.2.2.1622 (LinuxPlayer) ******* (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Changing real window size to 1680 x 1050 Ignoring window size change to 1680x1050 : waiting for fullscreen at 1680x1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 PhysicsGlobals: Loading database (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActionCanvas MASK: 3458764513820540928 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AppCanvas MASK: 3458764513820540928 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MainCanvas MASK: 3458764513820540928 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load(Assembly): Squad/Plugins/KSPSteamCtrlr (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AssemblyLoader: Loading assembly at /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/GameData/Squad/Plugins/KSPSteamCtrlr.dll (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load(Assembly): Squad/Plugins/Steamworks.NET (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AssemblyLoader: Loading assembly at /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/GameData/Squad/Plugins/Steamworks.NET.dll (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AssemblyLoader: Loading assemblies (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Non platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/GameData/Squad/Plugins/KSPSteamCtrlr.dll (this message is harmless) Non platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/GameData/Squad/Plugins/Steamworks.NET.dll (this message is harmless) VesselModules: Found VesselModule of type CommNetVessel with order 999 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) VesselModules: Found VesselModule of type FlightIntegrator with order 0 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) VesselModules: Found 2 VesselModule types (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ************************************************************************ Environment Info Unix 7FFFFFFFFFFFFFFF Args: KSP.x86_64 Mod DLLs found: Stock assembly: Assembly-CSharp v1.0.0.0 Stock assembly: KSPSteamCtrlr v0.0.1.35 Stock assembly: Steamworks.NET v9.0.0.0 / v9.0.0 Folders and files in GameData: Stock folder: Squad .DS_Store ************************************************************************ (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AddonLoader]: Instantiating addon 'KSPSteamController' from assembly 'KSPSteamCtrlr' (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) KSP Log $ cat ~/.local/share/Steam/steamapps/common/Kerbal\ Space\ Program/KSP.log [LOG 16:44:25.580] ******* Log Initiated for Kerbal Space Program - 1.2.2.1622 (LinuxPlayer) ******* Kerbal Space Program - 1.2.2.1622 (LinuxPlayer) OS: Linux 4.8 Ubuntu 16.10 64bit CPU: Intel(R) Xeon(R) CPU X5450 @ 3.00GHz (8) RAM: 30914 GPU: Gallium 0.4 on AMD CAPE VERDE (DRM 2.46.0 / 4.8.0-41-generic, LLVM 3.8.1) (1024MB) SM: 30 (OpenGL 3.0 [3.0 Mesa 12.0.6]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Log started: Sun, Mar 19, 2017 16:44:25 Launcher Output $ ~/.local/share/Steam/steamapps/common/Kerbal\ Space\ Program/KSP.x86_64 Found path: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP.x86_64 Mono path[0] = '/home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed' Mono path[1] = '/home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono' Mono config path = '/home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono/etc' displaymanager : xrandr version warning. 1.5 client has 6 screens displaymanager screen (0)(DisplayPort-0): 1680 x 1050 displaymanager screen (1)(DVI-0): 1600 x 1200 Using libudev for joystick management Importing game controller configs Terminated
  13. Hello, Is there a mod for ksp 1.2.2 that adds some kind of proximity sensor? That it beeps or something when another ship or object is nearby? Thank you
  14. The Phoenix Red Dwarf System is a mod that adds a tiny red dwarf carbon star1 that, as of now, adds 1 planet, which orbits the star (Which is named 'Phoenix'). I'm also going for a user-based approach, where users here can suggest planets/moons2 to be added around Phoenix3. Current Objects: PHOENIX: Phoenix is a tiny, tiny L-type main sequence carbon star with a soot-grey4 atmosphere and 1 planet orbiting it.
  15. Is there a way to create a coolant resource mod that makes radiators require it (losing effectiveness without it [maybe dissipation times percentage of coolant in the system]), and leaks if hit (BDA) or damaged (KerbalKrashSystem) or randomly leak from DangIt. Ideally, 2 resources (coolant and hot coolant) and coolant lines (redone fuel lines is fine), that can also leak, with engines converting coolant into hot coolant, cooling it down in the process, whilst radiators turn hot coolant into normal 'cold' coolant. This is for my WW2 and Korean War reenactments for better engine damage Bonus points for oil/coolant differentiation, or coolant leak effects (toned down and recoloured jet exhaust textures?) For KSP 1.2 and above please
  16. The title says it all. (Seriously though, my mission to TRAPPIST-1 is doomed if I can't find it)
  17. When I updated to this version in steam, all of my save files were gone and replaced with old ones. What happened?
  18. So, I'm pretty heavily modded but nothing that should be game changing. Mod list: KAC KER Ambient Light Camera Tools Texturer Chatterer DPAI Eve - Medium Waypoint Manager My skycrane, Klaw + Docking Port + accessories, recently delivered a component to Minmus. Touchdown went without an issue, landed the unit, and instead of releasing I hit disarm instead. I thought I'd left without an issue, then I noticed this part is just hanging on in midair now: The component it came off of was this, which simply had a radial coupler (what's hanging off the Skycrane now) and a docking port at both ends originally. The docking port is listed as destroyed in F3, as well. There's no error so there's no logs to provide.
  19. Hello, I recently updated my game from 1.1.3 to 1.2.2 and now my game is not producing Output_log.txt. Windows 7 64 bit. I have tried a complete reinstall through steam after deleting all files. The game is installed on a backup drive F:/. I then copied the game out of the steam directory to C:\. It still will not produce an Output_log.txt. It does produce KSP.log which is obviously less useful. I have no idea what changed or why this is happening. I have even run both executables as admin, even though I am the only user on my computer and should possess admin privileges. I have checked the AppData folder and it isn't there either. Please help More info available at request. Thanks!
  20. I'm trying to build a drone missile launcher for kerbal warfare, but without the possibilty to decouple docking ports with stages it's really hard/inconvenient to launch unguided missiles. Has the feature been removed? Did I do something wrong? And mainly, how can I get it to return? BTW, I'm running stock 1.2.2, fresh install
  21. hi first of all i thanks all the developers of different mods you guys are doing a great job and also the one who make ckan you make our live easy i want to say some mods are working great on 1.2.2 (if manually installed) but ckan says it is incompatible why this happen any idea.
  22. Hello fellow commanders. I'm getting weirdo things on trying to make landing gears on KSP 1.2.2. I already read the old posts, the new posts, and tried to do reverse engineering on the game stock parts, opening .mu on Blender than maya, knowing the diference of Up axis, and in a given moment, it worked, but the moment i think i was done, and try to put the same wheels on same model again, it got wrong again, tried to switch axis, orientations, locators, nulls, hierarchy, etc, etc, etc. But non of then seams to work. Tried to replicate the exactly stock gears, no good. Is there a good soul that can help me with a detailed schematic, with pictures to go in the right way? I thank you in advance! Cheers!
  23. Edit: COMING SOON!!!! TIMESTAMPS! They will be located in the video descriptions! So I've been a long time Kerbalnaut and a short time streamer. I love to game. I love to share amazing games with people. This has been such a great game for me for about 4 years now and I don't love it any less than on day one. I decided I wanted to do a fresh career with no mods in this latest update, as it is starting to feel VERY complete. Feel free to check out the series, only a few episodes in so far....have had some Munar mishaps and Jeb is currently very far from home. I do all the videos live streamed, so you can join in the chat and give some input, or you're more than welcome to leave a comment in the section for me to view later. All in all, I really am enjoying myself here as I love this game and I am loving streaming and interacting with people all over the world while I play my games. I am in no way a big 'youtuber' but I just hope that people will enjoy what I put up. Think of it as a very drawn out tutorial for career mode Episode 1
  24. It's been a very, very long time since I interacted with the KSP community (hell, I was so desperate I turned to Five Nights at Freddy's and Minecraft), and I decided to install Loud and Clear, hoping it would get rid of my previous problem. I downloaded the 1.2.2 Mac edition pure, no installer. But during my download process, I got a notification that the download had been canceled due to error 403 (the codename for ACCESS DENIED). I went through the download history and traced the download source to this link. http://cds.t2e6n8k7.hwcdn.net/ksp-osx-1-2-2.zip?ttl=1482743305&token=d2073fa2e12b6abcd2e83f2ccec55814 I also decided to download the demo to calm myself down, but guess what happened there? Yep, the game just froze there in the loading screen. I've had it up to here with this . Somebody please help me!
  25. I have posted this issue previously and the solution of using AFBW worked for that version of the game. However, since 1.2.2 released I am still experiencing the following issue and it would seem the AFBW is not known to work with the latest version of KSP. Can see the previous thread HERE Hardware Specs: Windows 10 AU 64-bit AMD Mobility Radeon HD 5800 Thrustmaster T. Flight Hotas X KSP 1.2.2.1622(windows Player x64) ISSUE: It would seem that KSP 1.2.2 is still not properly responding to my controllers input for the thrust. I have it set to Axis 2, which for me is my thrust controller and is inverted, but when I go to launch a craft I push my throttle all the way forward to only see that in KSP it only goes up to the 1/2 way point and will not go any further. When I pull it back all the way it goes back down to zero. I have ensured that my controller is properly calibrated within its settings. I do want to note that I have tried the following: 1. use the update that was applied to my previous version of KSP via steam 2. deleted my KSP from steam and the steam folder and re-downloaded KSP Neither seemed to fix this at all. I'm starting to wonder if it might be my controller.
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